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  1. #231
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Oh yes i did, SE tell us the number of currency per run will be reduced, WHAT?
    Only to the extent to keep the currency situation from being totally flooded because you can now go SEVEN DAYS A WEEK INSTEAD OF 2 DAYS MAX.

    In other words, you can go 3 times more often, but the currency rate will probably only be adjusted slightly. Therefore more currency goes out over all, it's just in the hands of a larger number of people.

    [immaturemode]
    [SIZE=7]ACCEPT THIS UPDATE
    [/immaturemode]
    [/SIZE]
    (0)

  2. #232
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Oh wow.. you obviously read nothing of my post, thanks you Alhanelem to post blindly.

    I have 3 question now for you, i hope you can answer 1 of them, just 1, because, if no then you just doing it on purpose to troll me. Also your comment is impersonating me, take more time to read forum policy & rule.

    #1 How much you would be ready to pay for your relic? (Gil of course)
    #2 How much gil per hours you think is a good reward for you?
    #3 How many hours you think is acceptable to finish a relic?

    And please elaborate how this update is so awesome, it is because you can now enter 7 day in a row instead 2day a week, are you really telling me you or anyone left dynamis because they could only spend 8 hours a week? I leaded dynamis for way too long, 95% already hated the time sink dynamis was.

    ** Edit **

    [GIL buyer]
    [SIZE="7"]ACCEPT THIS UPDATE[/SIZE]
    [/GIL buyer]

    *impersonating you as you do calling me immature my friend with my own content.
    (0)
    Last edited by Ilax; 03-13-2011 at 06:15 AM.

  3. #233
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Oh wow.. you obviously read nothing of my post, thanks you Alhanelem to post blindly.
    I didn't post blindly, and I did read your post. God, I'm really sick of that cop out. Address the response instead of attacking the person. It's also ridiculous to suggest that I'm "impersonating" you. I've never claimed to be you, fool people into thinking i'm you, or done anything that even remotely resembles impersonating. sarcastically imitating a silly remark you made is not impersonating.

    I'm not answering your questions because they're not relevant. My opinions about how long a relic should take or how much it should cost have nothing to do with whether these dynamis changes are good or not.

    are you really telling me you or anyone left dynamis because they could only spend 8 hours a week?
    No... where would you get that idea? There are a few key problems with the current system.

    1) Only one group can do a particular run. Since you can only run every three days (usually twice a week rather than literally every 3 days), you usually plan it in advance. Inevitiably, given that th ere are many dynamis groups that run in the same time periods and a limited number of areas to go to, people will want to do the same area at the same time. Rarely do people cooperate and work some deal out. usually it results in one group rushing to get in before the other one, thus leaving the other group pissed and forced to do something different from what they had planned weeks ago.
    2)Dynamis is (usually) over 4 hours long. Many people play for a while every day but don't have time for a 4+ hour event, or won't be able to do anything else that day. By allowing people to go in every day for a shorter time period, it becomes more accessible to people with less time and also becomes more enjoyable (in my opinion) because it doesn't drag on for so long.
    3)The 72 hour cooldown makes it difficult to schedule the event at the most convenient times for you and your group. Hence the change to 24 hours.
    4)It wasn't a big deal for me, but some more hardcore people probably DID not like the maximum amount of time they could farm in a week. SE hasn't given us what the new time limits will be, but given that X and BCD are too big areas to traverse and kill much stuff in an hour, as well as most people who go are not going to want to do it absolutely every day, I'm sure it will be more than a 1 hour max, and the hardcore people will probably be able to get more than 8 hours in dynamis in a week if that's what they really want.

    I leaded dynamis for way too long, 95% already hated the time sink dynamis was.
    All the more reason this update is a good idea. A few hours here and there when you feel like doing it > locked into a twice a week, excessively long period of time to be running.

    I don't see how this update is bad for anyone but the most stubborn purists who can't stand anything they're used to being changed in any way, regardless of whether the changes are good or not.
    (0)
    Last edited by Alhanelem; 03-13-2011 at 05:50 AM.

  4. #234
    Player Rezeak's Avatar
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    Mar 2011
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    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I have few questions for you Ilax
    how can u draw up how much gil per hour or w/e from content not released?
    Why does 16,32 and 64 member make the same amount of gil ?

    All i'll say is Dyna as it is atm is really dead i know a few linkshells still go but it's largely inaccessible or not worth doing by 90% of FFXI. My linkshell stopped going cause we don't need gil and the relic gear is meh compared to af3+1/2.

    Least after this a group of 6 could prolly go and finally get af2 gear for there jobs.

    Basically SE can do w/e they want to do to dyna and if it messes it up guess what it's still useless like it was before but least it's more accessable
    (0)

  5. #235
    Player Ilax's Avatar
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    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Rezeak View Post
    I have few questions for you Ilax
    how can u draw up how much gil per hour or w/e from content not released?
    Why does 16,32 and 64 member make the same amount of gil ?
    My post was pointing 'average' gil wise, nothing avoid you to take the same math and reverse it to see how long you will need to do a relic in such of new system. 300 currency / 32 player average = 9.375 currency per 4 hours event, you will need 17,500/9.375 = 1866x 4 hours event, 5.11 year, or if you prefer 7464 hours investment. or you put a price on currency saying everyone wan at least 100k to put 4h of they time into event, then is 100k/9.375 = 10.6k value per currency, 185,000,000 gil cost. Again the old system, all you need is 34m, couple friend (12 in our case) and 6~8 month. New system will cost you nothing, but you have to do it for 5.11 year long.

    So in the end, the only way you be able to finish a relic as it was possible before this update (in 6~8 month) You will need 12~16 friend helping you and giving you they currency. Don't all this is already what people do by joining a linkshell that have a sponsor?

    And please do not tell me people will come back just for AF... Or SE better give a way to upgrade it, that would be awesome of course, but SE is not talking about that, not at all.

    Quote Originally Posted by Rezeak View Post
    All i'll say is Dyna as it is atm is really dead i know a few linkshells still go but it's largely inaccessible or not worth doing by 90% of FFXI.
    Elaborate dead, is less popular then abyssea, i agree. Dead? is 250+ player that still do dynamis only on fenrir considered dead event? How many do campaign, sky, salvage, to make the list short: all outside abyssea. And are you really thinking dynamis had a huge need to be updated before other event?

    Quote Originally Posted by Rezeak View Post
    My linkshell stopped going cause we don't need gil and the relic gear is meh compared to af3+1/2.
    How this update will change these statement?

    Quote Originally Posted by Rezeak View Post
    Least after this a group of 6 could prolly go and finally get af2 gear for there jobs.

    Basically SE can do w/e they want to do to dyna and if it messes it up guess what it's still useless like it was before but least it's more accessable
    That about the only positive part of the update, but again why do people wan to do dynamis again? Not for af, but more about relic weapon...
    (0)
    Last edited by Ilax; 03-13-2011 at 06:17 AM.

  6. #236
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    How this update will change these statement?
    If you never wanted to do a relic, and you don't need to scam people for gil with overpriced currency, and you don't need any relic armors, then it doesn't. That's not what these changes are for. They're for the people who DO have a reason to do dynamis.
    (0)

  7. #237
    Player Ilax's Avatar
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    Ilax
    World
    Fenrir
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    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    I'm not answering your questions because they're not relevant.
    Of course, because we all know everyone wan come back in dynamis just for the AF or why not while we at this, for the fun of wasting they time. Of course SE adding up NM that drop Abyssea stuff, but i mean seriously...
    (0)

  8. #238
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    (i hope you know what that mena, i feel sorry for you if you all alone in your world of FFXI)
    Stop it with the personal attacks, k thanks. I have my share of friends. Also, your comments keep contradicting eachother. Earlier, you said you were sick of running dynamis. Now suddenly you're motivated again.

    Secondly, what in this update will make you have a reason to do it,
    I started a relic and never finished it. Because the cost will be mostly eliminated, and because I can just call on a few friends to help instead of needing a big group or dump all my gil into buying from bazaars, I feel like I might be able to get it finished. I also have a few relic armor pieces that have evaded me to this day.
    (0)

  9. #239
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
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    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    Earlier, you said you were sick of running dynamis. Now suddenly you're motivated again.
    Never said i am sick of dynamis, i said ITT people complain they sick about it, please don't put me in the same boat.

    Quote Originally Posted by Alhanelem View Post
    I started a relic and never finished it. Because the cost will be mostly eliminated, and because I can just call on a few friends to help instead of needing a big group or dump all my gil into buying from bazaars, I feel like I might be able to get it finished. I also have a few relic armor pieces that have evaded me to this day.
    But the same can be done in existing system, asking your friend to give you they currency(new system) or asking them to form a linkshell (in current system) is the same, outside in this current system you have to deal with the challenge of link, and of course 4h long event, i mean i see where you coming from... There a reason a relic is a prestigious weapon in the game... Mythic weapon are even more hardcore then dynamis relic weapon, should SE turn these into easy mode too?

    You might think is right to destroy an even that i love just to accommodate you way, but no is not. Is not for me as is not for everyoen that still love to do dynamis.
    (0)

  10. #240
    Player Masekase's Avatar
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    Mar 2011
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    78
    Character
    Masekase
    World
    Asura
    Main Class
    BLM Lv 99
    "Mythic weapon are even more hardcore then dynamis relic weapon, should SE turn these into easy mode too?"

    Coming the folowing update watch this space Yes old content is old. Bring in the new weapon at 99 that will knock all current ones out of the water. Providing a fresh new challenge in fresh new areas with new nms .with the difficulty of Av and PW when they was in their prime
    (0)

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