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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    34
    just incase:
    mobs will yield exp. everytime mobs yield exp you have a group or alliance loot that noone outside your grourp/alliance can access.

    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    2
    The parts that strikes me as odd follow as "New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry." as well as the"The key items need only be obtained once. It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses." Why this strikes me as odd is because I wonder how this new dynamis will work. If this is instanced (similar to bcnm) how will these "key items" control who can enter? For instance, group of 19 friends want to enter, how can they be sure those 19 friends can enter the same instanced. Or will the new dynamis be capped at 18 ppl per instance similar to KSNM99. If this will not be instanced will more than 1 group be allowed to enter the same zone? A lot of the info provided "Monster distribution will receive drastic revisions." and "Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs)" make me think SE will either make dynamis instanced while giving us less mobs, or give us a boat load more mobs allowing more groups to enter the same zone at the same time. I'm just curious/concerned about the future of relics and dynamis is all. So enlightenment can I have it? --- On a much more biased side note, I agree with Yopop on the note of not taking the speed bump out of dynamis. Some may say my reasoning is elitist or w/e, but I spent a lot of time and gil (can honestly say I never bought any) to get my relic. I had lots of support and friends help me get mine, but all in all I felt like I made a major accomplishment. I felt kind of shot down when SE brought out these over powered E.weps, but I have moved on and even started to make one of those. Just seeing more ppl get an easy ride to something that was so stressful to obtain is sad to see. So hopefully the degree of difficulty needed to obtain these items will be maintained even if they follow through with these adjustments. Simple logic follows the fact that If something is easy to beat you will only replay it so many times before it looses its hold. If you make the game too easy people will find less and less reason to continue paying for something that gives less and less return (value wise).
    (0)

  3. #3
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by hiko View Post
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    that would be killer
    (0)

  5. #5
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by hiko View Post
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    Can you imagine? LS are already fighting for all zone atm, imagine if all LS now fight for dream zone (lol i can see the chaos inc.)
    (0)

  6. #6
    Player kaht's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ilax View Post
    Can you imagine? LS are already fighting for all zone atm, imagine if all LS now fight for dream zone (lol i can see the chaos inc.)
    Dream zones weren't listed on the list of affected areas.
    (0)

  7. #7
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by kaht View Post
    Dream zones weren't listed on the list of affected areas.
    I know is my worry too, is obviously like dream still going to be available for 500k glass for who like to play dynamis in the old style. But that just 4 zone left for 8 dynamis ls on my server (fenrir) that run from 8pm est time., can't you see the war begin? Even worse after server merge.
    (0)

  8. #8
    Player Schultz's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    15
    Haven't read the whole thread, but has anyone said anything about what will happen if you have a glass at the time of the update? Should I use the glass that I have, or will I be able to trade it for key items etc ?
    (0)

  9. #9
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Corres View Post
    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.
    They already do. My shell has been mercing drops from Dynamis for years.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  10. #10
    Player Corydor's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Corydor
    World
    Sylph
    Main Class
    BLM Lv 99
    It could be a good thing as long as 1) they don't introduce atma's into dynamis (super player no thanks) and same goes for brews and 2) if they allowing more than one alliance in the same area they have the mobs respawn so that you can fight as many as you want of the normal mobs if you want just coins or AF and leaves the NM mobs for major groups etc etc maybe dynamis may turn out ok but we will see
    (0)

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