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  1. #1
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Who's to say they can't adjust that?

    Original Dynamis zones: New system
    CoP Dynamis Zones: Original system with drop adjustments.

    Everyone's happy.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    54
    Quote Originally Posted by Kagato View Post
    Who's to say they can't adjust that?

    Original Dynamis zones: New system
    CoP Dynamis Zones: Original system with drop adjustments.

    Everyone's happy.
    Yeah that would be nice. /nod
    (0)

    Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |

  3. #3
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Burmecia View Post
    Yeah that would be nice. /nod
    Yes i agree, that would be nice they keep CoP old style and adjust the drop. Just still bad if no one buy the new idea and everyone end to fight for the only 4 zone left =(
    (0)

  4. #4
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    843
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I would like to share the way my dynamis shell does dynamis and the way we handle currency. Our shell has been around for some 6+ years in 1 form or another, we have completed 4 relics and our 5th is almost completed.

    Currently, 1 person pays for the glass and collects all the currency for relic upgrade. The rest of the people that are there are either there to help the funder, or there to lot af2. The funder is one that has been in the group for a while and has put in the work with the shell and has the ability to fund constantly.

    Based on my 5+ years with the shell and my data on my own relic here are some thoughts. For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.I can say that without funding, I would never have finished relic without have spending over 100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.

    From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would definitely be a real life cost.

    Not everything has to be like abyssea to succeed. I for one liked the challenge of relic, SE for years has said relic would not be for everyone, that it takes dedication to achieve it. In my opinion to lessen it would cheapen the accomplishment of all those who have completed relics.

    So to recap, my points I would like to bring up are these:

    1) Think of how it would affect the current way of funding. I know SE in the past wanted 64 people to share the cost of glass, but this is not the way the playerbase decided to do it. The playerbase has mostly used the few funders get all the currency to speed up the completion of relic.

    2) Think of the reasoning the players have used for the funding. If 1 person buys the hourglass for entry, they should get all the currency from the zone as without the hourglass none of us could enter. If everyone has to get a key item that is only obtained once, this affects how the current way that currency is handled. To equally split currency among all that participate it would take 936 days(2.56 years) to complete all 18 relics, if we use the 52 days to complete a relic(52 * 18 = 936). That is 936 days of constant dynamis, which I highly doubt all 18 would do.
    (0)

  5. #5
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by VoiceMemo View Post
    ...If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. ...
    Key item is one time buy only. Probably the goblin will check if u have requisite (liv65+ rank6) and let you buy it.
    Then u need nothing else and can enter freely dynamis every 24 hours.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #6
    Player Ayasha's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Ayasha
    World
    Bahamut
    Main Class
    DNC Lv 99
    Lots of good points in this thread. I agree that the double-edged sword of this change S-E is proposing will potentially cripple the efficiency of current Dynamis groups, but most of this is all speculation at this point. I've been doing Dynamis off and on for the past 4-5 years and the old system worked quite well. However, it seems to be more of a chore to me than the rewards (or in my case, complete LACK of rewards due to miserable luck ::shakes fists at Duke Berith:: ) promise to pay off. Granted, Dynamis currency isn't impossibly expensive to purchase, or rare enough to make farming it daunting (relatively, at least), it IS grossly inflated relative to the cost and effort necessary to obtain it. I'm actually interested in the changes coming up as well as the promise of a more casual approach at this content.

    I would like to propose a 'Have Cake / Eat Cake' solution to the situation. Whether it's viable or not is irrelevant to me at this time because I don't claim to know or care about SE's server situation.

    They can make Dynamis both instanced AND open to all. Keep the current form of the event intact, and as is, but with the new additions and modifications except keeping a 3 day cool down to avoid server monopolization. Employ a reservation system similar to the reservations required for Ballista or Brenner (I know that time is volatile in Dynamis, but not discussing in-depth mechanics here) requiring participants to have a copy of the reservation to enter. This will keep Dynamis linkshells able to operate as before without impacting efficiency. On top of this, have a SEPARATE instance of the zone with the 'open to all' framework in place. In order to encourage team play and to avoid the lazy factor, make the drops in the free-for-all zones moderately more infrequent and difficult to obtain than the dedicated zones. This will allow for more casual players to enjoy Dynamis at their leisure, but not invalidate the efforts of the more dedicated player bases.

    Also, in order to allow both player bases the same opportunities, allow the players on dedicated zones to play in the open zones 24 hours from their previous entry regardless the instance of the prior event.

    Just my suggestion. I figure that would make things enjoyable for all. Sorry for the length.
    (0)
    ~The key to immortality is to not die~

  7. #7
    Player kaht's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by VoiceMemo View Post
    I would like to share the way my dynamis shell does dynamis and the way we handle currency. Our shell has been around for some 6+ years in 1 form or another, we have completed 4 relics and our 5th is almost completed.

    Currently, 1 person pays for the glass and collects all the currency for relic upgrade. The rest of the people that are there are either there to help the funder, or there to lot af2. The funder is one that has been in the group for a while and has put in the work with the shell and has the ability to fund constantly.

    ... <bunch of other nonsense about how a sponsor should keep all the currency> ...

    2) Think of the reasoning the players have used for the funding. If 1 person buys the hourglass for entry, they should get all the currency from the zone as without the hourglass none of us could enter. If everyone has to get a key item that is only obtained once, this affects how the current way that currency is handled. To equally split currency among all that participate it would take 936 days(2.56 years) to complete all 18 relics, if we use the 52 days to complete a relic(52 * 18 = 936). That is 936 days of constant dynamis, which I highly doubt all 18 would do.
    This whole post reminds me of that South Park episode where they showed Lars Ulrich sitting by his pool with a sad look on his face. Because of people downloading Metallica songs off napster, Lars couldn't afford to line his pool with gold that month - instead he had to wait till next month.
    (0)