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  1. #1
    Player varistor's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    6
    Character
    Varistor
    World
    Shiva
    Main Class
    BLM Lv 90
    Quote Originally Posted by Antonioklaus View Post
    I like the idea of being able to go every 24 hours. I don't think I like the idea of it being like Walk of Echos. I hate that anyone can enter WoE. Totally messed up our run the other day. Not to mention if we are farming the -10 cure cast time neck for our whms, then anyone can come in and get it. Right now it's like 1.7m on our server. Kinda stinks that way. This will kill getting currency for relics (if you do that). Anyone can come in and lot whatever they want. That stinks.

    Dev team member said a couple pages back that it is NOT open pool like WOE, so all the WOE comparisons can die now.
    (0)
    90 DNC BLM DRK WAR
    Rank 10: Windurst - Alexander Server
    Married to Auronjr IRL
    Mule: Chickenmanroy with 97.2 Smithing 60 Alchemy

  2. #2
    Player Ragmar's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Character
    Ragmar
    World
    Phoenix
    Main Class
    WAR Lv 99
    So the fair version of dynamis was where one person or a small group of people within a shell reap far greater rewards than others for the same amount of time/effort invested? The faulty system is the one where all have an equal oppertunity to reap the same rewards? Don't get me wrong WoE style would have been fail but as I read the changes to be made, only NM monopolization is even a concern. Not that you didn't have zone monopolization before.
    (0)
    Last edited by Ragmar; 03-10-2011 at 08:59 PM.

  3. #3
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by DEV1000
    # Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
    I don't really know if everyone realize that after update:
    # You will need to invest more time to get relic weapon.
    # You have to deal with competition more then ever for relic weapon.
    # The charge going to be once per day for every player that attend dynamis run (like limbus).
    # Every linkshell (Example on fenrir for Wed/Sun 8pm est, is 4 linkshell before merge) that will need to fight for the 4 zone left [CoP].

    You can for sure expect currency to jump skyrocket, because:
    # Everyone going to feel 'Hey i worked hard for what i got' and it cost me something.
    # Everyone going to dream again they can obtain relic. Making the Demand >> Offer.

    Idk why ppl seem to forget they experience with ffxi in general, Limbus have same system for the cost, but is still close zone, now add competition into it and you obtain dynamis V2. I can already see a tons of people ready to join this new event, not because they really wan the LOL-GEAR from dynamis (i think that been say just too many time in this thread) But more to try get a gil reward out of it. For who that actually making a relic with the OLD system, trust me they all not happy about this change.

    The change from base is 1x per day instead 1x per 3 day, is 3x more, but do not forget the fact that SE said: 'the amount of Ancient Currency earned per session will be lowered'. Can be sure at the moment 10,000+ player are back dreaming they will get relic, but i have a bad news, the offers still not that high to get that many relic, so yes, you can see the price skyrocket for sure, or we might see everyone just say: F@c# that $h*t when they see the dream still remain not possible after tasting the bot claiming (HNM Ref), the major LS monopolizing every best camp (like we see in abyssea). And in the end who really going to be happy about all this? Trust me, not Mr. everyone, still going to be the most organized LS including RMT.

    # Obviously, keep in mind been long time enough that HNM ls or RMT have multi-Mule / Character, be ready to see them fully monopolize this. Also keep in mind for those kind of LS, is just too easy with abyssea to create a MULE every day to lv90, making them able to just rotate they mule and stay inside dynamis Day long. So what about everyone again? oh yes, another false dream.

    Another point of view, is not much possible for normal human to stay awake 24/24 7/7, but for RMT with organization is fully possible to be there 24/24, so that might of course reward them a tons of currency. Everyone get your paypal ready, might be soon possible to buy relic for only 1,000$ instead 3,000$. Seriously i hope SE drop this idea, i can't really see anything positive into it.

    Do the math yourself if you think i am wrong, once per 72h for 4h event mean 72h/4 = 18 mule x 12 player (216 lv90) but 24h/4 = 6 * 12 = 72 lv90 needed to fully monopolize the new system. Its an open event so be ready to accept them into it.
    (0)

  4. #4
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    I just wanna say something: I like dynamis the way it is right now SE!!!!!!!!!!!!!, and i don't even completed the first ones, i don't want a real cool zone gimped, i want a challenge no another abyssea like zone
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Wenceslao View Post
    I just wanna say something: I like dynamis the way it is right now SE!!!!!!!!!!!!!, and i don't even completed the first ones, i don't want a real cool zone gimped, i want a challenge no another abyssea like zone
    Which comes down to the question as to whether FFXI == (equals and is defined as) Abyssea.
    (0)

  6. #6
    Player Wenceslao's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    Really guys, Dymanis is enjoyable and hard as it is, why not make abyss harder? instead of gimp dynamis, lol
    (0)

  7. #7
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    I don't know why I worked so hard on my relic weapons before...

    SE you spitted on me...
    (0)

  8. #8
    Player Sukasaroth's Avatar
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    Mar 2011
    Posts
    17
    Character
    Sukasaroth
    World
    Sylph
    Main Class
    SAM Lv 99
    Instanced Dyna = win, Dyna freeforall = gtfo
    (0)

  9. #9
    Player Zahak's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Sanjaro
    World
    Shiva
    Main Class
    THF Lv 99
    if they increase mob lv inside dyna it will be harder than it is now and you cantt compare it to abysea your not gettin +50 stat +hp mp or atmass
    (0)

  10. #10
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    dynmias inst hard anymore that's the point.. you can do it easily with 6 people.. whats been wrong with dynamis from the beginning is its Costly and "reserving the zone" when its not instanced prevented alot of people from being able t odo it.. now it will be accessible to everyone! they did not say they were going to gimp the mobs or anything.. its just going to be more accessible.
    (0)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

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