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  1. #1
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Wow. BAWWWing because mobs are too hard.

    /klingon on

    Abyssea has made you soft and weak.

    /klingon off
    (4)

  2. #2
    Player Volkai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    289
    Character
    Volkai
    World
    Phoenix
    Main Class
    BLU Lv 99
    Oh man this thread has been so fun to read.

    There are new strategies to rock the Dynamis. Give a few weeks for people to learn them -- maybe try to figure some out yourself -- before you go with the old, tired "they changed it now it sucks" routine.
    (1)
    "Don't take life too seriously, you can't get out of it alive."

    Adoulin is installed but still not lighting up on your title screen? Here's what to do:
    Go to https://secure.square-enix.com/account/app/svc/login?cont=account and log in, then Select Service >>> PlayOnline / FINAL FANTASY XI >>> Add a service account (blue button) >>> input expansion software registration code.

  3. #3
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    How many of the posters here have tried new-Xarc yet?

    Three well-geared (2 with perfect gear, 1 with good gear) Empyrean DDs (Mnk, Sam, Almace Blu) fighting the DRK/THF NM got absolutely floored the other night. Never mind that it had ridiculous evasion, to the point where +75 Acc in gear and Focus/Gressor were needed to hit it reliably (the BLU never got 100TP the whole fight), but its Defense was through the roof. It spammed Blood Weapon and Perfect Dodge, and after we proc'd Grellow with Provoke it went absolutely berserk and tore through everyone hitting 700+ per melee swing.

    Kindred mobs went up to VT level, some of which having over 800 defense and 600 evasion. 800 defense. This is almost twice as much as the average level 90 monster.

    It's not about strategy, it's about the new mobs being so ridiculously overpowered that new Dyna plain sucks to lowman. I'm sure my group could handle it the second time, knowing what we know now (we walked in expecting a cake walk, totally unprepared for level 100+ NMs). But good luck to the scrub groups who couldn't handle basic Abyssea and yet wanted harder content. You got it.
    (3)

  4. #4
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    New, hard content would be fun if only dynamis actually offered something worthwhile as a reward.
    (3)

  5. #5
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Just did xarc tonight, and two word: IT SUX.

    We got able to get 2 DL pop no matter what, but ya as Greatguardian said, monster are not weak as it use to be anymore, that ok i guess lv99 is otw... But those Satellite weapon all around the zone is plain stupid...

    Oh side note... NM MNK got trigger by chi blast, NM WAR got trigger by Trick attack, and i just don't get it... NM are more weak then actual normal mob.

    we also found 4/6 TE location, so ya i can see the new strategy from this point, entire run was a total of 6 currency... for AF we got RDM hat, tons of PUP and other job that no one care.

    Conclusion is: I HATE THIS UPDATE.

    I was not in favor of it, and i definitively see myself quit dynamis.
    (0)

  6. 05-12-2011 06:24 PM

  7. #7
    Player Chiibi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy!!
    Posts
    234
    i did it last night. it was surprisingly fun to do ^^ well done se
    (1)

  8. #8
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Are there any plans to make further adjustmens to the new dynamis like making new enemys that are Blu, Dnc, Sch, Cor, or Pup jobs.

    Also the new dynamis is really fun though most of my linkshell hates it because they can't do tons of damage when it comes to proccing on Plds, Sam, Drk, Drg, or War jobs with weaponskills, and are forced to use pre lvl 30 weaponskills to ensure a proc.

    Since most of us have either a relic or empyrian weapon the mobs usually don't last more then 1-2 weaponskills from a single player, are there any plans to adjust the proc rate on these enemys specifically.

    I love the fact after procing I don't have to worry about having someone pulling hate and turning the mob, helps me make better use of overwhelm and our thfs love it as well for an easy sneak attack weaponskill.

    Overall I love the adjustments it makes it alot more fun and interesting, still have alot to learn as far as the best way to farm currency with the new system.

    Great work^^
    (0)

  9. #9
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    We get it ilax.. you don't want an update ...
    I wan the update if the clause 'no reservation' be lift* off. Keep going on beating a dead beef, is very smart ... of you.

    Quote Originally Posted by Flunklesnarkin View Post
    I'm only suggesting instead of arguing in this thread.. you start offering suggestions to make the dynamis update better...
    I already did but you just love to ignore it....

    Hey guess what you converted me, i wan the update now... ( Are you going to .... now? )
    (0)
    Last edited by Ilax; 03-17-2011 at 04:10 PM. Reason: Inflammatory

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