The current flaw of dynamis is based on it's execution, with people making mention of staggers and lack of currency drops, one has to wonder why SE hasn't made another topic to fully explain the process of the new dynamis. They explained weakness proccing with voidwalker yet fail to bring it up with dynamis.
One way to think about the old vs new concept of dynamis is before you had a mob that could drop 4 coins maybe more but now it appears that the new dynamis can only drop 1 coin per mob.
The problem with this though is the overall variable of the drop rate, before it would be like
Coin-No TH-TH
1-50%---75%
2-35%--- 45%
3-20%---40%
4-10%---30%
But with the new system it looks more like
Coin-No TH-TH
1-5%----10%
If you consider the new drop rate like the above it will discourage people from actually attending dynamis, the only thing the one time cost of 50k does is make is so there is no more gil sink to purchase the glass for the original dynamis zones. That won't stop the price from increasing or even staying the same because it's all based on demand. If you consider a group could enter dynamis twice a week and obtain about 500 coins for a hr period, but with the currency variables we are seeing a possible 50 coins for 6hrs of work lol and that's spread across 3 days. So not only do they get less coins a run but they also have to do an additional run if they want their time to be the same as it use to be.
If proccing, gaining more time and killing those new tough NMs is the method to increasing the rate at which coinage will drop then the currency will actually increase. However if SE is relying solely on the effect of ridding the 500k entry fee per run then they don't really know much about economics lol. Even when limbus went from 30k to 15 the ABCs stayed about the same price, maybe it dropped 1k but there wasn't much of a price decrease lol.
I'm still trying to hold out and hope for the best when i take a look at it tomorrow night but hopefully some more knowledge is brought up about it. As it stands now it seems like currency drops are based on getting lucky to have an NM drop a 100 piece.