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  1. #1
    Player Ilax's Avatar
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    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Must be a bad joke or something, but whatever....

    @Gildrein NP buddy, always fun to have a one-way feedbacks....

    If i say that, is purely because i would have love more 'WORD' from DEV about all our worry or a bit more detail.

    Guess i was expecting too much from this forum, is nothing different from other one, wait that not even true, on other one i can vent violently my frustration in such of situation...

    Love you all (And you all know what i mean by that)
    (0)

  2. #2
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Relax, broseph. If you want in on the daily conversation about Dynamis changes, get a job at SE.

    Otherwise, have some patience and wait for the update teasers.
    (0)

  3. #3
    Player Earnie's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    3
    Character
    Earnie
    World
    Carbuncle
    Main Class
    NIN Lv 99
    If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Earnie View Post
    If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna
    not sure where i heard exactly but the drops will only fall to party/alliance.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Earnie View Post
    If dyna becomes a open zone ppl can come in and steal ur coins just like walk of ecos and it will kill dyna
    That's not really my main concern (as they basically already said that drops would be handled as in most other zones -- so they'd be alliance-limited).

    My main concern is that you're going to see a lot more of the "train of death" motifs to basically drive all others out of the zone except for a few cockblockers. We had a variant of that when our Wednesday Dynamis head (somewhat foolishly, to his own admission later) decided to share the Wednesday run one time -- and the moment we got the zone win, some idiot of the other group decided to agg as much of the zone as he could and MPK the lot of us!!!

    That is what is going to kill Dynamis, I fear. Basically, the only way to prevent that is to basically make it such that Dynamis no longer has stuff spawning like what you see now.
    (0)

  6. #6
    Player Chiibi's Avatar
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    Mar 2011
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    Sandy!!
    Posts
    234
    didnt theysay they were adjusting mob placement?
    (0)

  7. #7
    Player
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    Mar 2011
    Location
    Bastok
    Posts
    412
    Yes, but does that mean they are also adjusting (regular mob) spawn conditions as well?

    They might also have to worry about how to deal with linkage too, or a Fleeing MPKer could wreak havoc...

    Especially as cheap as XP has become...
    (0)

  8. #8
    Player Chiibi's Avatar
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    Mar 2011
    Location
    Sandy!!
    Posts
    234
    go in under the impression there are idiots inside then xD
    (0)

  9. #9
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    uhhhhh site bugged and lost my post -.-

    My concerns are this:
    Is entry going to be like WoE because it is a onetime key item ( do i understand this right?)
    How do you limit enery for say ls only?
    What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)
    Why does the game have to be get exp while you farm for good gear now? ( I do not like this)
    Will mobs be changed so exp gain is reasonable for 90/99?
    will dyna be updated so people have other reasons to go there besides dyna currency?
    Can new types of synth items drop? ( this goes with the question above)

    Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #10
    Player Chiibi's Avatar
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    Mar 2011
    Location
    Sandy!!
    Posts
    234
    "How do you limit enery for say ls only?"

    You dont.

    "What is the drawback of farming dyna now? (Before you lost exp for gear/ currency)"

    24hour time limit adjusted rate of coin drops.

    "Why does the game have to be get exp while you farm for good gear now? ( I do not like this)"

    Game growth/evolution?

    "Will mobs be changed so exp gain is reasonable for 90/99?"

    Im guessing it'll follow a smiliar exp growth to abyssea

    "will dyna be updated so people have other reasons to go there besides dyna currency?"

    Isnt that the whole point of refreshing the event >.>

    "Can new types of synth items drop? ( this goes with the question above)"

    Chances are high

    "Because of daily entry would there be less drop rates on 100? Maybe only allow boss pop NMs and NMs with a chance of a 100 drop?"

    They said they were adjusting coin drop rate to balance out the amount of coins ingame globaly. Did you not read the notes?
    (0)

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