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  1. #1
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Specie View Post
    I have invested many years into dynamis and value my time spend with my ls and to find out that anyone can just walk in now and lot anything? Has all my time been for nothing?
    Quote Originally Posted by Ilax View Post
    I have the same feeling about it, even thinking to quit the game now, same for many of my friend. I loved the challenge SE gave to us, and really thanks them for it. Just wish SE review that update.
    Ilax, you are not alone. Dynamis and working toward my relic with a group of faithful friends with whom I have been working for years on end is one of the sole reasons I still log into this game. I have been appalled by many of the changes in the game since the advent of Abyssea and the new level caps. I am a particularly goal driven person. I don't enjoy very many video games because they tend to be very focused on the short-term goals. I fell in love with FFXI when I found out how hard a game it really was, when I realized I could have goals that extended several years out and be successfully working toward those goals. I joined a dynamis group a number of years ago and made a lot of friends that way. The dynamis system was challenging if a little repetitive, but I felt things were balanced very well. I particularly liked the fact that it allowed a system for needing many people working together to empower each other, one at a time, to get their relic weapons, the best weapons in the game (at the time). I never took issue with the fact that others were getting their relic before me. We were all enjoying ourselves and taking on the challenge of clearing these zones, or even just getting wins. It took hard work on the part of everyone there.

    In the recent updates, this has largely changed. While there is a key core of my group that has come together, we are small, because the rewards of dynamis have largely been outdated and the new level caps have largely taken the challenge out of these areas. Our core group still works together, and we manage to recruit new people often, though they don't stay long because the experience of working together is so much less rewarding when the challenge is gone. To a large extent the damage has already been done. I have been hoping for a revamping of Dynamis, but not to make it easier and more accessible, but harder and more challenging with the same currency rewards and hopefully a new way to make the relic armor more competitive.

    I am very concerned about the future of Dynamis now after reading this new information. Removing the need for reservation sounds like making it like the WoE, which at least on my server, has been a very failed system. While many people have been discouraged by the fact that traditional Dynamis shells worked by getting one person in the shell the relic before the next stepped up, I found this to be an exceptionally well designed system when it worked among loyal friends. I have been working for a number of months now on my relic with the help of my group, and there are people still waiting in line. It concerns me that these people may never get their chance, if this new system makes the system open to all and we have to compete for currency.

    I am glad to see from the posts here that I am not the only person worried about these changes. I understand the need to make the game accessible to new people to keep it alive and profitable. But this does not mean that everything has to be made easy. Give the new people competitive gear, but don't have it be equal to the gear that people have worked years to obtain. SE, you gave the new people Abyssea, WoE, Campaign, etc. Do you really have to give them Dynamis and the relics too? Please, don't make this a free for all. Let the shells that have been functioning for many years continue.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    I just hope SE wake up and realize there are people who still play this game who DO NOT enjoy WoW. I for one enjoy the challenges in FFXI I have been playing since NA release and I love this game very deeply. Many people say the game is to easy now and I wish to dissagree with that, sure there are some things that are easy(many people with afv3+1 or random afv3+2, but people with full set afv3+2 is kinda rare. also people with e wep lvl 90... ) I enjoy die-ina-mess even tho at times it can be kind of lasting long, but I do enjoy that we all work together to help our friend obtain their relic. Our dyna shell is probably rare in the fact that many of us are close friend so it is nothing like someone is leeching to get their relic weapon, they work their toosh to make the gil to sponsor every week also they don't get to lot af. SE please for the love of Altana if you have any ... I thank you for making the game more enjoyable with small group of friends but please do not devalue this game, I mean I LOVE love love love the challenges in game it makes it worthwhile to play, it makes the feeling of accomplishment really great. If something is easy to obtain the feeling of accomplishment at the end of completion doesn't feel that great T.T. I hope this is a mistranslation in some way. I wouldn't mind if multiple shells could enter at the same time sort of like a bcnm but not be together in the zone seeing each other, I do have faith although for SE tho to make this game more progressive I have hope for the people leading ffxi.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Momohko View Post
    I just hope SE wake up and realize there are people who still play this game who DO NOT enjoy WoW. I for one enjoy the challenges in FFXI I have been playing since NA release and I love this game very deeply. Many people say the game is to easy now and I wish to dissagree with that, sure there are some things that are easy(many people with afv3+1 or random afv3+2, but people with full set afv3+2 is kinda rare. also people with e wep lvl 90... ) I enjoy die-ina-mess even tho at times it can be kind of lasting long, but I do enjoy that we all work together to help our friend obtain their relic. Our dyna shell is probably rare in the fact that many of us are close friend so it is nothing like someone is leeching to get their relic weapon, they work their toosh to make the gil to sponsor every week also they don't get to lot af. SE please for the love of Altana if you have any ... I thank you for making the game more enjoyable with small group of friends but please do not devalue this game, I mean I LOVE love love love the challenges in game it makes it worthwhile to play, it makes the feeling of accomplishment really great. If something is easy to obtain the feeling of accomplishment at the end of completion doesn't feel that great T.T. I hope this is a mistranslation in some way. I wouldn't mind if multiple shells could enter at the same time sort of like a bcnm but not be together in the zone seeing each other, I do have faith although for SE tho to make this game more progressive I have hope for the people leading ffxi.
    Do you realize how much many of the elite players spit at your concepts?

    Most of the players who consider themselves elite want to dictate what value this game has (to them AND to you) by devaluing aspects of the game (as you define it).

    We need to fight this, tooth and nail...
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    Quote Originally Posted by Starcade View Post
    Do you realize how much many of the elite players spit at your concepts?

    Most of the players who consider themselves elite want to dictate what value this game has (to them AND to you) by devaluing aspects of the game (as you define it).

    We need to fight this, tooth and nail...
    I know they spit at my concepts, they spit at anything that does not let them monopolize people in their ls full of "numbers"(they have many people in their ls but their ratio of who gets rewards and items is well quite unbalance, this may be due to many things.) Many "elite players" try to dictate what has value and what does not, but personally I think everything has a different value to different people. This for example a piece of gear might be highly valuable to one player but another play might say something like oh well its just Freya's feet. Just because something isn't highly valuable to one, doesn't mean someone else might have been trying to get it for a long time it might be highly valuable to them and yes I fully agree we need to fight this tooth and nail. I think something unique to FFXI is the feeling upon completion of a goal in game, I have played many many other MMO and this game is unique in the fact that I feel rly great upon completing my goals where as in other games it feels as such some menial task @.@;;
    (0)

  5. #5
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Caria View Post
    Ilax, you are not alone. Dynamis and working toward my relic with a group of faithful friends with whom I have been working for years on end is one of the sole reasons I still log into this game. I have been appalled by many of the changes in the game since the advent of Abyssea and the new level caps. I am a particularly goal driven person. I don't enjoy very many video games because they tend to be very focused on the short-term goals. I fell in love with FFXI when I found out how hard a game it really was, when I realized I could have goals that extended several years out and be successfully working toward those goals. I joined a dynamis group a number of years ago and made a lot of friends that way. The dynamis system was challenging if a little repetitive, but I felt things were balanced very well. I particularly liked the fact that it allowed a system for needing many people working together to empower each other, one at a time, to get their relic weapons, the best weapons in the game (at the time). I never took issue with the fact that others were getting their relic before me. We were all enjoying ourselves and taking on the challenge of clearing these zones, or even just getting wins. It took hard work on the part of everyone there.

    In the recent updates, this has largely changed. While there is a key core of my group that has come together, we are small, because the rewards of dynamis have largely been outdated and the new level caps have largely taken the challenge out of these areas. Our core group still works together, and we manage to recruit new people often, though they don't stay long because the experience of working together is so much less rewarding when the challenge is gone. To a large extent the damage has already been done. I have been hoping for a revamping of Dynamis, but not to make it easier and more accessible, but harder and more challenging with the same currency rewards and hopefully a new way to make the relic armor more competitive.

    I am very concerned about the future of Dynamis now after reading this new information. Removing the need for reservation sounds like making it like the WoE, which at least on my server, has been a very failed system. While many people have been discouraged by the fact that traditional Dynamis shells worked by getting one person in the shell the relic before the next stepped up, I found this to be an exceptionally well designed system when it worked among loyal friends. I have been working for a number of months now on my relic with the help of my group, and there are people still waiting in line. It concerns me that these people may never get their chance, if this new system makes the system open to all and we have to compete for currency.

    I am glad to see from the posts here that I am not the only person worried about these changes. I understand the need to make the game accessible to new people to keep it alive and profitable. But this does not mean that everything has to be made easy. Give the new people competitive gear, but don't have it be equal to the gear that people have worked years to obtain. SE, you gave the new people Abyssea, WoE, Campaign, etc. Do you really have to give them Dynamis and the relics too? Please, don't make this a free for all. Let the shells that have been functioning for many years continue.
    I don't have the time to invest to read more but I do agree with this post a lot. People stay in FFXI because it is one of the few major mmo's out there today that remain difficult. Making everything easy mode, if anything, will lose dedicated subscribers and not be enough oomph to attract replacement subscribers. In short destroying what is monetarily for SE, and will destroy the experience for those who love it for what it is. While I applaud the recent changes as they will allow some people to actually get through everything the game has to offer, removing any and all challenge from the game will devalue the worth of accomplishments to a point where like many mmo's today, it doesn't feel worth doing.
    (0)