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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    478
    Would you please stop spreading misinformation.. this will be nothing like walk of echoes >_>

    here it is again...

    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


    The only similarity between the proposed changes and walk of echoes is there will be a time limit.

    Other than that we should make suggestions around those proposed changes..

    lets start with dear SE dev's

    please don't make linked entrance timers for groups like walk of echoes.. make it a timed event similar to old style dynamis with an "Hour glass key item" that wears out and needs to be recharged by talking to an npc.

    I realize you only have to buy the KI once.. but maybe have it require recharging with a simple conversation
    (0)
    Last edited by Flunklesnarkin; 03-29-2011 at 05:36 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    45

    DEV abomination: "Abyssea"

    http://forum.square-enix.com/ffxi/th...ea-ruined-FFXI

    Level 90 noobs everywhere with noob worthy gear from an easy event.

    3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.

    FFXI is dead.

    The end.
    (0)
    ლ(ಠ_ಠ ლ)™
    '...trapped in the visible wavelength'™

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    31
    Enough with the Abyssea sucks thing. You are just repeating the same lines over and over. If you don't like it then FFXI is dead to you, and it's time to move on. Your whining is more indicative of an immature attitude than any enjoyment that people get out of this new system.
    (4)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Flux View Post
    http://forum.square-enix.com/ffxi/th...ea-ruined-FFXI

    Level 90 noobs everywhere with noob worthy gear from an easy event.

    3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.

    FFXI is dead.

    The end.
    You should've figured that out when Square-Enix banned most of the prominent players (only to allow them to return) for cheating on the Salvage dupes -- and probably could've banned the rest on other stuff had they actually cared about the game rather than satisfying the customers at the game's expense.

    Hence your stand has merit.
    (0)