Quote Originally Posted by Maxbebop View Post
Now the relic weapon part that allot of ppl are talkimg about, that its gonna be easier to get one, i kinda disagree, sure it could take less time, or maybe not, Im a relic owner and i can agree with all the others relics out there that this part is a slap to the face if getting a relic just got easy, but since they are gonna lower the amount of currency obtained, this part is vauge, (thats SE for ya) do they mean there will be a cap to how much currency you get per run? or will the drop rates be lowered, either way, thats a difficulty factor added to getting a relic, so we could see currecny prices going up, and may never see more than 2 or 3 100s drop in a run, and we all know that this part of the relic quest is the most difficult, you can have all the items put away, but the gathering of currency is the hard part.
I don't think anyone can exactly predict what will happen. Personally, I see a relic taking longer. But, many more people may start them. And, a lot of those people will stop working on it because of how long it takes. I'm not sure if this is S/E's goal. But, it seems reasonable. I think the biggest impact is that anyone who uses the 'entire shell working for one person's relic' will be negatively impacted. At the very least, it will take a lot more coordination. However, I'm not fond of that system. So, it doesn't bother me. I'm not sure what the impact will be for people who want relic gear. Less of a chance to get the drop. More days you can go in and try to get it. Again, with several parties and coordination, you can increase your chances for getting the piece you want. I'm all for changing Dynamis up, though.