http://forum.square-enix.com/ffxi/th...ea-ruined-FFXI
Level 90 noobs everywhere with noob worthy gear from an easy event.
3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.
FFXI is dead.
The end.
http://forum.square-enix.com/ffxi/th...ea-ruined-FFXI
Level 90 noobs everywhere with noob worthy gear from an easy event.
3 cheers for ADHD teeny-boppers who now own ffxi. No wonder RMT don't care about this game.
FFXI is dead.
The end.
ლ(ಠ_ಠ ლ)™
'...trapped in the visible wavelength'™
Enough with the Abyssea sucks thing. You are just repeating the same lines over and over. If you don't like it then FFXI is dead to you, and it's time to move on. Your whining is more indicative of an immature attitude than any enjoyment that people get out of this new system.
You should've figured that out when Square-Enix banned most of the prominent players (only to allow them to return) for cheating on the Salvage dupes -- and probably could've banned the rest on other stuff had they actually cared about the game rather than satisfying the customers at the game's expense.
Hence your stand has merit.
Please, stop spam the same information that we all already know.
WoE Style ( Timed Strategic battle field where you have to cooperate with random player )
Dynamis Style ( Timed Strategic battle field where your group need cooperate together, [no intruder can come in] )
So yes there a chance Dynamis V2 end to be like WoE, and i think people don't like the idea of that since 1 person can easy ruin the work of a group.
But hey SE said nothing yet so who know, maybe is going to be like abyssea (so no strategic pull or trigger) Seek and destroy... Pop NM with special item, so i guess that can be fun too...
Anyway, just saying there a possibility the style is like WoE (from [my/Rambus] point of view)
Who know anyway, can be instanced too... even if some think that impossible, i don't share that idea, to me it sound more easy that SE keep the same 'CODE' but create multiple instance. I don't buy the idea of redesigning 100% of dynamis = more easy/less work.
Last edited by Ilax; 03-29-2011 at 09:24 PM.
# Applicable Areas:
Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard
# Adjustments:
* Reservations will no longer be required to enter the above areas.
* New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.
o The key items need only be obtained once.
o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.
* Time restriction for entry will be changed to once per Earth day.
* Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
* Monster distribution will receive drastic revisions.
* Monsters will yield experience points (excluding certain NMs).
* Monster claim and item drops will work the same way as in regular fields and dungeons.
* Treasure:
o There are no plans to change the drop rate of Relic equipment.
o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
Seeing as this is a suggestion thread.. i suggest (lol) you make a suggestion to the devs..
here goes ill start..
Dear SE .. please don't make dynamis a linked battlefield like walk of echoes.. make individuals have separate entrance timers with a "hour glass key item" that you have to recharge with a simple conversation to an npc each day..
There that felt good.. why don't you try making a suggestion now >_>
Last edited by Flunklesnarkin; 03-30-2011 at 04:21 AM.
What you've all been looking forward to has arrived!
The details listed on "[dev1000] Dynamis Reborn!" have been updated so please check them out!
Gildrein - Community Team
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{DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.
Gildrein,
With the new changes underway, has the development team considered implementing the idea of upgrading current relic armor(s) dropped from the Dynamis zones? I believe this would be vital and open an opportunity to implement monsters and NMs that will not only carry a great challenge, but rewards in obtaining items to upgrade those armors.
I assure you that the population would agree that if the element of a "challenge" still exist in Dynamis, like how it was challenging and rewarding to gain relic weapons and relic armors, after the updates and stipulations, it will rekindle the fires of adventuring and fighting in these zones as well as regaining the sense of accomplishment in fully upgrading relic armor(s) that will be superior to those of the easily obtained and modified/upgraded armors of the Empyrean Armor(s).
It is too soon to say, but it should be highly consider since we are knocking on "Level 99" front door. Keep us posted if this is possible.
Ok so we have the info.....I am still not excited.
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