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  1. #1
    Player Bleu_Lakshmi's Avatar
    Join Date
    Mar 2011
    Location
    Seattle, WA
    Posts
    11
    Character
    Bleu
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Lost1anguage View Post
    Can someone at SE please enlighten me as to how this is a positive change for the people that habitually run Dynamis currently?
    I doubt their goal is to create positive change for the people who habitually run Dynamis - because practically nobody does that. Yes, you will probably get less currency per run, but you will be able to enter with more flexibility. There will be more currency spread among the population, which will be an overall net benefit to the economy.
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  2. #2
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Bleu_Lakshmi View Post
    I doubt their goal is to create positive change for the people who habitually run Dynamis - because practically nobody does that. Yes, you will probably get less currency per run, but you will be able to enter with more flexibility. There will be more currency spread among the population, which will be an overall net benefit to the economy.
    Currently, Dynamis favors people who sponsor runs. The sponsor pays for the glass, the price of which is minuscule compared to the current market value of the currency. You pay those who do the run with either relic armor drops or a promise that you will be doing their relic in the future. Both of which cost the sponsor no Gil. And, often we see people at the bottom of the chain get the shaft when those who got their relic suddenly move on or the Dynamis shell breaks. It doesn't always happen that way. But it happens a lot.

    In the new system, currency drops at an unknown lower rate. But the frequency of entry increases 3 fold. Also, the change in Dynamis may make more people do it, fewer people do it, or the same number of people. And people may do it 1 - 7 times a week. I believe the amount of time people can be in the zone has not been announced nor has it been determined if a large number of people in a zone means people would be idle waiting for mobs to pop. Just these factors alone, and there will be others, make for a formula that has so many variables that it would be impossible to determine what the overall impact to currency 'in play' would be.

    Now, take the fact that the currency has been dispersed to a wider population who may act with that currency in different ways. Some will sell at market price, some will undercut, some will buy and resell at a profit, as well as the fact that more people may decide to embark upon a relic.

    So with a possible wide variance in currency availability, odds are the price of currency will be affected. But how, no one knows. But, whatever the change in currency value, unless it completely tanks, people who used the sponsored runs method will probably find it more costly to complete a relic.

    The bottom line is that no one who was completing their relic through sponsored runs wants to see the system changed. Personally, I hate the sponsored run system because it relied on the masses working for gear that was provided by S/E or promises that often went unfulfilled in exchange for allowing someone to have all the dropped currency. Thus, you will see a large number of people who are using sponsored runs to get their gear argue vehemently against changing the system. And most will attempt to use arguments that cannot be substantiated prior to the change versus the argument that will most likely be true, "my relic will cost me more."
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    Playing Since NA PS2 Release