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  1. #531
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Dohati View Post
    what the crap?? 18 people only versus NMs? does this include the dynamis lord? so SE is telling us that we should be able to kill dynamis NMs with roughly 45 less people than were allowed before? yeah thats fair.
    easy to do with 18-90s

    can be done with 6 good 90 i think, back in the day i at 75 i think the lowest was 12 ish? I dont remember, you have to ask that crazy taru that got PLD relic shield as a level 12 PLD.

    but like I said in my issue post, that DID REQUERE JOB CHANGE
    (0)
    Last edited by Rambus; 03-31-2011 at 02:14 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #532
    Player Tummie's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Rambus View Post
    The exit and reentry also bothers me, lowman groups are useally forced to job change when doing Xarcabard farming, you need people on different jobs to get to fragment-NMS/ Dynamis lord then it takes to actually fight them.
    Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem. It will be similar to ANNM where all players in the alliance need the KI in order to participate. It just means that most will farm for boss KI's one day and then pop the boss the next day. Even though it says time extension KI's are lost upon exiting, it doesn't say the same for the trigger KI's. This cuts down on people spamming the same boss NM's over and over because the KI will be lost after the battle and everyone will need to get new ones allowing others to pop theirs.
    (0)

  3. #533
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Tummie View Post
    Since the NM's are going to be KI's that are needed by all players in the alliance to participate in the battle, I don't see this as much of a problem.
    Same reason why it is in abyssea with some NMs, I am sure getting the KI would be granted to all people in ally ( like how atma gained in abyssea works)
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #534
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    11,124
    In short I agree dyna needs updating, I disagree with the listed changes. The way I see it the "fixes" is not fixing anything, and in some cases making some problems worse.
    I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
    (0)

  5. #535
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
    The problems that exist that will still exist after the change:

    dyna being done only for relic weapons.

    the new problems the change makes:

    NM congestion.

    in a timed area NM congestion is a big issue, abyssea should reflect that. that is why NM repsawn time was quicly changed but it does nto change the congestion on some NMs ( the emp NMs need to be poped to much).

    This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websites. Now the issue is “why should I do dyna at all?” Doing an event that will revolve around one thing only is a bad concept.
    (1)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #536
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Alhanelem View Post
    I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
    Perhaps, but will it really still be Dynamis once all is said and done, or a new event entirely?
    (0)

  7. #537
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by cidbahamut View Post
    Perhaps, but will it really still be Dynamis once all is said and done, or a new event entirely?
    To me it sounds like "lets make an old event minic abyssea and see how it works. If it works lets do it for other events! ( I/E limbus)"
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #538
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Rambus View Post
    To me it sounds like "lets make an old event minic abyssea and see how it works. If it works lets do it for other events! ( I/E limbus)"
    That's what worries me, because I enjoy having a variety of events to choose from. Maybe I don't like Abyssea but love the chaos Dynamis offers when a pull goes wrong.
    (0)

  9. #539
    Player Ramses's Avatar
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    Mar 2011
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    3
    Character
    Ramses
    World
    Asura
    Main Class
    DRK Lv 95
    I honestly don't get these changes. It sounds like it means we will need more people to enter more times per week to get the same or less currency and now also have the added detriment of other groups to compete in zone with. Right now dynamis can be done with just you and "a few friends". We kill dynamis lord now with 9 people and no job changes needed. Every zone can be done with 6 people or so. Currency prices will go up with more people mistakenly thinking this is a good time to upgrade and supply will not increase in proportion to demand. Is this really what people want? I can't think of one thing this improves for anybody. How much time did the devs spend on this? Were there not a hundred other things that could have used that time? I am not flaming SE or anyone else, I truly don't understand. I have my relics and now I am helping friends get relics. It really bothers me that this will mess it up for them. So what am I missing here? Someone explain this intelligently, I would like to understand how this is an improvement.
    (0)

  10. #540
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Yeah I honestly think they should have upped the currency drop rates not lowered them - make relics easier to get so that people who got them five years ago can stop complaining that they are not the best anymore.
    (0)

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