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  1. #1
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    That would be ideal.. I'm just not sure if its possible with the way ffxi is made
    (0)

  2. #2
    Player Yinnyth's Avatar
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    Character
    Yinnyth
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    Fenrir
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    BRD Lv 99
    If they don't allow for multiple confrontations, then crowding becomes a severe issue. You can't see how bad the crowd is at the particular NM you want until you enter. If you enter, you can't switch zones until the next day. If the crowd is bad enough, it's conceivable that you could spend your entire hour trying to pop the extension NM and never getting the chance.
    (0)

  3. #3
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    Quote Originally Posted by Yinnyth View Post
    If they don't allow for multiple confrontations, then crowding becomes a severe issue. You can't see how bad the crowd is at the particular NM you want until you enter. If you enter, you can't switch zones until the next day. If the crowd is bad enough, it's conceivable that you could spend your entire hour trying to pop the extension NM and never getting the chance.
    Thats why I'm suggesting the NM's despawn after 10~15 mins...

    It shouldn't take that long to kill a lvl 80ish NM with a lvl 90+ group of people ;o
    (0)

  4. #4
    Player Seriha's Avatar
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    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Personally, I hope the new mobs within Dynamis aren't level 90+. Part of that is because, yes, it will be some element of chasing old gear, but also the more difficult you make them, the more likely you risk forcing people to seek larger groups where the inequities that entails can surface.

    That said, incentive to enter even if you have all your relic gear needs to be present. Maybe we'll be blown away by the tweak of relic weapon requirements and it'd be something like 5000 currency total to complete one, but that's being optimistic. Realistically, we could anticipate trials involving the zones, potential new drops, or even the currency itself. I know I've mused over the possibility of combining all our various AF combinations into a single piece, and that could very well be possible if SE deemed a means to +2 everything or something as a pre-req, but we obviously know it won't happen until it does, if ever.

    Besides, there's still some element of the random number generator involved that makes Dynamis less appealing than Abyssea on the whole. Nobody wants 20 BST when you need at least one RDM, BLM, or whatever. I guess if they keep job-specific NMs with higher rates and more readily popped, you can kind of get around that, but it also risks congestion issues just like Abyssea's Gukumatz, Amun, and so on if it's found that something in particular is the sole source of something good.

    I guess it could be interesting if they added another currency like cruor, ichor, allied notes, and so on that you'd get after killing mobs in the zone. It'd allow them to slip later level options into the reward scheme without presenting as much of a risk of saturation. Could even tie Relic trials into it much like how some magian weapons needed things from Dominion and Bastion.
    (0)

  5. #5
    Player Alhanelem's Avatar
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Personally, I hope the new mobs within Dynamis aren't level 90+.
    They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
    (0)

  6. #6
    Player Rambus's Avatar
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
    It is unreasonable to change dnya and not do anything to it. Then it is a waste of time.

    If there is no more notes to dyna changes then these changes are a waste of time.
    (0)
    Last edited by Rambus; 04-01-2011 at 01:30 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player Alhanelem's Avatar
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    Quote Originally Posted by Rambus View Post
    It is unreasonable to change dnya and not do anything to it. Then it is a waste of time.

    If there is no more notes to dyna changes then these changes are a waste of time.
    It is unreasonable to raise the level of the mobs when the equipment you're getting is designed for people in the 70s. The content still needs to be able to be done by those people, even if a majority of people are going to be higher.
    (2)

  8. #8
    Player Rambus's Avatar
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    Windurst
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    Character
    Rambus
    World
    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    It is unreasonable to raise the level of the mobs when the equipment you're getting is designed for people in the 70s. The content still needs to be able to be done by those people, even if a majority of people are going to be higher.
    it is not made for people in thier 70's it is ether crap or still used at 90.

    why should there be 75 content when ytou level so fast?

    waiste of data (ps2 limtations)

    level label on gear is meaningless, game is stuck on rules ment for 75 anyway. there is no endgame or real 90 content.

    FFXI is not like other games the "progress" is different.
    (0)
    Last edited by Rambus; 04-02-2011 at 05:28 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #9
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    They're not going to raise the level of the mobs. Otherwise it wouldn't be reasonable to get the equipment there during the rather short range of where it's useful.
    Said that mainly as a counter to the "I want a challenge!" crowd. As you said, it wouldn't be reasonable for people to get 70-75 gear from level 90+ mobs, and I agree. Perhaps to further that, only NMs should have 2 hours.
    (0)
    Last edited by Seriha; 04-02-2011 at 03:47 AM.

  10. #10
    Player
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    Mar 2011
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    Regardless of your strong feelings about how dynamis should be kept pure and whole..

    The dev team has already outlined their planned changes for dynamis... you're just wasting your time making suggestions they will not implement...

    Things like "Don't change Dynamis" or "Make dynamis a lvl 90 event" are not in store for this update


    A useful suggestion would be "Add FOV's to dynamis" or "Make monsters drop crystals" or "Add dynamis zones to the conquest tally?"
    (0)

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