Results 1 to 10 of 772

Dev. Posts

Hybrid View

  1. #1
    Player Ramses's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Ramses
    World
    Asura
    Main Class
    DRK Lv 95
    Quote Originally Posted by Keyln View Post
    They did raise the drop rate on currency, although not directly.

    Consider this:

    Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis. Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.

    The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week. So, in the old Dynamis, 600 currency could be produced in a week. However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.

    This is not counting any hundred pieces that will drop.
    You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
    (1)

  2. #2
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Ramses View Post
    You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
    You have a good point there. I do think it is better to have the time restriction. Its a lot better scheduling LS events when you have 2 dedicated days to dynamis. I think in the end it will be harder to complete relics, because most linkshells will not want to do dynamis every single day to get 500 currency in 5-7 days when you can just put in 2 days a week and get 1k currency
    (1)

  3. #3
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Ramses View Post
    You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
    Of course they gonna skyrocket at start (demand>>offer) But is still hard to predict if is going to stay that way, if many do dynamis just to sell currency and just a couple do dynamis relic wep because E.Wep stay a better weapon, then it might have opposed effect, tons of currency in circulation with 0 taker (offer>>demand) in that scenario you can be sure currency price will drop down.

    But keep this in mind (I talked about it in previous post) There a minimum reward that make people wan to do stuff, if currency price drop under that minimum, dynamis will just die...

    Same happened to Angel skin(10k eack) there not many in circulation and they still 10k, reason is simple, no one give a crap about cursed gear, so the demand is way under the offer. (conclusion who fish mantra anymore?) think is best example i can give.
    (0)

  4. #4
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Ramses View Post
    You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week.
    Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.

    New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis.

    Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply.
    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.

    Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement.
    Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".

    These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
    Again, your math is wrong on that.
    (0)

  5. #5
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Keyln View Post
    Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.
    Once every 3 days, not twice a week. Twice a week is the arbitrary schedule set up by 99.9% of all Dynamis linkshells because it's a pain to schedule for every 3 days exactly. Don't know why I'm even bringing this up.

    New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis.
    Because everyone wants to spend 840 minutes per week in Dynamis instead of 420 minutes per week, right? (That's sarcasm, one of the big complaints about Dynamis is that it takes too much time. Completely self-sponsored, it will take you more hours to complete a relic weapon under the new system, just less gil and less friends)

    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
    The speculation is not without precedent. When the cost of hourglasses was halved, the currency prices on Fenrir did not drop, they increased. Almost doubled at first, then leveled out at around 1.2-1.5x what they cost before the hourglass cost was halved. Why? When hourglass prices were reduced, the overall cost of a relic weapon was decreased. People who were sponsoring or who wanted to sponsor had more free money at that point to help themselves finish faster by seeking outside currency. In addition to that, more people saw finishing a relic as a possibility, so fewer people were willing to sell- they wanted their own relic instead.

    That being said, it is my opinion that currency prices will drop after the update though unless relics are made on-par with empyreans at the exact same time. Just isn't the demand for outside currency lately.
    (1)

  6. #6
    Player Ramses's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Ramses
    World
    Asura
    Main Class
    DRK Lv 95
    Quote Originally Posted by Keyln View Post
    Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.

    New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis.



    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.



    Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".



    Again, your math is wrong on that.
    Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
    (2)

  7. #7
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Ramses View Post
    Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
    This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long. SE just needed to change a few things in dynamis. IMO they should have cut the max time to 2 hours (which they are doing) and INCREASE the currency drop rate to compensate for the 1 hour 30 min less you will be inside. Gear and length of time inside are the 2 main reasons people hate dynamis. What I dont like is that we can trigger certain mobs in this new revision.

    Come on SE, if we want to do Abyssea, we will go to Abyssea. Whats next trigger blue on Long-Armed Chariot for linen purse in salvage?

    I like that there is a strategy in dynamis, just like a previous poster stated. I'm totally agreeing with him. I like that we have a set layout of mobs, and we can judge how long it takes to do a certain pull with those last few minutes left.
    (0)

  8. #8
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Unleashhell View Post
    This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long.
    Let face it, the only real reason left to do dynamis is all about currency, can be sure if dynamis get back popular it wont be because of lol-afv2....

    So in the end they wan currency for 2 possible reason: Sell or do relic wep. How many reading this thread is excited about selling currency? (I doubt there many) how many reading this thread is excited to do dynamis relic (probably majority)

    Have a good picture of offer/demand right here, no one will come back do dynamis for those lol-afv2 so poeple ITT have to stop expecting get currency at a cheap price.

    Edit: If currency sell for too cheap, those LS that do it for the gil will die quick as it happen in everything else in the game.

    Also keep this in mind, the sponsor in my LS used to spend 500k per run and they have a GIL BUFFER (between 15~34m) This update offer them 'free' dynamis, what you think they gonna do with they 15~34m? They gonna rape all currency on market just to finish quick. ( Hello demand >> Offer ) Good luck to find any currency (specially for a cheap price)

    It might stabilize eventually, but that can only happen if people lost interest in dynamis weapon, And at that point, is the end of dynamis...

    (E.wep kinda already did that but people still hope dynamis weapon will end to be better....)

    Edit2: for me and Yinnyth, as for probably many other player, dynamis is already dead after this update. (because is not anymore the same fun event, just ITT: people think everyone was hating old dynamis style.)
    (1)
    Last edited by Ilax; 03-31-2011 at 07:52 AM.