[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] SE has been following the trend of making this game more and more easy. By first nerfing CoP for those who were stuck on it. Then Fov lvl sync etc their trying to make this game easier for the obvious reasons, as someone else has already posted. I mean trying to boost your subscriber's is one thing, but at the same time your loosing player's that have been on this game since it came out. This whole dynamis reborn is just a slap in the face for those player's that spent years trying to get one. But then again SE has shown they rather have those customers that subscribe for a couple of months then quit, and go to another game. Than actually hold onto it's loyal fan base. To keep it short for all of you lol cool story bro..
Fix ff14 instead of trying to revive an outdated game, seriously before u end up with one server lol.
or dump the ps2 user's and add more content, and take the game off it's perma easy mode.
Cuz seriously what achievement is there in completing something in this game if it takes u an hr to do it lol.
Last edited by Baccanale; 03-25-2011 at 09:51 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
I can infer that the Dev. Team will probably have separate lot pools for each group or alliance, have that claim status on a mob if another group,alliance, or player has it, and probably lower the drop rate a tad bit on currency. Now, keep in mind, they can also add mobs that can drop more currency, but are much more tougher than normal. I am not talking about NMs here. Just tougher mobs with better drops. They may keep the drop rate on the current NMs and maybe even increase their strength for a nice decent chance of 100s dropping. NMs that consist of getting Attestations and Fragments shouldn't change since those are already tough to get. I mean, it could workout for the best for us. I am sure it will be nothing like WoE.
At least i am not the only one thinking that, my main frustration in all this is not only about the update itself but more about many question that remain unanswered, is easy pre-info release speculate on how positive this update going to be as it is easy to speculate how negative this going to be, but in the end no one is really wrong, we just worry for different thing.
what can i contribute more about subject, here:
Can we have more answer to our question before release?
What solution i can bring for the subject:
*Can you do multiple instance instead?
*Can each group be guaranted to get same amount of currency per run. [open zone np, by time each group inside can get they 300~400 currency or a bit less since as SE stated they now can go 7/7]
Last edited by Baccanale; 03-25-2011 at 10:06 AM. Reason: Quoting from content that was edited by Moderator due to violation of Forum Guidelines.
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