ignore this just say the 10 days (Vana'dile time)
/facepalm
ignore this just say the 10 days (Vana'dile time)
/facepalm
You're dammed if you do and you're dammed if you don't
One guy using a linkshell to get him currancy (while they get AF): 200+ coins every 3 days.
The same guy farming currancy without his linkshell (as they dont need him to get AF): 5~ coins every day.
Old system: 400+ coins a week
New System: 40+ coins a week
This new system will definitely increase the amount of currancy in circulation!!
The flaw in SE's plan is thinking everyone would suddenly flock back to dynamis after the update. They wont. Just like before, the only people who will do it are those wanting AF or those upgrading relics. People will get their AF very quickly now and afterwards have no desire to return. Those upgrading relic weapons will have to farm currancy themselves (as the rest of the LS dont need to go with them to get relic).
Last edited by noodles355; 05-10-2011 at 02:31 PM.
Drop rates on currency are beyond ****ed. This is turning out to be the worst idea ever.
Here are my thoughts of the new way to do dynamis, IT SUCKS.
Within 1 hour we got 1 currency. This was with 6 people, 2 of which were relic holders, myself Gjallarhorn and a Mandau. Now here is the catch 22. The old system of dynamis, the way the PLAYERS set it up was that the funders would get all the currency from the run since they paid for the glass. Yes this is not the way SE intended but this is the way the PLAYERS decided to handle it.
So now fast forward to changes. Since there is no glass cost, in my opinion it will be nearly impossible to form a large group that would be willing to let 1 person get all the currency. And there in lies the catch 22. If you split the currency umong a large group, it will still take you longer than with the old system, even if you go every day for 2 hrs max.
This brings me back to my original post and completion calculations of relics. In my original post i pointed out:
"Based on my 5+ years with the shell and my data on my own relic here are some thoughts.
For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding
was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.
I can say that without funding, I would never have finished relic without have spending over
100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.
From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would defintily be a real life cost."
So now I predict currency prices will rise, to possibly double the previous cost. And the time to complete relics will increase by untold amounts. Also that COP dynamis zones will now be heavily contested umong the groups that want to complete relics faster. Thereby causing more drama and more conflicts. I still hold the fact that dynamis was not broken, the ONLY change that was needed was that it needed to be instanced to prevent conflicts. By the time you reach 75+ you should know how to make large amounts of gil if your serious about relic. SE said it wasn't for everyone, and in my opinion it shouldn't be for everyone, only those willing to put the time into the game learning the in game economy and making the connections with other people that are willing to help obtain the goal.
Last edited by VoiceMemo; 05-10-2011 at 02:46 PM.
If the force pop NMs in the zone are 100% drop rate on hundos, or if the zone boss is 100% drop rate on several hundos, then there's still a small chance for completing a relic. But as everyone else has so keenly pointed out, currency drop rates have changed from 0-4 to 0-1 (usually 0). In addition to the newer, harder enemies in Dynamis (one of the new force-pop NMs in Windy did a 1.5k damage sweep and victory smite did less than 5% of his HP... and he was a whm), relic weapons are about to become an endangered species I think... not that I'm complaining, but I don't know how I'm going to keep my Dynamis LS alive when it takes 4 years to finish one sponsor's relic.
Well just did dyna, duo'd, need to change your way of thinking about dyna. Nin and Blm, it was fun, everyone plays together in dyna now. there were several little groups in there (Windy). Bring rr if no whm, you can use SNEAK AND INVIS to get around and there are alot of mobs and they will agro. I see possibilities of this being fun. Drops, well after one hour and 1 additional time extension we had one drop of a npc item. Need a thief for sure. We did stones and mobs.
To anyone and everyone who complained about the [lacking] difficulty of the game, congratulations; shit just got challenging.
For me it's not so much difficult as what we currently know of the dynamis changes, the effort far outweighs the rewards gained from an hour or 2. I'm hoping there is a trick or something that you have to kill some of these mobs, these nms and such and drop rates improve but as it stands 1 currency / hr is not worth the time for 6+ or more people.
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