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  1. #1
    Player Olor's Avatar
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    Quote Originally Posted by Rambus View Post
    People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
    This is very true - unless that thing that they are doing for one person is easy to finish off and they will each conceivably get their turn too. That just isn't the case with mythic/relics.
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  2. #2
    Player Ilax's Avatar
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    Fenrir
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    Quote Originally Posted by Olor View Post
    This is very true - unless that thing that they are doing for one person is easy to finish off and they will each conceivably get their turn too. That just isn't the case with mythic/relics.
    People seem to forget too fast why only 1 person get all currency.... It take 6~12month to get 1 relic done doing it that way, who the hell would plan do dynamis 9~18yr long (splitting drop with 18 player)?

    This Dynamis V2 wont change anything about this part... The only thing that gonna change is accessibility.

    In other word you wan relic? Is the same deal as it always been and hope you have good friend to support you in it....
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    Last edited by Ilax; 03-31-2011 at 05:23 AM.

  3. #3
    Player Olor's Avatar
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    Quote Originally Posted by Ilax View Post
    People seem to forget too fast why only 1 person get all currency.... It take 6~12month to get 1 relic done doing it that way, who the hell would plan do dynamis 9~18yr long (splitting drop with 18 player)?

    This Dynamis V2 wont change anything about this part... The only thing that gonna change is accessibility.

    In other word you wan relic? Is the same deal as it always been and hope you have good friend to support you in it....

    Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
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  4. #4
    Player Ilax's Avatar
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    Ilax
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    Quote Originally Posted by Olor View Post
    Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
    But you read my other post? Since you can kill same monster back to back (they respawn), it will give more currency overtime. The possibility of killing more monster is now possible (old style was not possible was 1x deal)

    E.Wep are alternative (is at least how i always saw these weapon) Of course they are overpowered and is not supposed to be like that... But no matter what i am still proud to have my relic because it took me way longer then get E.Wep, i don't care if is not powerfull as E.Wep, to me it was a goal i archived, and is only reason i am happy with it.

    Dev opening accessibility to everyone, so no one have a reason to complain about Dyna relic, if DEV end to make them better then E.Wep then is even more perfect, not like everyone can't get one. Keep in mind they are special weapon due to effort it take to archive it, and destroying this part is destroying the value of the weapon.

    Just a reminder:
    *When is very hard to obtain = Special item.
    *When is easy to obtain = Standard (if you don't have it, you be called a Noob)

    Doubt you wan all item end to be a 'standard', this game would be plain boring.
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  5. #5
    Player Olor's Avatar
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    Quote Originally Posted by Ilax View Post
    Just a reminder:
    *When is very hard to obtain = Special item.
    *When is easy to obtain = Standard (if you don't have it, you be called a Noob)
    I don't think that "time" = "hard"

    All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency - or worse - buying gil from rmt and and buying currency - is not "hard" it is just time consuming.

    I understand people who spent that time want to feel special - I totally get that - but really, asking for most people in the game to never get access to something so that you can feel special? Is that reasonable?

    And now that many relics are not really as good as emp weapons - why not give more people access? I understand people that did work to get one years ago just want SE to buff their weapon "just because" but - I don't see the rationale for it. In every MMO I know of, what is best today won't be best forever. That's just the way it goes.
    (1)

  6. #6
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Olor View Post
    I don't think that "time" = "hard"

    All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency - or worse - buying gil from rmt and and buying currency - is not "hard" it is just time consuming.

    I understand people who spent that time want to feel special - I totally get that - but really, asking for most people in the game to never get access to something so that you can feel special? Is that reasonable?

    And now that many relics are not really as good as emp weapons - why not give more people access? I understand people that did work to get one years ago just want SE to buff their weapon "just because" but - I don't see the rationale for it. In every MMO I know of, what is best today won't be best forever. That's just the way it goes.
    there needs some content to appeal to people with more time... and be worth it...

    why does it matter if someone with more time then you gets a weapon that does a bit more damage then you? ( and you can still outperform such a weapon if you are smart with macros)
    (0)
    Last edited by Rambus; 03-31-2011 at 05:52 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player Ilax's Avatar
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    Ilax
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    Fenrir
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    Quote Originally Posted by Olor View Post
    I don't think that "time" = "hard"

    All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency
    Is more then that, there a very HARD NM in the game, is pretty invisible to everyone but it exist!! Wiki also have no info about this one, many LS fought it and they just keep they strategy for they self, it call 'REAL PLAYER' NM, you have no idea how hard these NM are until you start leading something, of course you can use cheat again 'REAL PLAYER' NM and SE wont ban you if you do it, but there other way to fight these special NM. Careful cheat feed a lot of TP to that NM and might spam some nasty WS.

    You need careful, the worse WS is call "Drama-Lamia" is AoE and can wipe your linkshell, but ya without enter in all detail about it, they exist!! [Because of course i am like other linkshell and i don't wan give you all the trick]

    Edit: If you think cheating everyone to get you relic is the way to go, well i am sorry but you need work a bit more around your strategy again this NM :P

    Edit2: There also a LEADER NM in the game, but everyone know how easy is to kill it [PEARL-DROP WS.] And you don't need a lots of TP to perform this action.


    All depend how you look at it tbh.
    (0)
    Last edited by Ilax; 03-31-2011 at 06:11 AM.

  8. #8
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Olor View Post
    Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
    making relics easier to get because of making a different weapon OP is not a fix.

    (note not all emp weapons are sick)
    very few are good outside abyssea.

    Increasing the drop rate is not a fix. dyna needs more content and have more appeal then currency
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Ilax's Avatar
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    Ilax
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    Fenrir
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    Quote Originally Posted by Rambus View Post
    Increasing the drop rate is not a fix. dyna needs more content and have more appeal then currency
    I agree on that, they fix are GOOD but the old reward are useless, making this event PURELY only for currency, and that is bullshit itself because only 1/18 can do relic.

    Is not the fact of only 1/18 player can do relic (That part is ok, otherwise dyna relic wep would be just a new weapon standard to not be called noob as i stated) But the fact there nothing else to obtain out of dynamis, i can just see more LS with plenty of drama because everyone now wan a relic wep lol.

    At least if they added new gear, someone could have just come for that while other would have done Relic weapon. Anyway to me it change nothing, long time my group doing dynamis for fun and not for the lol-gear (just good luck for new LS maker when you have to said that to your supporter Oo)
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  10. #10
    Player Catsby's Avatar
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    Quote Originally Posted by Olor View Post
    Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
    Among other things like adding new reasons to go to the zone. I think we all liked the idea of "Dynamis Reborn" but don't like simple revisions to entry and stay limitations.
    (0)
    Last edited by Catsby; 03-31-2011 at 05:40 AM. Reason: typo
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