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  1. #181
    Player Lost1anguage's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Nausi
    World
    Ragnarok
    Main Class
    PLD Lv 90
    The logistics of the currency are puzzling to me, if i understand them correctly, SE wants to let me run Dynamis MORE frequently for LESS currency.

    Currently I spend 7 hours a week in Dynamis and in those 2 runs my shell can make probably a little more than 6 million gil. After these changes if I'm understanding things correctly I will now need to spend even MORE time in Dynamis to obtain the same amount of currency? I don't understand how this motivates MORE people to enter and run Dynamis. Can someone at SE please enlighten me as to how this is a positive change for the people that habitually run Dynamis currently? It seems like SE is saying we're gonna have to work harder for the same level of loot...
    (0)

  2. #182
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by lllen View Post
    I want to see changes in Dyna, but I think SE need to be a little more forth coming on what they actually thinking of doing, save on forum space.
    Maybe they have no clue yet, they just tossed 'reborn dynamis' with vague info just to see everyone reaction? Or maybe they completely know where they actually going and just wan to anticipate general reaction.

    For sure i would like someone from DEV to come in and release a bit more info, specially after 180 post, 13,000+ view.
    (0)

  3. #183
    Player Kirth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    12
    Character
    Kirth
    World
    Bahamut
    Main Class
    PLD Lv 99
    This new Dynamis sounds amazing. The older I get, and the more involved developing my career and personal life, the less time I have to sink into the old FFXI style of gameplay. Any way SE can make the game more accessible and not such a GIGANTIC time sink, I'm all for it. I'd love to be able to log in, get a six man party and go run around in some Dynamis. I can't understand how folks here can defend an aging battlefield that holds little incentive aside from Relic currency, and can last up to three hours. If this indeed makes Relics easier to obtain, flipping AMAZING. After you do manage to acquire one, you still have to do trials to get it up to lv.90.
    (0)

  4. #184
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Please remember one of my main precepts of this game to understand why this appears to be a VERY bad idea:

    Many players get their enjoyment of the game by denying other players that same enjoyment. They win once by getting advancement, and a second time by denying yours.

    Unless some constraint is put into all of this, I see "link of death" being a very common occurrence in new-Dyna.
    (0)

  5. #185
    Player Crossarius's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Chaosi
    World
    Sylph
    Main Class
    SMN Lv 95
    I don't care about Dynamis (anymore) so I won't go into the discussion if this change is a good thing as I never liked Dynamis but at least I got through it. It always was way too tedious and repetitive but that is just my personal opinion.

    However, there is something else that I find very questionable.
    Is this just the first step into "new" semi-endgame by rehashing the old one and change how it works?
    We do not know if they will toss into new equipment, which I hope that they won't do that!
    In the end I just don't want to see only rehashed stuff!
    (0)

  6. #186
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    I envision it working somewhat like abyssea in a sense, where it can support multiple groups of 3-6.

    Xarcabard and Beaucedine are easier to predict, since they have the room to support large camps of demons/gigas/orcs/etc... If a group wants to fight Prince Seere for Cleric's Mitts, they farm a pop item, spawn and kill it - and it'll be free for another attempt or the next group after a few minutes.

    Shadow Lord perhaps will be spawned by collecting a Key Item from each of the major NMs.

    It's tough to predict what they'll do with the city zones... and I can't see them having stuff like the Death House in Windurst anymore - as any idiot can gank the zone at any time in that case.

    From the sounds of it - Dynamis will be "always open" like Abyssea - without the zone needing to "reset" like WoE... For example, if we're given 100 minutes in the new dynamis - we get that full 100 minutes despite anyone who entered the zone prior to us.

    Also - it may be possible Kindred Crests and High Kindred Crests will be used as pop items for NMs in these zones.

    Questions for the Devs:

    - Many people are "done" with Dynamis. Will new gear be obtained from Dynamis along with these changes?

    - Will there be an increase in enemy difficulty?
    (0)
    Last edited by Francisco; 03-12-2011 at 05:30 AM.

  7. #187
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Unless some constraint is put into all of this, I see "link of death" being a very common occurrence in new-Dyna.
    You highly overestimate the number of destructive players in the game. This doesn't happen that much in Abyssea, and since dynamis is sitll going to be far less played than abyssea, it's not going to happen much there either.
    (0)

  8. #188
    Player Redaske's Avatar
    Join Date
    Mar 2011
    Location
    None Save my Friends
    Posts
    8
    Character
    Redaske
    World
    Asura
    Main Class
    DRK Lv 90
    Here is something that I don't think a lot of people realize. NOT ALL but a fair portion of the in game Economy IS Affected by Dynamis. Like it or not people by currency because they like relics. And the prices of currency vary due to the: Supply and Demand. However you won't have the Demand if you don't have crafters/campers/farmers/etc. The Demand won't be there if the GIL isn't there. So what happens when you make something that DOES have a fair amount of affect MORE available to people.... One of two things will happen. Prices will freefall because the supply is Vastly superior.... or then will skyrocket because EVERYONE will be trying to do a relic. As I said in my post earlier:

    [SIZE="5"]IF IT ISN'T BROKEN DON'T TRY TO FIX IT![/SIZE]

    If you think about it now that Dynamis is easier due to the level cap increase and the new gear.... More currency drops due to TH increases, etc. My Linkshell alone noticed a rough 30-35% increase in currency. Our LS ALSO only runs with an average of 18-24 people. We are fair in the decisions of who sponsors and who doesn't. At this current time we have only 2 sponsors. Myself and one other who is just starting. The only reason we only have 2 and not more is because I'm so close to being done we are mainly focusing on finishing mine. Once mine is completed we have 3 other people lined up to step in and sponsor based on the current Currency needs for the Relic they are trying to complete. So coupled with the already higher drop rates we could literally have a Relic for each member within a couple years.

    Now let's say we take and open up the dynamis zones so ANYONE can be in a area. Groups will fight over mobs and ??? spawns. Everyone will be lotting currency some people will sell it and some will keep it. But what happens when the balance of sell/keep shifts one way or the other. THE ENTIRE economy would be affected.

    MORE SELL: Supply is massive and the price falls through the floor.
    MORE KEEP: The Supply becomes limited and prices skyrocket. So crafters/campers/farmers/etc. will begin charging more for the items they are selling to make up for the increased prices and the lack of supply.

    Now SE if you are listening... DON'T BREAK WHAT AIN'T BROKEN
    (0)

  9. #189
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    so ITT: is all logical to destroy the old system of an event that still support over 1,000 player, just because everyone don't like it. Good analogy lol

    What i am saying is... there still 1,000+ enjoying and playing dynamis, even if the gear is worthless and E.Wep is an alternative. In the change there no plan for new AF gear, only new pop system that is related to abyssea. I think is fair enough to say they could have done this to Sky where obviously is way more dead then dynamis. And even if Sky still have player loving it, adding new pop would not disturb they event since is already open area, but have more chance to actually revive it by creating a new reason to do Sky.

    [1,000 is my personal estimation, just my linkshell is 30 member total, 14 member average at every event. And there 5 linkshell running at same time then us, that make a minimum of 150 player just for 1 server for 2 day/week out of 7day/week] Is probably even more then 1,000 over all server.... but let just say 1,000...
    (0)

  10. #190
    Player Hazen's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Hazen
    World
    Phoenix
    Main Class
    RDM Lv 99
    I can see how much these updates can make relic upgrade trials (for attestation NM and whatever's next) easier or at least quicker to complete, but all the same, for the love of moogles do not make me have to kill Animated Longsword umpteen times (the next thematically appropriate step) or worse, get however-many Holy Fragments. In fact, I don't want to have to step foot in dynamis for anymore relic trials, give me my 2000 killshot trials back.

    I liked being able to solo my relic trials, no matter the time it took. I didn't like having to try and organize runs for an event no one wanted to do, hours of others' people time for little gain besides a tally mark off a few people's trials. And all the waiting, worrying about when/if I'll get the next run. I was lucky and after a few weeks managed to get into a group doing dynamis runs for killing the attestation NMs, but it dissolved before I was finished and getting the rest was a monumental headache.

    Again, I see how much this new update could help out with regards to completing trials that require something in dynamis (eliminating a lot of the waiting, potentially making it so that you get pop item >> walk to ??? >> pop it and kill in something less than a couple hours once a day for however many days), but all the same, I'd much rather solo something no matter how grindy rather than have more dynamis stuff to do and having to cross my fingers and hope the update dice roll in my favor.

    P.S. I'm sure some Mythic owners want killshot trials back too!
    (0)
    @;; Hermit Crab, King of Beasts

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