Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem. It will be similar to ANNM where all players in the alliance need the KI in order to participate. It just means that most will farm for boss KI's one day and then pop the boss the next day. Even though it says time extension KI's are lost upon exiting, it doesn't say the same for the trigger KI's. This cuts down on people spamming the same boss NM's over and over because the KI will be lost after the battle and everyone will need to get new ones allowing others to pop theirs.
I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)In short I agree dyna needs updating, I disagree with the listed changes. The way I see it the "fixes" is not fixing anything, and in some cases making some problems worse.
The problems that exist that will still exist after the change:
dyna being done only for relic weapons.
the new problems the change makes:
NM congestion.
in a timed area NM congestion is a big issue, abyssea should reflect that. that is why NM repsawn time was quicly changed but it does nto change the congestion on some NMs ( the emp NMs need to be poped to much).
This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websites. Now the issue is “why should I do dyna at all?” Doing an event that will revolve around one thing only is a bad concept.
I honestly don't get these changes. It sounds like it means we will need more people to enter more times per week to get the same or less currency and now also have the added detriment of other groups to compete in zone with. Right now dynamis can be done with just you and "a few friends". We kill dynamis lord now with 9 people and no job changes needed. Every zone can be done with 6 people or so. Currency prices will go up with more people mistakenly thinking this is a good time to upgrade and supply will not increase in proportion to demand. Is this really what people want? I can't think of one thing this improves for anybody. How much time did the devs spend on this? Were there not a hundred other things that could have used that time? I am not flaming SE or anyone else, I truly don't understand. I have my relics and now I am helping friends get relics. It really bothers me that this will mess it up for them. So what am I missing here? Someone explain this intelligently, I would like to understand how this is an improvement.
Yeah I honestly think they should have upped the currency drop rates not lowered them - make relics easier to get so that people who got them five years ago can stop complaining that they are not the best anymore.
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