Page 39 of 77 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast
Results 381 to 390 of 761
  1. #381
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Also, i pay to play, i am not paid to tell them how to do they job, and as i state now, update is perfect for me. End of story.
    (0)

  2. #382
    Player
    Join Date
    Mar 2011
    Posts
    478
    I'll try to come up with a few solutions to those problems.. but it might make you feel like you had input if you offered some as well

    lets see

    hmmm

    As for making another relic

    *SE could adjust the drop rate so that currency doesn't become too common or rare

    I can do dynamis 7/7 ( i always been hardcore player, that for sure don't scare me, not at all...)

    *SE could implement a time limit to dynamis each day...

    I can sell AFv2 for gil since my crew do not need that.

    *Of course you can sell any gear in the game for gil.. however.. the drop rates and accessbility to mobs that drop armor could be adjusted to where people wouldn't be able to abuse this.

    I can sell the new drop from new NM.

    *I'm not sure they plan to add new NM's.. just adjust the zone and leave the same drops in them.. ie make it easier to farm for smaller groups.

    I will be part of the monopolization of the zone, sorry for other, i refuse to talk about this anymore.

    *Monopolization can be addressed much the same way abyssea addressed monopolization.. make mobs plentiful and respawn quickly

    I got my relic for only 34m wile other will have to pay 186m, thanks you to make me feel even more special.

    *The drop rate of currency can be adjusted so that currency won't become to common or rare. I'm still not sure how you are coming up with these fake numbers for post update lol.
    (0)

  3. #383
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Ilax View Post
    Also, i pay to play, i am not paid to tell them how to do they job, and as i state now, update is perfect for me. End of story.
    Well if you aren't here to be helpful.. why are you here?
    (0)

  4. #384
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    This update is awesome, i can't wait to see it happen.
    (0)

  5. #385
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    Well if you aren't here to be helpful.. why are you here?
    To give my opinion, give idea and so on, apparently some can't accept other opinion. So over that don't ask me to do more.

    Not here to offer a solution about how you\ can be lazy in the game and get everything you wan if that can answer better your question.

    多芸は無芸 [Too Many Accomplishments Make No Accomplishments]
    (0)
    Last edited by Ilax; 03-17-2011 at 05:05 PM.

  6. #386
    Player
    Join Date
    Mar 2011
    Posts
    478
    Well thank you for your opinion..

    maybe you can stop monopolizing the thread now and let others make suggestions for the update?
    (0)

  7. #387
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    Well thank you for your opinion..

    maybe you can stop monopolizing the thread now and let others make suggestions for the update?
    If you can stop pointing my name in all your suggestion of course, i rather read then feel i have to defend myself in all post you make...
    (0)

  8. #388
    Player Maxbebop's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Maxbebop
    World
    Phoenix
    Main Class
    BLU Lv 99
    Ok i really didnt read all the posts here, but when i first saw this i was all against it and i read some pages and everyone has good points to this, untill i actually looked at the dev post its self, and i see its pros and cons to this idea that SE is going to do.

    Dyna is easy now with our lvl cap at 90, but the only thing i see thats being made easy with this update is the accessabilty to Dyna, cool, no more hour glass, no more 3 day wait, but now there will be competition for claims in dyna with the •Monster claim and item drops will work the same way as in regular fields and dungeons.
    So pretty much, your pt, your monster, your drops, no one outside your group can lot, now dyna is gonna be treated like abyssea in that area, especially with the ceratin pops for for certain NMs deal, they should treat this part like salvage cells, you cant enter dyna if you have NM pops, or make them ex, or rar/ex, this can avoid price gouging for whoever has plans on selling these items for profit, but still treat them like salvage cells if they go ex or rar/ex, SE has to keep its rep for making things difficult, lol. If SE keeps to certain rules for dyna, like the once a run NM shot, what i mean by this, if you want a test or fragment from a NM and it fails to drop or you fail to kill, you have to wait the time to re-enter dyna and try again, but heres where some ppl see that the non reservation can be bad, unless SE says, ok group A, you killed your NM, group B can pop and kill, but group A has to wait 1 day to fight again, and cant claim the NM, even if group B wipes, but, can someone from group A join group B and lot treasure? who knows, if this happens, it kills the rule, and allot of players will exploit that, SE will have to do something to restrict player A to join party B and lot on drops. or will SE treat the non hourglass deal like WoE?, check the trail marks > you get a message that says group A is battling and this much time is left zone, NMs have been killed and group B cant pop because the zone is being cleared out by group A, so now group B must wait till they exit and they go in and start their slaughter, that can make some sense. But if both groups go in at the same time, let the competition begin, and may the best group win.

    Now the relic weapon part that allot of ppl are talkimg about, that its gonna be easier to get one, i kinda disagree, sure it could take less time, or maybe not, Im a relic owner and i can agree with all the others relics out there that this part is a slap to the face if getting a relic just got easy, but since they are gonna lower the amount of currency obtained, this part is vauge, (thats SE for ya) do they mean there will be a cap to how much currency you get per run? or will the drop rates be lowered, either way, thats a difficulty factor added to getting a relic, so we could see currecny prices going up, and may never see more than 2 or 3 100s drop in a run, and we all know that this part of the relic quest is the most difficult, you can have all the items put away, but the gathering of currency is the hard part.

    I guess SE still wants to honor the challenge that Dyna gave us back at 75 or maybe make it harder, they have the power to do so, either way, Dyna is fun, i've always enjoyed it, with this update I'll give it a chance, but i truly hope SE sticks to its views on relic weapons, and if most of you remember in a past interview, the dev team said that not everyone will have a relic, i think it was in the ffxiclopedia forums, when they talked about lowering the price of hourglasses, the dev team said that relic weapons is not for everyone but it will get easier, im sure SE still has that in mind with this new update.
    /em fingers crossed
    (0)
    Last edited by Maxbebop; 03-17-2011 at 10:52 PM.

  9. #389
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Also NM holding that you forget, some might do it on purpose, some might just not be skilled too kill fast enough. To issue that they would need to do something like AV, if NM still alive after 5~10 min, then the NM depop so next group have a chance to pop too. (Assuming they can't do multiple ??? as is the case in abyssea)
    (0)

  10. #390
    Player
    Join Date
    Mar 2011
    Posts
    478
    I think after a week or two the novelty of new dynamis will wear off and it will go back to being mostly ignored.

    However i still think your idea of once a day/run NM limit would help alleviate some concerns with NM monopolization

    I'm not sure how they would implement it tho

    I certainly hope its nothing like walk of echoes.

    Maybe something similar to the fov elite regimes.. where you have to be in the party when the NM is spawned to help fight the NM... and you can't join halfway.

    That way the KI you received when you entered that dynamis run would be consumed and they could track whether or not you have killed the zone boss that day.
    (0)

Page 39 of 77 FirstFirst ... 29 37 38 39 40 41 49 ... LastLast