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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,108
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The coin rate in CoP runs is abysmal.
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.

    most likey what will happen is people where flood it when the update comes out
    It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
    (0)
    Last edited by Alhanelem; 03-31-2011 at 12:06 PM.

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.

    It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
    DING! that is why it needs new content, new upgradable matts like stuff to +2 relic gear, have my "proof" yet that dyna needs new contant?

    if you don't it is POINTLESS to update.

    dyna needs to be more then just relic weapon currecy.
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    Last edited by Rambus; 03-31-2011 at 12:26 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.
    We had our second-best Dynamis Tavnazia (currency-wise) on Saturday. 154 bynes, 160 shells, 62 coins (376 total in 2 hours, 188 per hour). On 12/29/11, we had a Jeuno run which yielded 98 bynes, 339 shells, 347 coins and the clencher is that was a full clear with an hour remaining on the glass, so it took us only 2.5 hours. (784 total in 2.5 hours, 313.6 per hour). On 9/11/10, we had a full clear Sandy run with 727 coins and 30 minutes remaining on the glass. On 12/15/09 we had a Bastok full clear with 794 coins and I didn't write down how much time remaining on the glass.

    I could go on, but what this boils down to is we average about 100-150 coins if no hundos drop on a CoP run. We average about 350-400 coins if no hundos drop in a city. 350(the low end of cities) / 3.5 hours = 100 coins per hour, *2 hours = 200 coins, which is 50 more coins than the high end of CoP runs. Even if we spent the whole 3.5 hours in the city, even if we could spend 3.5 hours in CoP runs, the cities are still a more efficient source of coins per hour, and DEFINATELY a better source of coins per gil.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.
    A fresh change of pace I'm ok with. Abyssea was kinda cool. But abyssea didn't destroy Dynamis when it came out. And yes, I'm still having fun, still learning. If I didn't have reasons to be doing Dynamis, I wouldn't be. These changes cause sponsorships to take longer however. Either we stick to 4 CoP runs, ignoring the other 6 zones and getting less currency, or we go to the 6 new zones and... get less currency because they're lowering the drop rate of coins. I scoff at the idea of that being win win.
    (1)
    Last edited by Yinnyth; 03-31-2011 at 12:43 PM.

  4. #4
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by Yinnyth View Post
    A fresh change of pace I'm ok with. Abyssea was kinda cool. But abyssea didn't destroy Dynamis when it came out. And yes, I'm still having fun, still learning. If I didn't have reasons to be doing Dynamis, I wouldn't be. These changes cause sponsorships to take longer however. Either we stick to 4 CoP runs, ignoring the other 6 zones and getting less currency, or we go to the 6 new zones and... get less currency because they're lowering the drop rate of coins. I scoff at the idea of that being win win.
    Interest in Dynamis is kinda two-sided nowadays, while interest by the general populace has dwindled there are some aspects that make it still heavily camped largely due to the increased level cap. With the decreased difficulty in dynamis, its much easier for any small group to go in and farm Relic/Currency. You'd be suprised how many times my shell has been locked out of Sandy from a random pickup party going in before/while were gathering. Additionally, Dynamis Lord is much easier than he used to be and there always seems to be a pickup shout for DL in Port Jeuno making it still heavily camped.

    Overall I think they're just trying to infuse more interest in, give people a better oppertunity to lowman Dynamis, and try to help people get themselves their shiny Relic AF/Weapon without the need to compete for the zone or spend a considerable amount of time getting a group togeather.
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