Page 75 of 77 FirstFirst ... 25 65 73 74 75 76 77 LastLast
Results 741 to 750 of 761
  1. #741
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Something I just considered: my LS members go afk frequently during Dynamis runs. They ask me where the nearest safe place to afk is and let me know how long they'll be gone. After going through Windy, there are only 2 safe places I've seen: the door to Heaven's Tower, and the entrance to Dynamis. afk is no longer an option in Dynamis.

    Part of me loves how hardcore these changes are, I've got to be honest about that. If relics got beefed up to be twice as strong as empyreans, I'd even say the changes are very justified... but I've got a linkshell to keep alive here.
    (2)

  2. #742
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Mr GM moogle person. please tell me if the current currency drop rate is on purpose or not because if it is I have some currency to snatch up cheaply and price gouge.
    (0)

  3. #743
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Khajit View Post
    Mr GM moogle person. please tell me if the current currency drop rate is on purpose or not because if it is I have some currency to snatch up cheaply and price gouge.
    It is on purpose, they said so.
    (1)

  4. #744
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Before this you would have a group of 8-10 people farming twice a week, getting maybe 200 per run.
    After this update the same small group is going to be getting 5-10 a day.

    Before you'd get 400 coins a week, Now you're looking at 35-70 coins a week.

    Quote Originally Posted by Square Enix
    Overall, this change should increase the Ancient Currency distributed across the World.
    uh wut
    (1)

  5. #745
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by noodles355 View Post
    uh wut
    It will increase it, because now EVERYONE can get in and not just groups. And they can get in for "free" and not 500k per. The increased volume of users WILL "increase the Ancient Currency distributed across the World."
    (1)

  6. #746
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Honestly, until the secrets of getting coins in Dynamis are discovered, you can get more currency per hour out of campaign, especially if you know which NMs to target for a chance at hundos. But who knows? Maybe a few days from now we'll crack the code and relics will actually get made.

    Part of me is chuckling, glad I already have my relic done. The other part aches knowing I still have to help other people go through this brand new hell of making theirs.
    (1)

  7. #747
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    It will increase it, because now EVERYONE can get in and not just groups. And they can get in for "free" and not 500k per. The increased volume of users WILL "increase the Ancient Currency distributed across the World."
    Assuming there is over 600% increase in the number of people that go to dyna, if 1000 people went and got 400 per 10 people thats 40000 bills per week being put in the system. if those same 1000 people do dyna now every day its (using 50 bills per week figure) thats only 5000 bills being put in the system per week. 40000 is 8x 5000 so 8 thousand people would need to do runs weekly to match how many bills 1000 people got under the old system. Yes i know alot of servers do not have 1000 people doing dyna but larger numbers help prove the point. if 100 people were doing it 800 need to do it now, and daily instead of x2 a week.
    (1)

  8. #748
    Player
    Join Date
    Mar 2011
    Posts
    139
    The current flaw of dynamis is based on it's execution, with people making mention of staggers and lack of currency drops, one has to wonder why SE hasn't made another topic to fully explain the process of the new dynamis. They explained weakness proccing with voidwalker yet fail to bring it up with dynamis.

    One way to think about the old vs new concept of dynamis is before you had a mob that could drop 4 coins maybe more but now it appears that the new dynamis can only drop 1 coin per mob.

    The problem with this though is the overall variable of the drop rate, before it would be like
    Coin-No TH-TH
    1-50%---75%
    2-35%--- 45%
    3-20%---40%
    4-10%---30%

    But with the new system it looks more like
    Coin-No TH-TH
    1-5%----10%

    If you consider the new drop rate like the above it will discourage people from actually attending dynamis, the only thing the one time cost of 50k does is make is so there is no more gil sink to purchase the glass for the original dynamis zones. That won't stop the price from increasing or even staying the same because it's all based on demand. If you consider a group could enter dynamis twice a week and obtain about 500 coins for a hr period, but with the currency variables we are seeing a possible 50 coins for 6hrs of work lol and that's spread across 3 days. So not only do they get less coins a run but they also have to do an additional run if they want their time to be the same as it use to be.

    If proccing, gaining more time and killing those new tough NMs is the method to increasing the rate at which coinage will drop then the currency will actually increase. However if SE is relying solely on the effect of ridding the 500k entry fee per run then they don't really know much about economics lol. Even when limbus went from 30k to 15 the ABCs stayed about the same price, maybe it dropped 1k but there wasn't much of a price decrease lol.

    I'm still trying to hold out and hope for the best when i take a look at it tomorrow night but hopefully some more knowledge is brought up about it. As it stands now it seems like currency drops are based on getting lucky to have an NM drop a 100 piece.
    (0)

  9. #749
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by Tsukino_Kaji View Post
    It will increase it, because now EVERYONE can get in and not just groups.
    Everyone can theoretically go in, true. That doesn't mean everyone will.
    People will go in until they have their desired relic, then they will stop going. The drop rate on relic is still high. Much higher than currancy now.
    The only people who are going in for currancy are those upgrading relics, who were usually the run leaders and glass buyer befor the update. Everyone else will go get their relic quick then gtfo.
    So the comparison is pretty legit.
    (0)

  10. #750
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    As it is very few will do it, if they make currency drops too high then everyone will do it and the market will be flooded with coins. They will change drop rates as they go I guess, try to get some middle ground.
    (0)

Page 75 of 77 FirstFirst ... 25 65 73 74 75 76 77 LastLast