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  1. #1
    Player
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    Mar 2011
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    478
    The topic is suggestions for dynamis..

    lately been doing suggestions to avoid mpk.. my top suggestions being..

    Make mobs despawn so people can't drag them on top of you.
    (0)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    my suggestion was simply this:

    do not make it like WoE, rest was questions because I really do not understand what SE is doing for the changes.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
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    Mar 2011
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    478
    I was really never a fan of the reservation system

    It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.
    (0)

  4. #4
    Player Chiibi's Avatar
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    Mar 2011
    Location
    Sandy!!
    Posts
    234
    Quote Originally Posted by Flunklesnarkin View Post
    I was really never a fan of the reservation system

    It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.

    not many were it was too easy to have your slot stolen by douchebags
    (0)

  5. #5
    Player
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    Mar 2011
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    146
    Quote Originally Posted by Flunklesnarkin View Post
    I was really never a fan of the reservation system

    It caused way more trouble than it solved... they should have instanced (which isn't possible in ffxi) or made it an open zone.. which is what they are doing now.
    What reservation system? Lol...people entered when they wanted to....At least on my server. And they were always pricks about it. Almost everyone who's done dynamis has a similar story. So, I'm personally all for a change.
    (0)

  6. #6
    Player
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    Mar 2011
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    478
    Quote Originally Posted by Auredant View Post
    What reservation system? Lol...people entered when they wanted to....At least on my server. And they were always pricks about it. Almost everyone who's done dynamis has a similar story. So, I'm personally all for a change.
    By reservation i mean.. a group trades the glass.. and reserves the zone.. preventing others from doing the game content.
    (0)

  7. #7
    Player Symbiote's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Symbiote
    World
    Shiva
    Main Class
    COR Lv 95
    Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?
    (0)

  8. #8
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    Mar 2011
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    Quote Originally Posted by Symbiote View Post
    Has anyone seen if they announced how long you will be able to spend inside with this new system in place? I can't be bothered sorting through 46 pages of rage/praise/speculation. Did SE say anything about it?
    The extent of what we know they plan on changing is

    Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


    I think the rest of the thread is suggestions that would go along with those changes.

    Like how to implement the force pops they are introducing.

    or how long people would be allowed in dynamis each day.
    (0)

  9. #9
    Player Symbiote's Avatar
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    Mar 2011
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    56
    Character
    Symbiote
    World
    Shiva
    Main Class
    COR Lv 95
    Ok, so they have covered all the bases with the exception of how long we can spend inside. Why do I get the feeling that we will see the chests from abyssea for time extensions in dynamis?
    (0)

  10. #10
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    Mar 2011
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    Quote Originally Posted by Symbiote View Post
    Ok, so they have covered all the bases with the exception of how long we can spend inside. Why do I get the feeling that we will see the chests from abyssea for time extensions in dynamis?
    I certainly hope they don't do nonsense like that lol..
    (0)

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