Page 64 of 68 FirstFirst ... 14 54 62 63 64 65 66 ... LastLast
Results 631 to 640 of 772

Dev. Posts

Hybrid View

  1. #1
    Player Crawlerbasher's Avatar
    Join Date
    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    ignore this just say the 10 days (Vana'dile time)
    /facepalm
    (0)
    You're dammed if you do and you're dammed if you don't

  2. #2
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    One guy using a linkshell to get him currancy (while they get AF): 200+ coins every 3 days.
    The same guy farming currancy without his linkshell (as they dont need him to get AF): 5~ coins every day.

    Old system: 400+ coins a week
    New System: 40+ coins a week

    This new system will definitely increase the amount of currancy in circulation!!

    The flaw in SE's plan is thinking everyone would suddenly flock back to dynamis after the update. They wont. Just like before, the only people who will do it are those wanting AF or those upgrading relics. People will get their AF very quickly now and afterwards have no desire to return. Those upgrading relic weapons will have to farm currancy themselves (as the rest of the LS dont need to go with them to get relic).
    (1)
    Last edited by noodles355; 05-10-2011 at 02:31 PM.

  3. #3
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Drop rates on currency are beyond ****ed. This is turning out to be the worst idea ever.
    (1)

  4. #4
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Here are my thoughts of the new way to do dynamis, IT SUCKS.

    Within 1 hour we got 1 currency. This was with 6 people, 2 of which were relic holders, myself Gjallarhorn and a Mandau. Now here is the catch 22. The old system of dynamis, the way the PLAYERS set it up was that the funders would get all the currency from the run since they paid for the glass. Yes this is not the way SE intended but this is the way the PLAYERS decided to handle it.

    So now fast forward to changes. Since there is no glass cost, in my opinion it will be nearly impossible to form a large group that would be willing to let 1 person get all the currency. And there in lies the catch 22. If you split the currency umong a large group, it will still take you longer than with the old system, even if you go every day for 2 hrs max.

    This brings me back to my original post and completion calculations of relics. In my original post i pointed out:

    "Based on my 5+ years with the shell and my data on my own relic here are some thoughts.
    For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding
    was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.

    I can say that without funding, I would never have finished relic without have spending over
    100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.

    From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would defintily be a real life cost."


    So now I predict currency prices will rise, to possibly double the previous cost. And the time to complete relics will increase by untold amounts. Also that COP dynamis zones will now be heavily contested umong the groups that want to complete relics faster. Thereby causing more drama and more conflicts. I still hold the fact that dynamis was not broken, the ONLY change that was needed was that it needed to be instanced to prevent conflicts. By the time you reach 75+ you should know how to make large amounts of gil if your serious about relic. SE said it wasn't for everyone, and in my opinion it shouldn't be for everyone, only those willing to put the time into the game learning the in game economy and making the connections with other people that are willing to help obtain the goal.
    (2)
    Last edited by VoiceMemo; 05-10-2011 at 02:46 PM.

  5. #5
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    If the force pop NMs in the zone are 100% drop rate on hundos, or if the zone boss is 100% drop rate on several hundos, then there's still a small chance for completing a relic. But as everyone else has so keenly pointed out, currency drop rates have changed from 0-4 to 0-1 (usually 0). In addition to the newer, harder enemies in Dynamis (one of the new force-pop NMs in Windy did a 1.5k damage sweep and victory smite did less than 5% of his HP... and he was a whm), relic weapons are about to become an endangered species I think... not that I'm complaining, but I don't know how I'm going to keep my Dynamis LS alive when it takes 4 years to finish one sponsor's relic.
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Well just did dyna, duo'd, need to change your way of thinking about dyna. Nin and Blm, it was fun, everyone plays together in dyna now. there were several little groups in there (Windy). Bring rr if no whm, you can use SNEAK AND INVIS to get around and there are alot of mobs and they will agro. I see possibilities of this being fun. Drops, well after one hour and 1 additional time extension we had one drop of a npc item. Need a thief for sure. We did stones and mobs.
    (1)

  7. #7
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by lllen View Post
    after one hour and 1 additional time extension
    What did you do to get the TE?
    (0)

  8. #8
    Player Avarice's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Minikai
    World
    Phoenix
    Main Class
    WHM Lv 99
    To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
    (0)

  9. #9
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    For me it's not so much difficult as what we currently know of the dynamis changes, the effort far outweighs the rewards gained from an hour or 2. I'm hoping there is a trick or something that you have to kill some of these mobs, these nms and such and drop rates improve but as it stands 1 currency / hr is not worth the time for 6+ or more people.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Avarice View Post
    To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
    I don't mind the challenge of it -- opening to Bastok now approximates the opening to Jeuno. (Oh, hi SMN NM by the chocobo stables!!).

    I just don't like the coin drop rate going to approximately ZERO.
    (2)

Page 64 of 68 FirstFirst ... 14 54 62 63 64 65 66 ... LastLast