Quote Originally Posted by Kuwabaraone View Post
YO! Though I am excited about these upcoming changes, Dynamis will need to be more than "Reborn" to compete with the likes of the Abyss and the Empyrean gears. Don't get me wrong. Finally got a full Relic Gear Set, so I am at peace. But at the same time, decreasing the entry and not increasing the droprate won't sway much for those seeking to get Currency or Gear. Also, how much EXP are we looking at here per mob? 300+? 400+? Will skillups be possible? And will the key items act as entry items after we purchase the real deal? Finally, since we're on the subject of DynaGear, will the requirements to obtain them (the process and cost, rather) be overhauled as well? If it's still cumbersome to persue the completion of these items, then ppl may abandon them for Empyrean weaponry/gear as they are of higher grade and caliber with easier methods to obtain them. Hopefully, the Dev Team is taking this into consideration, as the fate of Dynamis rides on their decisions.

KB1
Some relic gear is still valid to use even at level 90, depending on the job. For instance, the thf gloves... and I've upgraded my relic thf feet to the +1's for giggles and I always wear them. And, um... skillups are already possible in Dynamis. Now that the skillup minimum level has changed to "decent challenge" mobs, I've been getting skillups in Dynamis again. That means that at level 90, the Dynamis mobs are a decent challenge (though they still "read" impossible to gauge).