I have invested many years into dynamis and value my time spend with my ls and to find out that anyone can just walk in now and lot anything? Has all my time been for nothing?
Me too actually. The cost and time change will actually help me greatly since my playtime is really limited and I actually still enjoy logging in and getting something done from time to time. I actually hope I can find another linkshell that runs on my hours, to get Dynamis stuff done with.
Aangeliceus & Cati - Valefor
Yeah I found out the hard way about that. I returned after 22 months and made a party and started snagging people with proper rank. Boy was I wrong, the people were clueless and never been to the zones I was taken them to level.
I disbanded and ran away crying
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Another side note onto this.
I was reading another post and if any old joe can jump into dynamis while a group is in there they can sit back ( ie a BST ) and pick off mobs and basically steal mobs from that alliance.
All it takes is a quick finger for a BST to take a NM in there because @ 90 a BST can solo the NM there. I farm in there as is solo as BST.
Last edited by Yopop; 03-08-2011 at 07:11 PM. Reason: added another reply
Re-garu-darus,
Yopop
reserved for useless space filler
Ilax, you are not alone. Dynamis and working toward my relic with a group of faithful friends with whom I have been working for years on end is one of the sole reasons I still log into this game. I have been appalled by many of the changes in the game since the advent of Abyssea and the new level caps. I am a particularly goal driven person. I don't enjoy very many video games because they tend to be very focused on the short-term goals. I fell in love with FFXI when I found out how hard a game it really was, when I realized I could have goals that extended several years out and be successfully working toward those goals. I joined a dynamis group a number of years ago and made a lot of friends that way. The dynamis system was challenging if a little repetitive, but I felt things were balanced very well. I particularly liked the fact that it allowed a system for needing many people working together to empower each other, one at a time, to get their relic weapons, the best weapons in the game (at the time). I never took issue with the fact that others were getting their relic before me. We were all enjoying ourselves and taking on the challenge of clearing these zones, or even just getting wins. It took hard work on the part of everyone there.
In the recent updates, this has largely changed. While there is a key core of my group that has come together, we are small, because the rewards of dynamis have largely been outdated and the new level caps have largely taken the challenge out of these areas. Our core group still works together, and we manage to recruit new people often, though they don't stay long because the experience of working together is so much less rewarding when the challenge is gone. To a large extent the damage has already been done. I have been hoping for a revamping of Dynamis, but not to make it easier and more accessible, but harder and more challenging with the same currency rewards and hopefully a new way to make the relic armor more competitive.
I am very concerned about the future of Dynamis now after reading this new information. Removing the need for reservation sounds like making it like the WoE, which at least on my server, has been a very failed system. While many people have been discouraged by the fact that traditional Dynamis shells worked by getting one person in the shell the relic before the next stepped up, I found this to be an exceptionally well designed system when it worked among loyal friends. I have been working for a number of months now on my relic with the help of my group, and there are people still waiting in line. It concerns me that these people may never get their chance, if this new system makes the system open to all and we have to compete for currency.
I am glad to see from the posts here that I am not the only person worried about these changes. I understand the need to make the game accessible to new people to keep it alive and profitable. But this does not mean that everything has to be made easy. Give the new people competitive gear, but don't have it be equal to the gear that people have worked years to obtain. SE, you gave the new people Abyssea, WoE, Campaign, etc. Do you really have to give them Dynamis and the relics too? Please, don't make this a free for all. Let the shells that have been functioning for many years continue.
I just hope SE wake up and realize there are people who still play this game who DO NOT enjoy WoW. I for one enjoy the challenges in FFXI I have been playing since NA release and I love this game very deeply. Many people say the game is to easy now and I wish to dissagree with that, sure there are some things that are easy(many people with afv3+1 or random afv3+2, but people with full set afv3+2 is kinda rare. also people with e wep lvl 90... ) I enjoy die-ina-mess even tho at times it can be kind of lasting long, but I do enjoy that we all work together to help our friend obtain their relic. Our dyna shell is probably rare in the fact that many of us are close friend so it is nothing like someone is leeching to get their relic weapon, they work their toosh to make the gil to sponsor every week also they don't get to lot af. SE please for the love of Altana if you have any ... I thank you for making the game more enjoyable with small group of friends but please do not devalue this game, I mean I LOVE love love love the challenges in game it makes it worthwhile to play, it makes the feeling of accomplishment really great. If something is easy to obtain the feeling of accomplishment at the end of completion doesn't feel that great T.T. I hope this is a mistranslation in some way. I wouldn't mind if multiple shells could enter at the same time sort of like a bcnm but not be together in the zone seeing each other, I do have faith although for SE tho to make this game more progressive I have hope for the people leading ffxi.
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