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  1. #451
    Player Vadreucant's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    11
    Character
    Vadreucant
    World
    Fenrir
    Main Class
    WAR Lv 90
    Great more ways to ruin the game as if the addition of abyssea wasnt already enough. FFXI is such a me me me game and is not what most of us came to it for. I remember the days of parties at all levels and skilling up along the way. Level sync ruined that. Used to be a major achievement to get your first job to level 75. Thanks for nothing SE abyssea and level sync ruined so much of what most of us that joined the game for when it first started. Spoiled people with no drive taking advantage of a game that people actually used to work hard on their jobs and skills has made this a sometimes difficult game to play. Please dont ruin Dynamis as you have so many other aspects of this game.
    (0)

  2. #452
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    Mar 2011
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    478
    Quote Originally Posted by Vadreucant View Post
    Great more ways to ruin the game as if the addition of abyssea wasnt already enough. FFXI is such a me me me game and is not what most of us came to it for. I remember the days of parties at all levels and skilling up along the way. Level sync ruined that. Used to be a major achievement to get your first job to level 75. Thanks for nothing SE abyssea and level sync ruined so much of what most of us that joined the game for when it first started. Spoiled people with no drive taking advantage of a game that people actually used to work hard on their jobs and skills has made this a sometimes difficult game to play. Please dont ruin Dynamis as you have so many other aspects of this game.
    Do you have any suggestions as to how they can avoid "ruining" dynamis?
    (0)

  3. #453
    Player Vadreucant's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    11
    Character
    Vadreucant
    World
    Fenrir
    Main Class
    WAR Lv 90
    well its already easy enough with a ful group of level 90s. lets not give exp in dynamis or change the entrance time to 3 times a week if you are gonna change it openeing it to a once a day thing just doesnt sound like a good idea to me and only change the number of people allowed on Dynamis Tav make it the same as the other areas.
    (0)
    Try to enjoy the little things in an ever changing world.

  4. #454
    Player
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    Mar 2011
    Posts
    146
    Quote Originally Posted by Vadreucant View Post
    well its already easy enough with a ful group of level 90s. lets not give exp in dynamis or change the entrance time to 3 times a week if you are gonna change it openeing it to a once a day thing just doesnt sound like a good idea to me and only change the number of people allowed on Dynamis Tav make it the same as the other areas.
    The COP zones will be unaffected from what i heard. But do you honestly think gettin exp in dynamis effects anything?
    (0)

  5. #455
    Player
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    Mar 2011
    Posts
    478
    I was really never a fan of the reservation system

    It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.
    (0)

  6. #456
    Player Chiibi's Avatar
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    Mar 2011
    Location
    Sandy!!
    Posts
    234
    Quote Originally Posted by Flunklesnarkin View Post
    I was really never a fan of the reservation system

    It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.

    not many were it was too easy to have your slot stolen by douchebags
    (0)

  7. #457
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Flunklesnarkin View Post
    I was really never a fan of the reservation system

    It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.
    What reservation system? Lol...people entered when they wanted to....At least on my server. And they were always pricks about it. Almost everyone who's done dynamis has a similar story. So, I'm personally all for a change.
    (0)

  8. #458
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    Mar 2011
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    478
    Quote Originally Posted by Auredant View Post
    What reservation system? Lol...people entered when they wanted to....At least on my server. And they were always pricks about it. Almost everyone who's done dynamis has a similar story. So, I'm personally all for a change.
    By reservation i mean.. a group trades the glass.. and reserves the zone.. preventing others from doing the game content.
    (0)

  9. #459
    Player Symbiote's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Symbiote
    World
    Shiva
    Main Class
    COR Lv 95
    Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?
    (0)

  10. #460
    Player
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    Mar 2011
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    478
    Quote Originally Posted by Symbiote View Post
    Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?
    The extent of what we know they plan on changing is

    Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


    I think the rest of the thread is suggestions that would go along with those changes.

    Like how to implement the force pops they are introducing.

    or how long people would be allowed in dynamis each day.
    (0)

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