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  1. #1
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    What your are saying is also pure speculation, don't derail it more....

    Please again Alhanelem.. lets keep this thread constructive..
    (0)
    Last edited by Ilax; 03-25-2011 at 03:22 PM.

  2. 03-25-2011 03:20 PM
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  3. 03-25-2011 03:25 PM
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  4. 03-25-2011 03:29 PM
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  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    146
    Bottom line some people are just impossible to please and to try and reason with them is an exercise in futility.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    478
    I want them to put fov's in dynamis..

    would be super awesome to earn tabs while farming relic gear ;o
    (0)

  7. #7
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Little question that I'm not sure has been addressed but, this is all good and all, but what about giving BLU, SCH, DNC, COR, and PUP relic weapons? Or applying those jobs to Pre-existing Relic weapons? If anyone says "Thats why there are mythics" I will kick you in the mouth, those are not the same as relic. I think if Dynamis is going to be done to bring back people into it, they should also give the new jobs Relic Weapons, I mean it was what... a year? After the release that BLU, COR, and PUP got relic gear!? I think its about time we get on the ball here and come up with some Post-CoP-Job relic weapons. Don't you?
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  8. #8
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Scuro View Post
    Little question that I'm not sure has been addressed but, this is all good and all, but what about giving BLU, SCH, DNC, COR, and PUP relic weapons?
    Because empyreans are better and easier to get? Even an NQ empyrean is better than a relic.
    (0)

  9. #9
    Player Shoko's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Shokox
    World
    Carbuncle
    Main Class
    BLU Lv 99
    Ilax is a hilarious person to read while he speaks.

    Irregardless of any of you guys concerns, they've already long since discussed and planned these changes.

    My only suggestion to SE devs would be for you guys to finally add BLU, COR, PUP, DNC, & SCH to the relic weapons.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    478
    Would you please stop spreading misinformation.. this will be nothing like walk of echoes >_>

    here it is again...

    # Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    # Adjustments:

    * Reservations will no longer be required to enter the above areas.
    * New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    o The key items need only be obtained once.
    o It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    * Time restriction for entry will be changed to once per Earth day.
    * Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).
    * Monster distribution will receive drastic revisions.
    * Monsters will yield experience points (excluding certain NMs).
    * Monster claim and item drops will work the same way as in regular fields and dungeons.
    * Treasure:

    o There are no plans to change the drop rate of Relic equipment.
    o Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


    The only similarity between the proposed changes and walk of echoes is there will be a time limit.

    Other than that we should make suggestions around those proposed changes..

    lets start with dear SE dev's

    please don't make linked entrance timers for groups like walk of echoes.. make it a timed event similar to old style dynamis with an "Hour glass key item" that wears out and needs to be recharged by talking to an npc.

    I realize you only have to buy the KI once.. but maybe have it require recharging with a simple conversation
    (0)
    Last edited by Flunklesnarkin; 03-29-2011 at 05:36 PM.

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