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  1. #641
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Sparthos View Post
    I didn't say anything about removing old content to make way for the new. Simply if SE is deciding to redo Dynamis that level 90+ players should be taken into consideration in addition to making the old content doable for smaller groups. I lol @75 gear because frankly most of the relic is macro only and most of the pieces are just pure trash.

    There is no reason you can't satisfy both groups and having the zone serve a dual purpose. Relic chasers would benefit from a zone where people work on lvl95 gear and get currency on the side.
    No i was not saying you where saying removing old content , i was saying that on my own in regards of other comments.

    I was trying to ask you a question to flush out some extra information for people.

    I remember someone saying it should stay at 75 ish for people to gear.

    In short I agree with you, I was just trying to get some extra information on your views to show people.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #642
    Player Unleashhell's Avatar
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    Mar 2011
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    302
    Some things that I would like to know from the dev team:

    Dynamis now is capped at 64 people, Will the new dynamis also be capped at this number?
    We all know in the beginning everyone will be going inside just to at least try it out. I have a concern about over crowding, it will be like doing dynamis in port Jeuno around the NPCs for Abyssea. The lag will be terrible.

    The city Dynamis zones are relatively small in size, Will the new zones be limited to only the current parts inside the city or will it be expanded to other parts of the city (ie Bastok Markets, Port Bastok) just to spread things out and alleviate congestion?

    I might have missed this but will the time reset after JP Midnight or will it be every 24 RL hours before you can reenter? This can be a big issue for a lot of people if they want to still do this with their LS. Sometimes members enter dynamis later then others because of work etc. If we are in for 1 hour already they kind of get screwed when the rest of their LS has to exit in another hour. Granted they can still stay inside but they would still like healers, THF DD etc.


    I'm taking a guess that there will be AF2+2 gear, and to upgrade it you will need the +1 gear so I'd suggest all you guys start spamming CoP zones now just in case the gear is level 95 and requires the +1. You don't even have to upgrade it now just toss it on the moogle NPC and be prepared.
    (0)

  3. #643
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    10,930
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Personally, I hope the new mobs within Dynamis aren't level 90+.
    They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
    (0)

  4. #644
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
    It is unreasonable to change dnya and not do anything to it. Then it is a waste of time.

    If there is no more notes to dyna changes then these changes are a waste of time.
    (0)
    Last edited by Rambus; 04-01-2011 at 01:30 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #645
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
    Said that mainly as a counter to the "I want a challenge!" crowd. As you said, it wouldn't be reasonable for people to get 70-75 gear from level 90+ mobs, and I agree. Perhaps to further that, only NMs should have 2 hours.
    (0)
    Last edited by Seriha; 04-02-2011 at 03:47 AM.

  6. #646
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    10,930
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rambus View Post
    It is unreasonable to change dnya and not do anything to it. Then it is a waste of time.

    If there is no more notes to dyna changes then these changes are a waste of time.
    It is unreasonable to raise the level of the mobs when the equipment you're getting is designed for people in the 70s. The content still needs to be able to be done by those people, even if a majority of people are going to be higher.
    (2)

  7. #647
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    It is unreasonable to raise the level of the mobs when the equipment you're getting is designed for people in the 70s. The content still needs to be able to be done by those people, even if a majority of people are going to be higher.
    it is not made for people in thier 70's it is ether crap or still used at 90.

    why should there be 75 content when ytou level so fast?

    waiste of data (ps2 limtations)

    level label on gear is meaningless, game is stuck on rules ment for 75 anyway. there is no endgame or real 90 content.

    FFXI is not like other games the "progress" is different.
    (0)
    Last edited by Rambus; 04-02-2011 at 05:28 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #648
    Player
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    Mar 2011
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    478
    Regardless of your strong feelings about how dynamis should be kept pure and whole..

    The dev team has already outlined their planned changes for dynamis... you're just wasting your time making suggestions they will not implement...

    Things like "Don't change Dynamis" or "Make dynamis a lvl 90 event" are not in store for this update


    A useful suggestion would be "Add FOV's to dynamis" or "Make monsters drop crystals" or "Add dynamis zones to the conquest tally?"
    (0)

  9. #649
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    Regardless of your strong feelings about how dynamis should be kept pure and whole..

    The dev team has already outlined their planned changes for dynamis... you're just wasting your time making suggestions they will not implement...

    Things like "Don't change Dynamis" or "Make dynamis a lvl 90 event" are not in store for this update


    A useful suggestion would be "Add FOV's to dynamis" or "Make monsters drop crystals" or "Add dynamis zones to the conquest tally?"
    what do you mean kept pure and whole?

    SE needs to change dyna to have more appeal then relic weapons.

    and I do mean NEED.

    I also disagree with gainign exp as you farm for gear ( why i hate abyssea)

    Adding exp from dyna mobs just show SE thinks abyssea is so great idea when it is not. it has its pros sure but it is not a perfect event.

    I really do not understyand your overall point, if I think something needs change in the game I have a right to say it ( again I not understand dyna should be kept pure and whole)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #650
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    Mar 2011
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    478
    ehh .. every one of your posts comes across as either

    Don't change dynamis... or make it more difficult so my relic still has epeen value

    I think you are too invested into dynamis
    (0)

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