Results 1 to 10 of 772

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Rambus View Post
    uhhhhh site bugged and lost my post -.-

    My concerns are this:
    Is entry going to be like WoE because it is a onetime key item ( do i understand this right?)
    How do you limit enery for say ls only?
    What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)
    Why does the game have to be get exp while you farm for good gear now? ( I do not like this)
    Will mobs be changed so exp gain is reasonable for 90/99?
    will dyna be updated so people have other reasons to go there besides dyna currency?
    Can new types of synth items drop? ( this goes with the question above)

    Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?
    I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern
    (0)

  2. #2
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    Quote Originally Posted by Auredant View Post
    I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern
    se have already said it'll work like exp outside and that they'd adjust mob locations and numbers right? so it'll be no different from being outside (from what they said)
    (0)

  3. #3
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Auredant View Post
    I highly doubt ppl will be going to dynamis for the exp...but the chance for some asshat to decide and mpk ur group is a concern
    I had that concern when I was in there with my LS only. It was a game that usually occurred near the end of a run.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    478
    Also lets keep this thread constructive..

    I know there are plenty of people whose only suggestion is "Dont change Dynamis"

    If you have a concern and want to try and make a possible solution please post them...

    lets not fill the thread with angry trolls who have nothing constructive to say.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    478
    I don't know what a fair time limit would be..

    I think 60 mins max with no extensions would be a good balance.

    Could do a bit of farming or have enough time to gather on a NM spawn and fight it.
    (0)

  6. #6
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    I don't know what a fair time limit would be..

    I think 60 mins max with no extensions would be a good balance.

    Could do a bit of farming or have enough time to gather on a NM spawn and fight it.
    They did not state how long you can stay ? (I really did not understand what they where doing to begin with by the sound of update notes)

    60 min is not long enough , if dyna is going to be like WoE on top of a small limit the 85-90 trails better be changed.

    are htey going to make limbus open and give exp? ein? savage?

    this is not a good trend....
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Rambus View Post
    They did not state how long you can stay ? (I really did not understand what they where doing to begin with by the sound of update notes)

    60 min is not long enough , if dyna is going to be like WoE on top of a small limit the 85-90 trails better be changed.
    This is a suggestion thread.. are you suggesting dynamis should be like walk of echoes?

    If so I'd have to disagree with you.. I think walk of echoes is a failure..

    Dynamis should be an open zone with fast respawns..

    and NM's being force popped with ??? respawning in like a minute or 2 like other force spawns.
    (0)

  8. #8
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    This is a suggestion thread.. are you suggesting dynamis should be like walk of echoes?

    If so I'd have to disagree with you.. I think walk of echoes is a failure..

    Dynamis should be an open zone with fast respawns..

    and NM's being force popped with ??? respawning in like a minute or 2 like other force spawns.
    I am saying it better not be like WoE, someone said it was going to be free entery like that.

    it better not be. I said IF SE tries that route the 85-90 trail better be different.
    How do you knwo they are going to be force pop? how are people getting this information? I did not understand that from thier statment on chaning dyna

    Quote Originally Posted by Chiibi View Post
    "The game's passed its peak in subscribers, se is catering towards those that remain and rather force us to require 2-3 alliances to get stuff done they're toning it down so a group of friends can you know... achieve sh*t.
    2-3 allys? back in 04 maybe, but 08+? 2-3 allies?!?!?!!?
    what required that meny people?
    (0)
    Last edited by Rambus; 03-25-2011 at 05:00 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Rambus View Post
    I am saying it better not be like WoE, someone said it was goign to be free entery like that.

    it better not be.
    Ok i agree with you there ^^

    I think it helps the developers to point out specific flaws in walk of echoes so they don't repeat them when they change dynamis.

    Like make people in dynamis have their own loot pool

    and have mobs despawn so mpk isn't likely.. things like that.
    (0)

  10. #10
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    Quote Originally Posted by Rambus View Post
    2-3 allys? back in 04 maybe, but 08+? 2-3 allies?!?!?!!?
    what required that meny people?
    =.=; not literally, genius.
    (0)