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  1. #541
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,924
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    dyna being done only for relic weapons.
    this isn't a problem. If it's being done at all, that's all that matters. It's like saying Up in Arms is only being done for kraken clubs. I fail to see what's wrong with this.

    NM congestion.
    NM battles will be Confrontations, therefore this will not be a problem. Even if they weren't, not enough people do dynamis for this to be a problem.

    This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websites
    Better late than never, I say. And "players fixed that issue with websites?' What players, and which websites? Calendar sites are useless, all it takes is one group not knowing about them or refusing to adhere to them and the whole calendar is ruined.

    When I was still doing dynamis, our team got jumped at the area we wanted to do more often than not. It was a major issue.
    (2)
    Last edited by Alhanelem; 03-31-2011 at 03:28 AM.

  2. #542
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,924
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Yeah I honestly think they should have upped the currency drop rates not lowered them
    Any lower rate (I think they're actually meaning to say you'll get less currency because runs are shorter) is balanced by groups being able to enter every day and easier entry requirements meaning more people participating.
    (0)

  3. #543
    Player
    Join Date
    Mar 2011
    Posts
    45
    So, now they try to fix dynamis after tons of people left the game? I lol'd.
    (0)
    ლ(ಠ_ಠ ლ)™
    '...trapped in the visible wavelength'™

  4. #544
    Player Miiyo's Avatar
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    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    So... it seems the new nm's, and what they drop, will determine how effective these changes shall be. I'm still on the fence about a relic (time needed to be invested/how effective it'll be compared to empyrean) so I can't comment on that, but since I don't do relic, I see no point to head to dynamis otherwise.

    I think a noticeably added bonus to AF3, for having both/either AF2 or AF1 in your possession(mog house/storage/etc), would help to rejuvenate the event and give more reason to explore the "full" dynamis experience. Abyssea made everyone level alot of jobs, but most (if not all) went "meh" to af1 and af2, especially considering the amount of space multiple AF would take up.

    Artifact Head Collector:
    Collect (Any)2 Pieces of Head Artifact
    Reward: +2 to any of the following stats (point distribution!)

    Artifact Head Master:
    Collect All Pieces of Head Artifact
    Reward: +3 to any of the following stats (can not be the same stat as the one chosen for "Head Collector" but moar point distribution!)
    (0)
    Last edited by Miiyo; 04-02-2011 at 07:39 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  5. #545
    Player Riko's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Rikoriko
    World
    Cerberus
    Main Class
    RDM Lv 99
    It sounds like everyone on the server can now enter your own Dynamis run? The only difference being that your alliance gets claim over these "Confrontation" NMs. If this is true it's a pretty bad idea, why isn't this just instanced already? PS2 limitations? Boring. Although, if I'm wrong about what I've said and it's instanced, then good job. Still a bit unclear to me though, needs a better explanation.
    (0)

  6. #546
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    So, by my reading of the post with the updates in red, here's what we get:

    -- Dynamis is now going to be a 1-2 hour daily event instead of a 4 hour bi-weekly.

    Frankly, there goes our shell. I'm not even sure our LS leader plays XI anymore minus about 5-6 hours on Sunday for the shell. Sometimes, it's pulling teeth to get decent players on there.

    -- Time Extensions can be gained from defeating certain monsters, but the key items which grant them can only be one at a time, and lost upon exit.

    That's nice. Now, how do you stop people from monopolizing the "certain monsters", preventing other groups from progressing?

    -- Boss NM's are Confrontation-style. Attestation and Fragment NM's become standard-style with one opponent, instead of mass spawns or Warps.

    Confrontation is not a completely new mechanic. It's used in Fields of Valor NM fights and some WotG missions and quests. Kind of an open BCNM, as it were. Making the Attestation and Fragment NM's standard fights "on-1" indicates they wish to increase the number of people actually completing relics. (Which they plan to update.)

    But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody, leaving semi-exclusivity and the probability that, with enough people cooperating, a smaller group of people can control currency prices -- since it is clear that you probably (short of shout groups) can't do a relic through your own Dynamis anymore after this update.
    (2)

  7. #547
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Chiibi View Post
    wow... we get all this nice info and people still whine...
    Unless you agree with the info, the only thing "nice" about it is that they gave it to you.
    (2)

  8. #548
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Flux View Post
    http://forum.square-enix.com/ffxi/th...ea-ruined-FFXI

    Level 90 noobs everywhere with noob worthy gear from an easy event.

    3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.

    FFXI is dead.

    The end.
    You should've figured that out when Square-Enix banned most of the prominent players (only to allow them to return) for cheating on the Salvage dupes -- and probably could've banned the rest on other stuff had they actually cared about the game rather than satisfying the customers at the game's expense.

    Hence your stand has merit.
    (0)

  9. #549
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Oh nooooes! Now everyone - not just the people a select clique feels are worthy - will be able to experience the content of the game they are paying for! FFXI IS RUINED!

    Obvs. only 10% of the subscription paying population should get to do 90% of the content! Stupid scrubs who want to get to play the full game - they are ruining everything!

    /sarcasm off.

    For serious - anyone complaining about these changes is one of those people who can't feel good about themselves unless they can somehow "prove" they are better than other people. Get a self-esteem.

    I just rerolled - and I am really happy to see that I will be able to gear up my character without sacrificing my entire life for it - and being on some ridiculous schedule - and having to spend weeks farming gil... Way to go SE - you're taking this game in the right direction.
    (1)

  10. #550
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Lots and lots of negative feedback. Obviously the update details aren't specific enough. There seem to be major concerns over competition and feasibility of what can be done with a group of people in the zones now.

    I would suggest a step by step example of how dynamis is going to work now or better yet a beta test.
    (0)
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    Signature states "JP ONRY" in Japanese.

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