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  1. #1
    Player Ilax's Avatar
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    Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.

    Quote Originally Posted by Starcade
    But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody, leaving semi-exclusivity and the probability that, with enough people cooperating, a smaller group of people can control currency prices -- since it is clear that you probably (short of shout groups) can't do a relic through your own Dynamis anymore after this update.
    *Standard monsters will respawn at set time intervals after being defeated.

    Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.

    The update sound ~ok, the only thing i find sad is how DEV turn everything in abyssea style, i definitively see jar,salvage,limbus get the same treatment. (God i hope salvage get same change, the stupid idea of unlocking everything form every event is annoying + the alex drop rate is retarded.)

    Yeah I honestly think they should have upped the currency drop rates not lowered them
    That wont be a problem if you think more about it, monster will respawn none stop... So you can just set a camp and kill the same bunch of monster back to back (no downtime, no walking, no wipe due to bad pull) So ya i can easy see how lowering drop rate wont change total currency per run.

    Anyway the good news is dynamis won't be WoE style...
    (0)

  2. #2
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    Quote Originally Posted by Ilax View Post
    Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.
    Not everyone does, but since the game is now "Abyssea, also starring Final Fantasy XI"...

    Then, to my question regarding cockblocking...

    Quote Originally Posted by Ilax View Post
    *Standard monsters will respawn at set time intervals after being defeated.

    Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.
    That doesn't do anything to help. All one has to pretty much do is have a cooperative somebody agg the zone and wipe all the camps. Great way to drive up the price of currency if you can get enough small groups to do it over the course of time on a given server.
    (0)

  3. #3
    Player Alhanelem's Avatar
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    So... it seems the new nm's, and what they drop, will determine how effective these changes shall be.
    Don't think the NMs will be new. e.g. you'd still fight the same NMs if u want to fight the boss, and they'd drop a KI that lets you fight it, instead of just making it appear. This also likely means you don't have to get the boss pop and fight the boss in the same session.

    Have you tried upgrading a weapon? experence hearing the objections of doing an event just for you? BCNM is no where near the same level of this. you do not understand what it is like.
    I absolutely DO know what it is like, as I started a relic a long time ago. Also, you are apparently unaware of just how many times you have to do that BC to get a kraken club. That thing is so rare it practically is a relic weapon. That's why I made the comparison.

    And no, Dynamis was not done "just for me." In fact, I never sponsored a group (for a while, currency was split among everyone interested in a weapon, who had to pay for it, albeit at a slightly reduced rate from the going rate).

    Once again, if people do the event, their reason for doing so isn't relevant.

    But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody
    The mobs depop, just like anywhere else.
    (0)
    Last edited by Alhanelem; 03-31-2011 at 05:15 AM.

  4. #4
    Player Ilax's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Don't think the NMs will be new. e.g. you'd still fight the same NMs if u want to fight the boss, and they'd drop a KI that lets you fight it, instead of just making it appear. This also likely means you don't have to get the boss pop and fight the boss in the same session.
    That right, it same as it is in abyssea..

    New LS schedule incoming:

    Monday-Thursday 'we farm Ki / Currency'
    Friday~Sunday 'we kill NM'

    Because i bet is going to be same as abyssea, initial puller get Ki and you can probably stack Ki for multiple boss, but hey i can see a problem with that too, monopolization of NM. I won't be surprise if you loose those KI after zoning, would be more logic to me... (Anti NM monopolization)
    (0)

  5. #5
    Player Rambus's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Don't think the NMs will be new. e.g. you'd still fight the same NMs if u want to fight the boss, and they'd drop a KI that lets you fight it, instead of just making it appear. This also likely means you don't have to get the boss pop and fight the boss in the same session.

    I absolutely DO know what it is like, as I started a relic a long time ago. Also, you are apparently unaware of just how many times you have to do that BC to get a kraken club. That thing is so rare it practically is a relic weapon. That's why I made the comparison.

    And no, Dynamis was not done "just for me." In fact, I never sponsored a group (for a while, currency was split among everyone interested in a weapon, who had to pay for it, albeit at a slightly reduced rate from the going rate).
    NO! it is not the same. and you are not understanding.

    read:

    experence hearing the objections of doing an event just for you?
    only reason to do dyna NOW is for relic weapon currecy, before people that could not get a relic still got something out of dyna. before dyna was an event as sommething to do and to get relic gear.

    I will say this again:

    People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
    dyna NEEDS new content to have more appeal then relic weapons.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
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    Quote Originally Posted by Alhanelem View Post
    The mobs depop, just like anywhere else.
    After a certain time or distance, sure.

    But this would also mean that they are no longer considered special mobs who would stay up upon "spawning".
    (0)

  7. #7
    Player Alhanelem's Avatar
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    You should've figured that out when Square-Enix banned most of the prominent players
    Nice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.

    Not that this has any real relevance to the topic, but since you brought it up....

    NO! it is not the same. and you are not understanding.
    I didn't say it was the SAME. I said it was similar. "Like" does not mean "the same." I fully understand it.

    only reason to do dyna NOW is for relic weapon currecy,
    You keep saying this, but you fail to provide a good reason why this is a problem. You're forgetting. Dynamis is for 18 people max now. People are going to do this in small groups of friends who want to help their friends, not by giant linkshells that sponsor runs and recruit "free labor."

    The metagame of dynamis will change. The peopel doing it will change. And there's no problem with it.
    (0)
    Last edited by Alhanelem; 03-31-2011 at 05:21 AM.

  8. #8
    Player Rambus's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Nice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.

    Not that this has any real relevance to the topic, but since you brought it up....
    that is not true
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Rambus's Avatar
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    Rambus
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    I didn't say it was the SAME. I said it was similar. "Like" does not mean "the same." I fully understand it.
    sorry I did not use your word. they are not similar.

    Quote Originally Posted by Alhanelem View Post
    You keep saying this, but you fail to provide a good reason why this is a problem. You're forgetting. Dynamis is for 18 people max now. People are going to do this in small groups of friends who want to help their friends, not by giant linkshells that sponsor runs and recruit "free labor."

    The metagame of dynamis will change. The peopel doing it will change. And there's no problem with it.
    are you joking? people will NOT DO THE EVENT! I answered such a question, and mythic content is in the same boat

    LS did nto recruit free labor, dyna in the past was something to do, and people got relic amor out of it. now people do not want to do dyna because of abyssea.

    THAT is the main ISSUE and this change will not fix that.
    (0)
    Last edited by Rambus; 03-31-2011 at 05:43 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
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    Quote Originally Posted by Alhanelem View Post
    Nice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.
    For the most part, the two concepts became equivalent, especially the longer bots, Windower, and illegal programs and exploits became the means to become prominent.

    By the time the Salvage bans became in force, the only reason any prominent player was able to stick around was either a restarted character or a deliberate turn of the back by Square-Enix (Anyone remember the illegal first kills on Pandy Warden??)...
    (0)

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