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  1. #1
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    Quote Originally Posted by Alhanelem View Post
    BZZZT. We need NEW new content. not new Dynamis content.

    Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.

    No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
    If SE is counting on people logging more Dynamis hours in order to counteract their lowering of the currency droprate then Dynamis needs new drops to make it appealing for people who don't care about relic or trash AF2.

    Let's face it, most of the relic armor is complete trash and nothing you can't get 12 of within 2hrs of city runs. What are you supposed to do then? Most people have dabbled in Dynamis as it is one of the oldest events in the game so unless SE decides to make all those funny named NMs drop new gear or something, this event will be niche like WOE.

    Yeah, we need new content but adding some new gear to Dynamis2 in addition to old content would make sense. If this is going to just be a retread easymode Dynamis then one has to ask why bother changing it in the first place.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #2
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    Quote Originally Posted by Alhanelem View Post
    BZZZT. We need NEW new content. not new Dynamis content.

    Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.

    No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.


    I want that content updated too, it is worthless data to have if it is not updated ( ps2 limitation) and further it is worthless to upgrade mythics if you don't. it is counterproductive and a waste of time. Same with dyna my point stands.

    see:

    Quote Originally Posted by Sparthos View Post
    If SE is counting on people logging more Dynamis hours in order to counteract their lowering of the currency droprate then Dynamis needs new drops to make it appealing for people who don't care about relic or trash AF2.

    Let's face it, most of the relic armor is complete trash and nothing you can't get 12 of within 2hrs of city runs. What are you supposed to do then? Most people have dabbled in Dynamis as it is one of the oldest events in the game so unless SE decides to make all those funny named NMs drop new gear or something, this event will be niche like WOE.

    Yeah, we need new content but adding some new gear to Dynamis2 in addition to old content would make sense. If this is going to just be a retread easymode Dynamis then one has to ask why bother changing it in the first place.
    I am not the only one saying this, anyone that thinks outside the box of "new = better, new must replace everything old" can see my point and concerns.

    look at the changes of some af > af+1 there is a few upgrades that are unquie and cannot be replaced (thf hands, RNG hands) some AF+1 is just used because it is still good ( blu body adds str and dex that is still used wiht phy spells)

    the relic > relic +1 did not do that and that can be changed and make dyna a bit more worthwhile if +2 where in place that miniced new bonuses that af+1 did

    you cannot have an event that is only for one person! ( or one type of thing, w/e)
    (0)
    Last edited by Rambus; 03-31-2011 at 01:21 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player Miiyo's Avatar
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    Name given is Dynamis Reborn. Meaning, it was either dead or dying. It makes no sense to complain for the company to try to revive it. Just because it's open to more people doesn't make it "like" abyssea. Even still, there's more people in abyssea than dynamis. One could conclude that it being more like abyssea wouldn't be a bad thing then.
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  4. #4
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    Quote Originally Posted by Miiyo View Post
    Name given is Dynamis Reborn. Meaning, it was either dead or dying. It makes no sense to complain for the company to try to revive it. Just because it's open to more people doesn't make it "like" abyssea. Even still, there's more people in abyssea than dynamis. One could conclude that it being more like abyssea wouldn't be a bad thing then.
    My problem isn't making the zone more accessible nor do I care if people get my precious (lol) relic armor drops. Anyone whining that someone can actually get stuff like Duelist's Chapeau post-patch is just whining to whine. It's a great piece but it is nothing that hundreds don't already have. The stuff is level 75 for crying out loud.

    The problem is that SE has announced that they have completely changed Dynamis from a dungeon crawl to an open world where you go in, get TEs, kill monsters for currency and relic armor and that certain monsters have changed to be more accessible but absolutely nothing has changed with regards to new objectives or challenges.

    So basically, this gives people an option to get extremely aged gear (which is fine) yet adds nothing new of substance to the collective game. Maybe it's just me but that seems like a sore waste of resources in a game starving for new content now that Abyssea has crushed everything.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #5
    Player Miiyo's Avatar
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    If anything, the blame to go to abyssea for pointing out that we play mostly for gear. There's only so many ways you can reinvent that fact when you create a low amount of good gear. It's a simple matter to please everyone.

    Point distribution and at least 5 pieces of the "best" gear. Spread it out. Give a little story to go with each. Everyone is displeased with abyssea now because everyone is striving for the same things. It's why everyone was dissatisfied at level 75. Making one piece of gear, far surpass others is a death trap. Allowing players to choose one set over another and then even further customize it to their playing style (what EVOLITH should have done), would provide a more enjoyable experience. Plus you get to compare and if you see something better you like, you are more opt to go and try out another piece.

    Let's use an example. at level 99, there are 10 different body pieces you have to choose. All spread out over dynamis, sea, einherjar, all areas of the game. Each area including a little updated story. Furthermore, updating evolith and getting rid of the scenerio-specific stats they had. Stats with +3 str, +2 haste, +5 mnd. Stats that will really seperate you from the rest of the melee. Would that not be more exciting than joining the rest of the 1000 mnks on the server going after af3. Give more options and you have more trial and experimenting to do.

    Sorry but I as soon as I start fighting a mob, I forget about what any other party is doing. I like having conversations between fights, but what does it matter if anyone else is in the zone.

    TE means you're limited. You can't spend all your time in dyna or abyssea. I don't see how that's a bad thing. You're forced to go to other zones.

    Abyssea didn't crush anything. It gave us somethnig to do when we were desperate to get rid of the days of shouting in wg for hours. Abyssea pwns spam shouting for a party for hours any day. I can ALWAYS go solo something in Abyssea and it'd be worthwhile. You have tons of jobs you can build up. All thanks to abyssea.
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  6. #6
    Player Alhanelem's Avatar
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    The coin rate in CoP runs is abysmal.
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.

    most likey what will happen is people where flood it when the update comes out
    It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
    (0)
    Last edited by Alhanelem; 03-31-2011 at 12:06 PM.

  7. #7
    Player Rambus's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.

    It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
    DING! that is why it needs new content, new upgradable matts like stuff to +2 relic gear, have my "proof" yet that dyna needs new contant?

    if you don't it is POINTLESS to update.

    dyna needs to be more then just relic weapon currecy.
    (0)
    Last edited by Rambus; 03-31-2011 at 12:26 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #8
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    Quote Originally Posted by Alhanelem View Post
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.
    We had our second-best Dynamis Tavnazia (currency-wise) on Saturday. 154 bynes, 160 shells, 62 coins (376 total in 2 hours, 188 per hour). On 12/29/11, we had a Jeuno run which yielded 98 bynes, 339 shells, 347 coins and the clencher is that was a full clear with an hour remaining on the glass, so it took us only 2.5 hours. (784 total in 2.5 hours, 313.6 per hour). On 9/11/10, we had a full clear Sandy run with 727 coins and 30 minutes remaining on the glass. On 12/15/09 we had a Bastok full clear with 794 coins and I didn't write down how much time remaining on the glass.

    I could go on, but what this boils down to is we average about 100-150 coins if no hundos drop on a CoP run. We average about 350-400 coins if no hundos drop in a city. 350(the low end of cities) / 3.5 hours = 100 coins per hour, *2 hours = 200 coins, which is 50 more coins than the high end of CoP runs. Even if we spent the whole 3.5 hours in the city, even if we could spend 3.5 hours in CoP runs, the cities are still a more efficient source of coins per hour, and DEFINATELY a better source of coins per gil.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.
    A fresh change of pace I'm ok with. Abyssea was kinda cool. But abyssea didn't destroy Dynamis when it came out. And yes, I'm still having fun, still learning. If I didn't have reasons to be doing Dynamis, I wouldn't be. These changes cause sponsorships to take longer however. Either we stick to 4 CoP runs, ignoring the other 6 zones and getting less currency, or we go to the 6 new zones and... get less currency because they're lowering the drop rate of coins. I scoff at the idea of that being win win.
    (1)
    Last edited by Yinnyth; 03-31-2011 at 12:43 PM.

  9. #9
    Player Swords's Avatar
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    Quote Originally Posted by Yinnyth View Post
    A fresh change of pace I'm ok with. Abyssea was kinda cool. But abyssea didn't destroy Dynamis when it came out. And yes, I'm still having fun, still learning. If I didn't have reasons to be doing Dynamis, I wouldn't be. These changes cause sponsorships to take longer however. Either we stick to 4 CoP runs, ignoring the other 6 zones and getting less currency, or we go to the 6 new zones and... get less currency because they're lowering the drop rate of coins. I scoff at the idea of that being win win.
    Interest in Dynamis is kinda two-sided nowadays, while interest by the general populace has dwindled there are some aspects that make it still heavily camped largely due to the increased level cap. With the decreased difficulty in dynamis, its much easier for any small group to go in and farm Relic/Currency. You'd be suprised how many times my shell has been locked out of Sandy from a random pickup party going in before/while were gathering. Additionally, Dynamis Lord is much easier than he used to be and there always seems to be a pickup shout for DL in Port Jeuno making it still heavily camped.

    Overall I think they're just trying to infuse more interest in, give people a better oppertunity to lowman Dynamis, and try to help people get themselves their shiny Relic AF/Weapon without the need to compete for the zone or spend a considerable amount of time getting a group togeather.
    (0)

  10. #10
    Player Alhanelem's Avatar
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    Shiva
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    What are you supposed to do then?
    Do another event?

    if you're done with an event, it stands to reason that you should move on to something else.

    This update is only aimed at solving an ages old problem with dynamis. It's not intended to make people suddenly pounce on it and make it the new "in" thing to do. For that, you should simply wait until we reach the maximum level cap and see what they have in store for us.

    You're not doing your argument much credit with what you write. It almost seems like you're arguing against your original point in places.

    SE isn't doing this to spur people into producing more currency. i don't get why people think that.
    (2)
    Last edited by Alhanelem; 03-31-2011 at 01:33 PM.

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