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  1. #511
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Please, stop spam the same information that we all already know.

    WoE Style ( Timed Strategic battle field where you have to cooperate with random player )
    Dynamis Style ( Timed Strategic battle field where your group need cooperate together, [no intruder can come in] )

    So yes there a chance Dynamis V2 end to be like WoE, and i think people don't like the idea of that since 1 person can easy ruin the work of a group.

    But hey SE said nothing yet so who know, maybe is going to be like abyssea (so no strategic pull or trigger) Seek and destroy... Pop NM with special item, so i guess that can be fun too...

    Anyway, just saying there a possibility the style is like WoE (from [my/Rambus] point of view)

    Who know anyway, can be instanced too... even if some think that impossible, i don't share that idea, to me it sound more easy that SE keep the same 'CODE' but create multiple instance. I don't buy the idea of redesigning 100% of dynamis = more easy/less work.
    (1)
    Last edited by Ilax; 03-29-2011 at 09:24 PM.

  2. #512
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Ilax View Post
    Please, stop spam the same information that we all already know.

    WoE Style ( Timed Strategic battle field where you have to cooperate with random player )
    Dynamis Style ( Timed Strategic battle field where your group need cooperate together, [no intruder can come in] )

    So yes there a chance Dynamis V2 end to be like WoE, and i think people don't like the idea of that since 1 person can easy ruin the work of a group.

    But hey SE said nothing yet so who know, maybe is going to be like abyssea (so no strategic pull or trigger) Seek and destroy... Pop NM with special item, so i guess that can be fun too...

    Anyway, just saying there a possibility the style is like WoE (from [my/Rambus] point of view)

    Who know anyway, can be instanced too... even if some think that impossible, i don't share that idea, to me it sound more easy that SE keep the same 'CODE' but create multiple instance. I don't buy the idea of redesigning 100% of dynamis = more easy/less work.

    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.

    Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..

    here goes ill start..

    Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..

    There that felt good.. why don't you try making a suggestion now >_>
    (1)
    Last edited by Flunklesnarkin; 03-30-2011 at 04:21 AM.

  3. #513
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.

    Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..

    here goes ill start..

    Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..

    There that felt good.. why don't you try making a suggestion now >_>
    Oh thanks for this information, but aye i hope is not going to be like WoE (Strategy + anyone can come in)

    Would be nice if crystal also drop from dynamis v2 =) [that my new suggestion ^^]
    (1)

  4. #514
    Community Rep Gildrein's Avatar
    Join Date
    Mar 2011
    Posts
    1,799
    What you've all been looking forward to has arrived!

    The details listed on "[dev1000] Dynamis Reborn!" have been updated so please check them out!
    (14)
    Gildrein - Community Team

  5. #515
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Gildrein View Post
    What you all be looking forward to has arrived!

    Update details listed on "[dev1000] Dynamis Reborn!"have been updated so please check them out!
    Thanks Gildrein, the updated info is COMPLETE WIN!!! I look forward to all of the sweeping adjustments being made to one of my favorite events in the history of FFXI.

    Thanks again!
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  6. #516
    Player Savannah's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    24
    Character
    Savannahlynn
    World
    Bahamut
    Main Class
    DNC Lv 99
    Ok so we have the info.....I am still not excited.
    (3)

  7. #517
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Sounds good, but I'm very worried about certain NMs dropping Time Extension Key Items. If we continue this low-man shift, it's going to be hard to do 2-hour Dynamis runs every night in primetime due 3-6 man groups competing for these NMs.
    (1)

  8. #518
    Player
    Join Date
    Mar 2011
    Posts
    31
    Is confrontation going to have the same problems that other "lock-out" systems have with players DCing?
    (0)

  9. #519
    Player
    Join Date
    Mar 2011
    Posts
    139
    Ya, it would be nice if it was possible to "spawn" the same NM multiple times without having to wait for one group to finish. Since Confrontation seems like something where if the alliance dies the NM will depop, I don't see why it wouldn't be possible to allow for 3-6 groups to be able to mess around with the same NM. In abyssea if an NM is taken one could just farm for time or leave the zone and come back later, however for the way Dynamis is setup currently this isn't possible.

    As it looks now if an NM is being worked on and we're only given 1 spawn option per NM the zone itself will be pretty chaotic and prolly create a lot of disgruntled players unable to fight the NMs they want cause another group was going after the same one, or a smaller group is slowly killing it.

    Though as mentioned above if Confrontation works in the way mentioned in the notes I would imagine that there should be no problem to just allow for the mob to be spawned multiple times. This way multiple groups will be able to engage the same NM without feeling like they are being blocked off because another group got to it first or another group has it and is killing it slow. Since time in Dynamis has been shortened by an hour and a half, I hope you take into consideration how precious those 2hrs will be for those who like to plan ahead with what they want to do.
    (0)

  10. #520
    Player
    Join Date
    Mar 2011
    Posts
    45

    DEV abomination: "Abyssea"

    http://forum.square-enix.com/ffxi/th...ea-ruined-FFXI

    Level 90 noobs everywhere with noob worthy gear from an easy event.

    3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.

    FFXI is dead.

    The end.
    (0)
    ლ(ಠ_ಠ ლ)™
    '...trapped in the visible wavelength'™

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