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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1
    I am hoping that SE will finally allow multiple/infinite instances as opposed to just 1 open to all instance how this will work if you plan on entering with more than 1 alliance (not that you need more than 1!) i am not sure, but i like dynamis now with low man groups, no lag, bigger payouts etc, the limit was 64 people iirc so i cannot see how they can just have 1 open instance but you never know with SE!
    (0)

  2. #2
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Lorddraco View Post
    I am hoping that SE will finally allow multiple/infinite instances as opposed to just 1 open to all instance how this will work if you plan on entering with more than 1 alliance (not that you need more than 1!) i am not sure, but i like dynamis now with low man groups, no lag, bigger payouts etc, the limit was 64 people iirc so i cannot see how they can just have 1 open instance but you never know with SE!
    That day might never happen, if you think about dynamis zone is over 1,000+ monster, asking SE to instance it, is like asking them to buy more server for our need. Doubt that ever happen. Is kinda like asking them instance 'East Ronfaure' and even in that zone there not 1k mob =/ BCNM is generally only couple mob 1~16, and even then they are still limited =/
    (0)

  3. #3
    Player Chew's Avatar
    Join Date
    Mar 2011
    Location
    I obey the beard.
    Posts
    8
    Can enter once per Earth Day. Certain NMs will need trigger items to pop. EXP. Adjustment of drop rates?!.
    I'm hoping Dynamis V2.0 is better then V1.0

    Is excited.
    (0)

  4. #4
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I have not stepped into dynamis in over a year. I hope there are more incentives to go than just exp, currency, and old af2.
    (0)

  5. #5
    Player Tezz's Avatar
    Join Date
    Mar 2011
    Posts
    99
    This is exciting news! I agree, there NEED to be good incentives for this. Dynamis is still tedious and boring, i hope they don't add to that with tedious Magian Trials (/sigh).
    (0)

  6. #6
    Player Kimiko's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Kimikiki
    World
    Ragnarok
    Main Class
    BLM Lv 99
    Incoming currency price crash, {Do you need it?}
    (0)
    Kimiko - Siren
    /panic motion - http://www.panicmotion.net

  7. #7
    Player Gadanae's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Gadanae
    World
    Siren
    Main Class
    BLU Lv 99
    I know I will take fire for this but I don't care.

    It's about time that SE woke up and smelled the WOW coffee. There's a reason why Blizzard makes billions on it's games and SE doesn't. It's called "playability".

    Look at SE's player base shrinking, shrinking, melting OH what a world. And there's one BIG reason for it. The time it takes to do anything worthwhile in the game. I have been playing this game for 8 years, and frankly I'm applauding SE in it's latest efforts (even though it is quite literally a day late and millions of dollars short).... to make this game more time effective and easier to play, so that good ol' welcome message we recieve when we log in (you know the one, don't forget about your friends family or work).... actually isn't the great SE lie for once. Relics being done in record time! YAY. Currency prices dropping through the floor! YAY. It's about time.

    I do agree with some things that have been posted here though. Please SE, make Dynamis instanced, like BCNM's. Do not make it a free-for-all. At least keep SOME of the difficulty in this game so I don't have to deal with 10 year mentality players monopolizing areas of Dynamis. Keep it enjoyable among friends but by all means, make it more accessible. Please don't make me feel that when I walk into Dynamis I just walked into a Kindergarten class.

    I guess that's all I have to say about it. Fire at will at me folks.
    (0)

  8. #8
    Player Tyh's Avatar
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    5
    Character
    Tyh
    World
    Sylph
    Main Class
    SAM Lv 90
    Maybe they are making it instanced, i cannot see 2 Dyna shells sucessfully co operating in dynamis to be honest
    (0)
    It's not about how your parents died, but how your grandparents died...i'm fine as long as I stay away from Zulus

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    I think this is the end of dyna as we know it. There is a lot on conjecture on what they mean in the dev post, I would hate to see it go the way of Abyssea, and Walk of Echos, (I forgot that area existed, went once that was enough). Changes to the area would be nice, but sounds like they are opening it up to everyone, anytime and if this is true diena will not really exist.

    My LS still does it, and its more for the friendly get together, the currency for the leaders relics and the ls bank.
    (0)
    Last edited by lllen; 03-09-2011 at 01:04 AM.

  10. #10
    Player kaht's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by lllen View Post
    the currency for the leaders relics
    If this is the end of Dynamis, I'll be glad for this reason alone. Never was an event so monopolized to make 1 individual rich on the backs of everyone else's work. Shame on me for doing that event as long as I did....
    (0)

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