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  1. #1
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    Quote Originally Posted by Alhanelem View Post
    I don't really see how it makes any problems worse, and it absolutely does fix what it's intended to fix (Barriers to entry, scheduling conflicts and disputes between groups, et. al.)
    Perhaps, but will it really still be Dynamis once all is said and done, or a new event entirely?
    (0)

  2. #2
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by cidbahamut View Post
    Perhaps, but will it really still be Dynamis once all is said and done, or a new event entirely?
    To me it sounds like "lets make an old event minic abyssea and see how it works. If it works lets do it for other events! ( I/E limbus)"
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
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    Quote Originally Posted by Rambus View Post
    To me it sounds like "lets make an old event minic abyssea and see how it works. If it works lets do it for other events! ( I/E limbus)"
    That's what worries me, because I enjoy having a variety of events to choose from. Maybe I don't like Abyssea but love the chaos Dynamis offers when a pull goes wrong.
    (0)

  4. #4
    Player Ramses's Avatar
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    Mar 2011
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    Character
    Ramses
    World
    Asura
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    DRK Lv 95
    I honestly don't get these changes. It sounds like it means we will need more people to enter more times per week to get the same or less currency and now also have the added detriment of other groups to compete in zone with. Right now dynamis can be done with just you and "a few friends". We kill dynamis lord now with 9 people and no job changes needed. Every zone can be done with 6 people or so. Currency prices will go up with more people mistakenly thinking this is a good time to upgrade and supply will not increase in proportion to demand. Is this really what people want? I can't think of one thing this improves for anybody. How much time did the devs spend on this? Were there not a hundred other things that could have used that time? I am not flaming SE or anyone else, I truly don't understand. I have my relics and now I am helping friends get relics. It really bothers me that this will mess it up for them. So what am I missing here? Someone explain this intelligently, I would like to understand how this is an improvement.
    (0)

  5. #5
    Player Olor's Avatar
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    Yeah I honestly think they should have upped the currency drop rates not lowered them - make relics easier to get so that people who got them five years ago can stop complaining that they are not the best anymore.
    (0)

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Character
    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    Yeah I honestly think they should have upped the currency drop rates not lowered them
    Any lower rate (I think they're actually meaning to say you'll get less currency because runs are shorter) is balanced by groups being able to enter every day and easier entry requirements meaning more people participating.
    (0)

  7. #7
    Player Atomic_Skull's Avatar
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    Character
    Bjorne
    World
    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Olor View Post
    Yeah I honestly think they should have upped the currency drop rates not lowered them - make relics easier to get so that people who got them five years ago can stop complaining that they are not the best anymore.
    You really think turning relics into trash items is going to make relic holders complain LESS?!?!?
    (0)

  8. #8
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    dyna being done only for relic weapons.
    this isn't a problem. If it's being done at all, that's all that matters. It's like saying Up in Arms is only being done for kraken clubs. I fail to see what's wrong with this.

    NM congestion.
    NM battles will be Confrontations, therefore this will not be a problem. Even if they weren't, not enough people do dynamis for this to be a problem.

    This idea of fixing the “scheduling conflicts” should have been done in 05 at the latest. Players fixed that issue with websites
    Better late than never, I say. And "players fixed that issue with websites?' What players, and which websites? Calendar sites are useless, all it takes is one group not knowing about them or refusing to adhere to them and the whole calendar is ruined.

    When I was still doing dynamis, our team got jumped at the area we wanted to do more often than not. It was a major issue.
    (2)
    Last edited by Alhanelem; 03-31-2011 at 03:28 AM.

  9. #9
    Player Rambus's Avatar
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    Rambus
    World
    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    dyna being done only for relic weapons.
    this isn't a problem. If it's being done at all, that's all that matters. It's like saying Up in Arms is only being done for kraken clubs. I fail to see what's wrong with this.
    Have you tried upgrading a weapon? experence hearing the objections of doing an event just for you? BCNM is no where near the same level of this. you do not understand what it is like.

    Dyna NEEDS to have more appeal then just farming for relic weapons. if you do not beleave me look what happened to mythics. people DO NOT LIKE doing stuff that only benfits one person.

    these changes as of now are pointless, it was wasted time of the DEV team to to come up with the ideas they did. dyna NEEDS more changes then this list, just like stuff that is involved with getting mythics.

    People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
    (3)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Olor's Avatar
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    Quote Originally Posted by Rambus View Post
    People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
    This is very true - unless that thing that they are doing for one person is easy to finish off and they will each conceivably get their turn too. That just isn't the case with mythic/relics.
    (0)

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