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  1. #711
    Player
    Join Date
    Mar 2011
    Posts
    4
    I hate to burst all your bubbles but dynamis is already dead. Nobody on bismarck or cerberus cept a very small amount of people still even do it and then only for 2-3 ppl in the ls for trials on relics they already have. With the new stuff maybe dynamis will make a small comeback. I lol at players like specie who want to control who gets what drop based on time in a ls. I been playing it seems forever and i have paid dues in linkshells and soon as im up for a drop something happens that they reform the ls so the whinners like specie can keep there spot on lotting.
    (3)

  2. #712
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    I think what they are doing with Dynamis is Awesome!
    I have not done dynamis in such a long time, but i disliked how it was before.

    This new update would defiantly get me back to doing dynamis again with "Friends" I care about.
    I think its going to be a lot of fun now that its going to be more accessible for gamers who like to game.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  3. #713
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Good job ruining drop rates on currency. There was a chance that this update would've saved Dynamis in some way... highly doubtful now.
    (0)

  4. #714
    Player Crawlerbasher's Avatar
    Join Date
    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    I've tried the dynamis today and when I got kicked out check the marking to see how long I've got to wait on the cool down and it said 10 days.

    I thought it was 1 day so I checked the update form and say this:

    Time restriction for entry will be changed to once per Earth day.
    • Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
      *Leaving the area will render you ineligible for reentry, regardless of time remaining.
    • Time extensions will be granted via key items obtainable by defeating certain monsters.
      *Only one of each individual key item may be possessed at a given time.
      *These key items will be lost upon leaving the area.
    http://forum.square-enix.com/ffxi/th...Dynamis-Reborn!

    So is this a bug, error or what?
    (0)
    You're dammed if you do and you're dammed if you don't

  5. #715
    Player Crawlerbasher's Avatar
    Join Date
    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    ignore this just say the 10 days (Vana'dile time)
    /facepalm
    (0)
    You're dammed if you do and you're dammed if you don't

  6. #716
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    One guy using a linkshell to get him currancy (while they get AF): 200+ coins every 3 days.
    The same guy farming currancy without his linkshell (as they dont need him to get AF): 5~ coins every day.

    Old system: 400+ coins a week
    New System: 40+ coins a week

    This new system will definitely increase the amount of currancy in circulation!!

    The flaw in SE's plan is thinking everyone would suddenly flock back to dynamis after the update. They wont. Just like before, the only people who will do it are those wanting AF or those upgrading relics. People will get their AF very quickly now and afterwards have no desire to return. Those upgrading relic weapons will have to farm currancy themselves (as the rest of the LS dont need to go with them to get relic).
    (1)
    Last edited by noodles355; 05-10-2011 at 02:31 PM.

  7. #717
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Drop rates on currency are beyond ****ed. This is turning out to be the worst idea ever.
    (1)

  8. #718
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    830
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Here are my thoughts of the new way to do dynamis, IT SUCKS.

    Within 1 hour we got 1 currency. This was with 6 people, 2 of which were relic holders, myself Gjallarhorn and a Mandau. Now here is the catch 22. The old system of dynamis, the way the PLAYERS set it up was that the funders would get all the currency from the run since they paid for the glass. Yes this is not the way SE intended but this is the way the PLAYERS decided to handle it.

    So now fast forward to changes. Since there is no glass cost, in my opinion it will be nearly impossible to form a large group that would be willing to let 1 person get all the currency. And there in lies the catch 22. If you split the currency umong a large group, it will still take you longer than with the old system, even if you go every day for 2 hrs max.

    This brings me back to my original post and completion calculations of relics. In my original post i pointed out:

    "Based on my 5+ years with the shell and my data on my own relic here are some thoughts.
    For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding
    was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.

    I can say that without funding, I would never have finished relic without have spending over
    100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.

    From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would defintily be a real life cost."


    So now I predict currency prices will rise, to possibly double the previous cost. And the time to complete relics will increase by untold amounts. Also that COP dynamis zones will now be heavily contested umong the groups that want to complete relics faster. Thereby causing more drama and more conflicts. I still hold the fact that dynamis was not broken, the ONLY change that was needed was that it needed to be instanced to prevent conflicts. By the time you reach 75+ you should know how to make large amounts of gil if your serious about relic. SE said it wasn't for everyone, and in my opinion it shouldn't be for everyone, only those willing to put the time into the game learning the in game economy and making the connections with other people that are willing to help obtain the goal.
    (2)
    Last edited by VoiceMemo; 05-10-2011 at 02:46 PM.

  9. #719
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    If the force pop NMs in the zone are 100% drop rate on hundos, or if the zone boss is 100% drop rate on several hundos, then there's still a small chance for completing a relic. But as everyone else has so keenly pointed out, currency drop rates have changed from 0-4 to 0-1 (usually 0). In addition to the newer, harder enemies in Dynamis (one of the new force-pop NMs in Windy did a 1.5k damage sweep and victory smite did less than 5% of his HP... and he was a whm), relic weapons are about to become an endangered species I think... not that I'm complaining, but I don't know how I'm going to keep my Dynamis LS alive when it takes 4 years to finish one sponsor's relic.
    (1)

  10. #720
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Well just did dyna, duo'd, need to change your way of thinking about dyna. Nin and Blm, it was fun, everyone plays together in dyna now. there were several little groups in there (Windy). Bring rr if no whm, you can use SNEAK AND INVIS to get around and there are alot of mobs and they will agro. I see possibilities of this being fun. Drops, well after one hour and 1 additional time extension we had one drop of a npc item. Need a thief for sure. We did stones and mobs.
    (1)

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