Page 20 of 68 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 772

Dev. Posts

Hybrid View

  1. #1
    Player Invader's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Aodecant
    World
    Fenrir
    Main Class
    DRK Lv 99
    Dynamis as we know it will be gone; if it's like Abyssea, that could be awesome as long as the zones can support multiple farming groups.

    On the flip side, the storyline type "epic battle versus the trapped Beastman Confederate hordes!" feeling will probably be gone; I do not see a way to "lay siege" to the nightmare zones when the whole zone isn't reserved for your group.

    So, instead of having one epic battle of your side versus theirs, you will take part in a much larger battle that constantly rages between the trapped Beastman forces and many groups of adventurers; a perpetual battle which never ends, similar to Abyssea. That can work too, and will likely be just as fun.

    With Key Item pop progression, you can even force the same order of kills for certain events (most notably killing the Demonic Nobility to pop Dynamis Lord, or the Vanguard Eye that pops Attestation NMs). While the pulling will obviously be different, and paths through the zones taken by groups to complete the "original goals" (which in this case would require a succession of Key Item pops) will be revised, it is possible (though difficult) to maintain the same challenge as before. This, along with an increase in level for the mobs, will provide a refreshing change to an old event which has needed a makeover for years.

    If all of that comes to pass in that way, it will be a great update.
    (0)

  2. #2
    Player Bleu_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Seattle, WA
    Posts
    11
    Character
    Bleu
    World
    Lakshmi
    Main Class
    RNG Lv 99
    I am going to miss "old dynamis" (although Dreamlands aren't changing), but I'm happy to see that SE are willing to be bold and make changes like this.
    (0)

  3. #3
    Player Bigmomma's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    3
    Honestly I am afraid that SE just really messed up big time. Dynamis is fun, but doing it everyday will make it a chore. I'm sorry SE but you screwed the pooch on this move. Making the zones instance yes please, but where everyone is in one zone? how is this going to work on Relic AF drops? some shells have 2 Alliances and we can lot in both, but if 300 people are in one zone how is this going to work?
    (0)

  4. #4
    Player Redaske's Avatar
    Join Date
    Mar 2011
    Location
    None Save my Friends
    Posts
    8
    Character
    Redaske
    World
    Asura
    Main Class
    DRK Lv 90
    Bleu_Lakshmi Dude... GO READ my post. Seriously. Do you not understand that it will NOT be good for the economy?
    (0)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Here is something that I don't think a lot of people realize. NOT ALL but a fair portion of the in game Economy IS Affected by Dynamis.
    Dynamis doen't greatly affect the economy anymore. You can just as easily get gil from gold boxes in abyssea (34k to NPC augmented dark rings anyone?), and because it's not done that often anymore, Dynamis is no longer the major gil sink it was at its inception.

    As far as not broken dont fix- Just because it was a popular event, doesn't mean it wasn't broken or didn't need fixing. Everyone hated the scheduling and conflicts and getting "jumped" by enother LS that wasn't willing to negotiate. I for one got real tired of not being able to do the runs we wanted to do. This greatly solves the dynamis problem by letting people more or less go when they want, with however many people they want, and not get locked out because someone else wanted to do the same thing as them.

    Do you not understand that it will NOT be good for the economy?
    Any actual effect on the economy that you're implying will be slight at best, for reasons I've stated above. Abyssea easily takes its place for gil generation (as abyssea actually generates gil unlike dynamis which takes some out and redistributes the rest) and dynamis already lacks it's gil sink capacity because it is not often played anymore.
    (0)
    Last edited by Alhanelem; 03-12-2011 at 09:32 AM.

  6. #6
    Player Redaske's Avatar
    Join Date
    Mar 2011
    Location
    None Save my Friends
    Posts
    8
    Character
    Redaske
    World
    Asura
    Main Class
    DRK Lv 90
    Alhanelem

    You seriously don't understand the economy? How long have you been playing the game?? 4-5years at the most? I have been playing this game since it was in BETA. Abyssea has NO NONE ZIP ZERO effect on the economy. Why? BECAUSE IT IS FREE TO ENTER. Seriously have you ever taken an Economics course in High schoool or College? Granted Gil generation became easier due to Abyssea. HOWEVER CONSUMABLES VIA CRAFTING Still have the HIGHEST affect on the economy. GUESS WHAT! Most of the crafters WANT EVERYTHING. AKA Relics/Mythics/Empyrean. What they can't get by crafting THEY BUY WITH GIL. Where do they get there gil? Crafting Consumables/Buying it from RMT/etc.

    All offense intended... YOU DO NOT UNDERSTAND THE BIG PICTURE.
    (0)

  7. #7
    Player Naturebeckles's Avatar
    Join Date
    Mar 2011
    Location
    Sandy - Sylph
    Posts
    210
    Character
    Naturebeckles
    World
    Sylph
    Main Class
    SMN Lv 99
    Quote Originally Posted by Redaske View Post
    Alhanelem

    You seriously don't understand the economy? How long have you been playing the game?? 4-5years at the most? I have been playing this game since it was in BETA. Abyssea has NO NONE ZIP ZERO effect on the economy. Why? BECAUSE IT IS FREE TO ENTER. Seriously have you ever taken an Economics course in High schoool or College? Granted Gil generation became easier due to Abyssea. HOWEVER CONSUMABLES VIA CRAFTING Still have the HIGHEST affect on the economy. GUESS WHAT! Most of the crafters WANT EVERYTHING. AKA Relics/Mythics/Empyrean. What they can't get by crafting THEY BUY WITH GIL. Where do they get there gil? Crafting Consumables/Buying it from RMT/etc.

    All offense intended... YOU DO NOT UNDERSTAND THE BIG PICTURE.
    *Laughs for a long time and then coughs*

    Um, obviously Redaske you didn't understand your economics class in high school. My Commander's Cape - which cost me 300k on Sylph LESS THAN A YEAR AGO is now worth 20k thanks to Abyssea and the new gear it brought. So, Abyssea has a LARGE effect on the overall economy of the game. Thank you. Class dismissed.
    (0)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  8. #8
    Player Bleu_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Seattle, WA
    Posts
    11
    Character
    Bleu
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Redaske View Post
    Alhanelem

    You seriously don't understand the economy? How long have you been playing the game?? 4-5years at the most? I have been playing this game since it was in BETA. Abyssea has NO NONE ZIP ZERO effect on the economy. Why? BECAUSE IT IS FREE TO ENTER. Seriously have you ever taken an Economics course in High schoool or College? Granted Gil generation became easier due to Abyssea. HOWEVER CONSUMABLES VIA CRAFTING Still have the HIGHEST affect on the economy. GUESS WHAT! Most of the crafters WANT EVERYTHING. AKA Relics/Mythics/Empyrean. What they can't get by crafting THEY BUY WITH GIL. Where do they get there gil? Crafting Consumables/Buying it from RMT/etc.

    All offense intended... YOU DO NOT UNDERSTAND THE BIG PICTURE.
    You're right. You're the only one smart enough to understand the economy. My bad.
    (0)

  9. #9
    Player Bigmomma's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    3
    Umm your not on Asura are you? on Asura we have a few shells that delight in zone jacking and yes even in Taking claimed NMs in Abyssea. So yes I see this becoming a big problem and one more thing what about Time Extentions in Dynamis how is that going to work? IF its mobs that repop, some shells will camp them and other shells will get booted for lack of time. Is it going to be a set time or time in chests?
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Your desire to be insulting and use offense discredits anything you're saying. Sorry, and no offense intended here. And I've been playing since the NA release. Your behavior, which demonstrates both immaturity and a lack of understanding of economics, should signal to others to take your posts with a very large grain of salt. Being hateful and USING LOTS OF CAPS does not enhance your argument.

    Abyssea has NO NONE ZIP ZERO effect on the economy. Why? BECAUSE IT IS FREE TO ENTER.
    You're blind, no offense, if you don't see the impact abyssea has on the economy. Producing tons and tons of items that people can NPC for gil adds gil into the economy, whilst none is taken out. The only reason prices haven't skyrocketed is because there isn't that much worth buying these days. Producing gil has just as much effect on the economy as taking it out. It's not about who or where the gil goes to, it's about how much is produced and how much is removed.

    I fully understand the big picture. It is you who does not.

    The bottom line is that no one who was completing their relic through sponsored runs wants to see the system changed.
    I'm really not sure why. You most likely won't need a whole LS full of people to help you anymore, because you can go more often with a small team of friends and still make progress just fine, and on top of that, you don't have to pay out 500k a run anymore. I don't see how this hurts anyone who was doing sponsored runs.
    (0)
    Last edited by Alhanelem; 03-12-2011 at 10:10 AM.

Page 20 of 68 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast