Ok i really didnt read all the posts here, but when i first saw this i was all against it and i read some pages and everyone has good points to this, untill i actually looked at the dev post its self, and i see its pros and cons to this idea that SE is going to do.
Dyna is easy now with our lvl cap at 90, but the only thing i see thats being made easy with this update is the accessabilty to Dyna, cool, no more hour glass, no more 3 day wait, but now there will be competition for claims in dyna with the •Monster claim and item drops will work the same way as in regular fields and dungeons.
So pretty much, your pt, your monster, your drops, no one outside your group can lot, now dyna is gonna be treated like abyssea in that area, especially with the ceratin pops for for certain NMs deal, they should treat this part like salvage cells, you cant enter dyna if you have NM pops, or make them ex, or rar/ex, this can avoid price gouging for whoever has plans on selling these items for profit, but still treat them like salvage cells if they go ex or rar/ex, SE has to keep its rep for making things difficult, lol. If SE keeps to certain rules for dyna, like the once a run NM shot, what i mean by this, if you want a test or fragment from a NM and it fails to drop or you fail to kill, you have to wait the time to re-enter dyna and try again, but heres where some ppl see that the non reservation can be bad, unless SE says, ok group A, you killed your NM, group B can pop and kill, but group A has to wait 1 day to fight again, and cant claim the NM, even if group B wipes, but, can someone from group A join group B and lot treasure? who knows, if this happens, it kills the rule, and allot of players will exploit that, SE will have to do something to restrict player A to join party B and lot on drops. or will SE treat the non hourglass deal like WoE?, check the trail marks > you get a message that says group A is battling and this much time is left zone, NMs have been killed and group B cant pop because the zone is being cleared out by group A, so now group B must wait till they exit and they go in and start their slaughter, that can make some sense. But if both groups go in at the same time, let the competition begin, and may the best group win.
Now the relic weapon part that allot of ppl are talkimg about, that its gonna be easier to get one, i kinda disagree, sure it could take less time, or maybe not, Im a relic owner and i can agree with all the others relics out there that this part is a slap to the face if getting a relic just got easy, but since they are gonna lower the amount of currency obtained, this part is vauge, (thats SE for ya) do they mean there will be a cap to how much currency you get per run? or will the drop rates be lowered, either way, thats a difficulty factor added to getting a relic, so we could see currecny prices going up, and may never see more than 2 or 3 100s drop in a run, and we all know that this part of the relic quest is the most difficult, you can have all the items put away, but the gathering of currency is the hard part.
I guess SE still wants to honor the challenge that Dyna gave us back at 75 or maybe make it harder, they have the power to do so, either way, Dyna is fun, i've always enjoyed it, with this update I'll give it a chance, but i truly hope SE sticks to its views on relic weapons, and if most of you remember in a past interview, the dev team said that not everyone will have a relic, i think it was in the ffxiclopedia forums, when they talked about lowering the price of hourglasses, the dev team said that relic weapons is not for everyone but it will get easier, im sure SE still has that in mind with this new update.
/em fingers crossed

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