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  1. #1
    Player Yinnyth's Avatar
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    Mar 2011
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    Character
    Yinnyth
    World
    Fenrir
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    BRD Lv 99
    One of the things that cut me deepest of all regarding the announced changes:

    •Battling attestation- and fragment-yielding NMs:
    •The format will change to standard battles in which a maximum of 18 players face a single foe.
    These NMs will no longer use Warp.
    All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.
    (2)

  2. #2
    Player Susake's Avatar
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    Mar 2011
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    Character
    Susake
    World
    Valefor
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    WAR Lv 90
    So let me get this straight. We are now able to have a max of 14 hrs (2X7) as apposed to 7 hrs (2X3.5) per week, but your lowering currency drop rates? So know everyone has to work twice as hard for the same amount?
    (2)

  3. #3
    Player Byrth's Avatar
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    Mar 2011
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    2,172
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    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yinnyth View Post
    All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.
    I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.

    Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.

    It's much more likely that it's just random, or tied to something unrelated.



    Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
    (0)

  4. #4
    Player Yinnyth's Avatar
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    Yinnyth
    World
    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.

    Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.

    It's much more likely that it's just random, or tied to something unrelated.



    Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
    Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.

    As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.
    (2)

  5. #5
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Yinnyth View Post
    Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.

    As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.

    um they always cast if you are out of range because that is all they can do-.- they still cast regardless

    fun fact:
    Enfeebling type spells are randomly cast on people, not linked to hate.
    includes flash .. and so on it does not nessery relate to spells that are only tied with the skill.

    just that type of magic that is ment for some impendance.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player
    Join Date
    Mar 2011
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    Nice sounds like they are going to use the "Confrontation" system that is similar to fov elite regimes...

    Don't have to worry about people overcamping a single NM or w/e ^^
    (0)

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    are you joking? people will NOT DO THE EVENT!
    They absolutely will. They certainly won't do it any less than they do now, at the very least.

    You don't seem to understand. It doesn't take 20-30 people to do dynamis anymore. People will only do it because they want to do it or need to do it. If 5 friends decide they want to help one of them get a relic, they'll do it. If someone wants to have some good gear for when they're approaching abyssea but don't have its gear yet, having the relic gear ahead of time will give them something to use. There are plenty of reasons to do dynamis, especially with it being cheaper and more accessible.

    The way you write your post says to me that you think people DO do it now, and won't do it after this. I would contend that dynamis is already dead, and if anything this will breathe some small amount of life into it. These changes are being made so that the people who still want something from these areas can do so

    Dynamis isn't hard and hasn't been hard for a while now. I'm completely baffeled by the "say it ain't so" about "my beloved dynamis." Was it really THAT fun to do after several years? Not to say I didn't enjoy doing it, but it certainly didn't have the same charm after the 5th year of doing it. I'm happy that they're changing it around, as that will make it a little more "fresh" again.

    Finally: The Dreamworld areas are not being changed (yet). If you love everything about dynamis so much, the old system will still be available in those areas.

    For the most part, the two concepts became equivalent, especially the longer bots, Windower, and illegal programs and exploits became the means to become prominent.

    By the time the Salvage bans became in force, the only reason any prominent player was able to stick around was either a restarted character or a deliberate turn of the back by Square-Enix (Anyone remember the illegal first kills on Pandy Warden??)...
    All of it false... SE did not ban people who did not intentionally break alliances to get more stuff (e.g. it only happened once or inconsistently, not every single run). SE's only error was in their (agreeably) slow response (This does not absolve people of guilt however: Should a murderer go free just because it took prosecutors longer than it should have to find the evidence to convict him?). But it certainly wasn't intentional. I'm ignoring all the talk about programs and such. SE cannot detect third party programs (in a legal manner) unless they alter data being sent to/from the server. Fixing a bug and punishing people who abused it is within their control. Third party apps, mostly not.

    But this would also mean that they are no longer considered special mobs
    They are no longer considered special mobs, because they give experience. The non-NMs, based on what information we have been given, will depop and reset the same as any normal mob would. Not "after a certain amount of time." You cannot MPK people with normal mobs.
    (1)
    Last edited by Alhanelem; 03-31-2011 at 11:38 AM.

  8. #8
    Player Yinnyth's Avatar
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    Yinnyth
    World
    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Dynamis isn't hard and hasn't been hard for a while now. I'm completely baffeled by the "say it ain't so" about "my beloved dynamis." Was it really THAT fun to do after several years? Not to say I didn't enjoy doing it, but it certainly didn't have the same charm after the 5th year of doing it. I'm happy that they're changing it around, as that will make it a little more "fresh" again.

    Finally: The Dreamworld areas are not being changed (yet). If you love everything about dynamis so much, the old system will still be available in those areas.
    My LS is pretty much maxed out on armor. A few people want thf hands for their 9th main job they might play every now and then, but other than that, we're done with the armor. We still do Dynamis twice a week to get relic weapons for each other. I got mine, now it's my turn to stick around and help other people get theirs.

    I'll give you the benefit of the doubt and assume you're serious about sticking to only CoP runs if I love Dynamis so much. The coin rate in CoP runs is abysmal. We've done CoP runs since they were first introduced and our LS has only seen the bosses drop 4 hundos twice in all those years. We throw in CoP runs to keep things interesting mostly. The city runs are where the coins are, and coins are 95% of what we want from Dynamis right now. To make an analogy of what you're saying, if you love delicious cake so much, eat the crumbs and don't complain when people who hate cake take the rest to make their trash smell good.

    The people who like these changes don't like it because it's Dynamis, they like it because it's something new, and they would be happy with ANY new event. They'd be happy if SE tore any old event they no longer do to pieces and turned it into an abyssea knockoff. What they fail to grasp is that it's not actually Dynamis, it's just the same rewards that used to be in Dynamis in a dumbed down abyssea ripoff.
    (2)
    Last edited by Yinnyth; 03-31-2011 at 12:03 PM.

  9. #9
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    They absolutely will. They certainly won't do it any less than they do now, at the very least.

    You don't seem to understand. It doesn't take 20-30 people to do dynamis anymore. People will only do it because they want to do it or need to do it. If 5 friends decide they want to help one of them get a relic, they'll do it. If someone wants to have some good gear for when they're approaching abyssea but don't have its gear yet, having the relic gear ahead of time will give them something to use. There are plenty of reasons to do dynamis, especially with it being cheaper and more accessible.
    I never said it takes 20-30 people I said people did do it at 75 because it was something to do and they could get gear from it.

    with abyssea out it kills that reason.

    most likey what will happen is people where flood it when the update comes out, try to sell them, prices plummit, people go "this is not worth it " never do it, then prices raise higher then they are now.

    and ill stay that way because people are abyssea only.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    DING! that is why it needs new content,
    BZZZT. We need NEW new content. not new Dynamis content.

    Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.

    No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
    (0)

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