I didn't post blindly, and I did read your post. God, I'm really sick of that cop out. Address the response instead of attacking the person. It's also ridiculous to suggest that I'm "impersonating" you. I've never claimed to be you, fool people into thinking i'm you, or done anything that even remotely resembles impersonating. sarcastically imitating a silly remark you made is not impersonating.Oh wow.. you obviously read nothing of my post, thanks you Alhanelem to post blindly.
I'm not answering your questions because they're not relevant. My opinions about how long a relic should take or how much it should cost have nothing to do with whether these dynamis changes are good or not.
No... where would you get that idea? There are a few key problems with the current system.are you really telling me you or anyone left dynamis because they could only spend 8 hours a week?
1) Only one group can do a particular run. Since you can only run every three days (usually twice a week rather than literally every 3 days), you usually plan it in advance. Inevitiably, given that th ere are many dynamis groups that run in the same time periods and a limited number of areas to go to, people will want to do the same area at the same time. Rarely do people cooperate and work some deal out. usually it results in one group rushing to get in before the other one, thus leaving the other group pissed and forced to do something different from what they had planned weeks ago.
2)Dynamis is (usually) over 4 hours long. Many people play for a while every day but don't have time for a 4+ hour event, or won't be able to do anything else that day. By allowing people to go in every day for a shorter time period, it becomes more accessible to people with less time and also becomes more enjoyable (in my opinion) because it doesn't drag on for so long.
3)The 72 hour cooldown makes it difficult to schedule the event at the most convenient times for you and your group. Hence the change to 24 hours.
4)It wasn't a big deal for me, but some more hardcore people probably DID not like the maximum amount of time they could farm in a week. SE hasn't given us what the new time limits will be, but given that X and BCD are too big areas to traverse and kill much stuff in an hour, as well as most people who go are not going to want to do it absolutely every day, I'm sure it will be more than a 1 hour max, and the hardcore people will probably be able to get more than 8 hours in dynamis in a week if that's what they really want.
All the more reason this update is a good idea. A few hours here and there when you feel like doing it > locked into a twice a week, excessively long period of time to be running.I leaded dynamis for way too long, 95% already hated the time sink dynamis was.
I don't see how this update is bad for anyone but the most stubborn purists who can't stand anything they're used to being changed in any way, regardless of whether the changes are good or not.