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  1. #1
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    What specifically do you have against a shared zone?

    edit.. and instancing is extremely unlikely given SE's track record in the past.
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    Last edited by Flunklesnarkin; 03-16-2011 at 03:32 PM.

  2. #2
    Player Ilax's Avatar
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    Quote Originally Posted by Flunklesnarkin View Post
    What specifically do you have against a shared zone?
    hmm, Abyssea is a shared zone and i am not against it. You guy have experience in dynamis? I mean is a serious question because i wonder sometime. Don't any of you remember 1 bad aggro = massive link of death. Wait a min do you really think DEV going to keep dynamis the same way? I think i would be the first to enter in the zone, and shout LEROY!!!!! and have a good laugh. So of course they not going to keep the current system...

    For Currency, i think i already elaborate enough in previous post how 'open zone' = bad. One more thing that i did not even talk much about open zone, is how the same player can be in dynamis 24/24 by only having 6 mule... Now who can stay awake 24/24, huh hello RMT? How you going to be able to avoid them?

    16 RMT with 6 mule each = 1 zone monopolization 24/24. Have fun with that...

    I mean seriously if i was a RMT i would be crazzy happy about this update... Possibility of monopolization and they might be able sell currency @ over price + able to sell you gil for $$...

    Best world for them..
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    Last edited by Ilax; 03-16-2011 at 03:38 PM.

  3. #3
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Ilax View Post
    hmm, Abyssea is a shared zone and i am not against it. You guy have experience in dynamis? I mean is a serious question because i wonder sometime. Don't any of you remember 1 bad aggro = massive link of death. Wait a min do you really think DEV going to keep dynamis the same way? I think i would be the first to enter in the zone, and shout LEROY!!!!! and have a good laugh. So of course they not going to keep the current system...

    For Currency, i think i already elaborate enough in previous post how 'open zone' = bad. One more thing that i did not even talk much about open zone, is how the same player can be in dynamis 24/24 by only having 6 mule... Now who can stay awake 24/24, huh hello RMT? How you going to be able to avoid them?

    16 RMT with 6 mule each = 1 zone monopolization 24/24. Have fun with that...
    Which would then devalue the currency and make relic available to everyone instead of the few(Well, not so few anymore.), which seems like the real thing that you're afraid of.
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  4. #4
    Player Ilax's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Which would then devalue the currency and make relic available to everyone instead of the few(Well, not so few anymore.), which seems like the real thing that you're afraid of.
    Because you think when RMT monopolize something price go down? You might be new in game or something, one reference from past: Amemet skin. Monopolization = Fix price you wan.
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  5. #5
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Ilax View Post
    Because you think when RMT monopolize something price go down? You might be new in game or something, one reference from past: Amemet skin. Monopolization = Fix price you wan.
    I've probably played longer then you, but there was one thing that was clear in the past. Inflation was good for the economy.
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  6. #6
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    Only real concern i see from ilax is the price of currency.. which nobody can anticipate what will happen..

    SE can always adjust drop rates if stuff gets too far out of balance...

    I'm pretty sure players are the one's price fixing currency atm tho.. rmt have just about given up on the game lol


    One thing i don't see happening tho is the price of relics going up..

    I wish there was this much rage of currency price over mythics lol...

    Alexandrite is really rage worthy imo >_>


    edited for formatting
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  7. #7
    Player Ilax's Avatar
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    Quote Originally Posted by Flunklesnarkin View Post
    Only real concern i see from ilax is the price of currency.. which nobody can anticipate what will happen..
    Is not only for currency price... ffs, is also how DEV is about to destroy the dynamis mechanic. When i do dynamis i wan a challenge, i don't wan feel i am playing in abyssea-sandy.. and once again is all about 'open zone' that make me hate this update.


    Edit: For RMT.... in current system is not possible much for them due to 72h /wait and also the fact that dynamis is not an easy event where anyone can go in and success solo'ing. In the new system if they convert it like abyssea, then nothing will break them to go in.
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    Last edited by Ilax; 03-16-2011 at 03:59 PM.

  8. #8
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    Quote Originally Posted by Ilax View Post
    Is not only for currency price... ffs, is also how DEV is about to destroy the dynamis mechanic. When i do dynamis i wan a challenge, i don't wan feel i am playing in abyssea-sandy.. and once again is all about 'open zone' that make me hate this update.
    Dynamis isn't a challenge anymore.. at all... there is no mechanic involved.. it was designed for lvl 75 and horribly outdated now.. and I doubt they have plans to make uber dynamis atm.
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  9. #9
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    You don't have any suggestions to alleviate these problems other than "Don't do an update"

    I could think of a couple

    Rearrange the distribution of mobs in the zone so you don't get like 50 at once

    Make everything repop super fast like abyssea



    I really doubt rmt care enough about ffxi to camp it 24/7..

    ffxi has just about destroyed the need for gil in the game.. and relics are pretty much not worth making anymore

    I'm sure you could come up with a couple suggestions as well. like say limit the time in dynamis zone per day.

    All this naysaying seems counterproductive to a positive dynamis update
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  10. #10
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Flunklesnarkin View Post
    and relics are pretty much not worth making anymore
    No, you can dual wield most with mythic and empyrean.
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