That would be ideal.. I'm just not sure if its possible with the way ffxi is made
That would be ideal.. I'm just not sure if its possible with the way ffxi is made
If they don't allow for multiple confrontations, then crowding becomes a severe issue. You can't see how bad the crowd is at the particular NM you want until you enter. If you enter, you can't switch zones until the next day. If the crowd is bad enough, it's conceivable that you could spend your entire hour trying to pop the extension NM and never getting the chance.
Personally, I hope the new mobs within Dynamis aren't level 90+. Part of that is because, yes, it will be some element of chasing old gear, but also the more difficult you make them, the more likely you risk forcing people to seek larger groups where the inequities that entails can surface.
That said, incentive to enter even if you have all your relic gear needs to be present. Maybe we'll be blown away by the tweak of relic weapon requirements and it'd be something like 5000 currency total to complete one, but that's being optimistic. Realistically, we could anticipate trials involving the zones, potential new drops, or even the currency itself. I know I've mused over the possibility of combining all our various AF combinations into a single piece, and that could very well be possible if SE deemed a means to +2 everything or something as a pre-req, but we obviously know it won't happen until it does, if ever.
Besides, there's still some element of the random number generator involved that makes Dynamis less appealing than Abyssea on the whole. Nobody wants 20 BST when you need at least one RDM, BLM, or whatever. I guess if they keep job-specific NMs with higher rates and more readily popped, you can kind of get around that, but it also risks congestion issues just like Abyssea's Gukumatz, Amun, and so on if it's found that something in particular is the sole source of something good.
I guess it could be interesting if they added another currency like cruor, ichor, allied notes, and so on that you'd get after killing mobs in the zone. It'd allow them to slip later level options into the reward scheme without presenting as much of a risk of saturation. Could even tie Relic trials into it much like how some magian weapons needed things from Dominion and Bastion.
They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.Personally, I hope the new mobs within Dynamis aren't level 90+.
it is not made for people in thier 70's it is ether crap or still used at 90.
why should there be 75 content when ytou level so fast?
waiste of data (ps2 limtations)
level label on gear is meaningless, game is stuck on rules ment for 75 anyway. there is no endgame or real 90 content.
FFXI is not like other games the "progress" is different.
Last edited by Seriha; 04-02-2011 at 03:47 AM.
Regardless of your strong feelings about how dynamis should be kept pure and whole..
The dev team has already outlined their planned changes for dynamis... you're just wasting your time making suggestions they will not implement...
Things like "Don't change Dynamis" or "Make dynamis a lvl 90 event" are not in store for this update
A useful suggestion would be "Add FOV's to dynamis" or "Make monsters drop crystals" or "Add dynamis zones to the conquest tally?"
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |