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  1. #1
    Player Ilax's Avatar
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    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by kaht View Post
    Dream zones weren't listed on the list of affected areas.
    I know is my worry too, is obviously like dream still going to be available for 500k glass for who like to play dynamis in the old style. But that just 4 zone left for 8 dynamis ls on my server (fenrir) that run from 8pm est time., can't you see the war begin? Even worse after server merge.
    (0)

  2. #2
    Player Schultz's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    15
    Haven't read the whole thread, but has anyone said anything about what will happen if you have a glass at the time of the update? Should I use the glass that I have, or will I be able to trade it for key items etc ?
    (0)

  3. #3
    Player Vivik's Avatar
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    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Corres View Post
    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.
    They already do. My shell has been mercing drops from Dynamis for years.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  4. #4
    Player Corydor's Avatar
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    Mar 2011
    Posts
    20
    Character
    Corydor
    World
    Sylph
    Main Class
    BLM Lv 99
    It could be a good thing as long as 1) they don't introduce atma's into dynamis (super player no thanks) and same goes for brews and 2) if they allowing more than one alliance in the same area they have the mobs respawn so that you can fight as many as you want of the normal mobs if you want just coins or AF and leaves the NM mobs for major groups etc etc maybe dynamis may turn out ok but we will see
    (0)

  5. #5
    Player kaht's Avatar
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    Mar 2011
    Posts
    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Corres View Post
    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.

    So, basically how it already is?
    (0)

  6. #6
    Player ffxkenshin's Avatar
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    Mar 2011
    Posts
    32
    Quote Originally Posted by Corres View Post
    just incase:
    mobs will yield exp. everytime mobs yield exp you have a group or alliance loot that noone outside your grourp/alliance can access.

    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.
    Even without this change, wasn't there linkshell mercing for anything/everything in FFXI anyway?

    We have to wait and see how SE going to do drops, but i doubt it's universal drop pool, and hope it is not.

    But I would enjoy the lessened drop restiction from 3days to 1day.

    Consider probably only 1% of the gear form dynamis is actually useful in today's lvl cap/gear, and even the relic weapon isn't best anymore, is there really that big of an issue?

    Regarding Solo: even now, @ lvl 90 cap, blm can already solo in dynamis as with a few other jobs too, so what's the different?
    (0)

  7. #7
    Player Ilax's Avatar
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    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by ffxkenshin View Post
    Even without this change, wasn't there linkshell mercing for anything/everything in FFXI anyway?

    We have to wait and see how SE going to do drops, but i doubt it's universal drop pool, and hope it is not.

    But I would enjoy the lessened drop restiction from 3days to 1day.

    Consider probably only 1% of the gear form dynamis is actually useful in today's lvl cap/gear, and even the relic weapon isn't best anymore, is there really that big of an issue?

    Regarding Solo: even now, @ lvl 90 cap, blm can already solo in dynamis as with a few other jobs too, so what's the different?
    We all worry it come like WoE or let say campaign at the cost of killing the remaining LS that been doing this event for 2~8yr long.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
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    8
    "Reservations will no longer be required to enter the above areas."

    umm when did we have to make reservations for dynamis?
    (0)

  9. #9
    Player Ilax's Avatar
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    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by DuoMaxwell007 View Post
    "Reservations will no longer be required to enter the above areas."

    umm when did we have to make reservations for dynamis?
    Break glass = Reservations 1h from base + time extension.

    *Edit* Mean no one except the player in possession of this glass can enter in the zone for 1h + TE.
    (0)
    Last edited by Ilax; 03-09-2011 at 03:47 AM.

  10. #10
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    First some background information on me. For almost 6 years now, I have had the privelige of leading one of the most successful and longest-lived Dynamis linkshells in the game, Trutle. Before me, it was led by 2 other people who took me in as a member and taught me everything they knew about Dynamis. Our linkshell has 2 gjallarhorns, 2 aegis', 1 apocalypse, 1 bravura, 1 amanomurakumo, and 1 mandau, all of which are currently at their level 90 form, and all of which are actively used by members in our linkshell. There are more than a half-dozen more relics our linkshell has had sponsors complete over the years, but those members are no longer with us.

    I love Dynamis in it's current form, because it is the epitome of what I love about FFXI itself: "knowlege is power". I have played other MMORPGs, but all of them pale in comparison to FFXI because I have never seen any MMO in which knowlege is such a powerful tool, and nowhere in the game is this so evident as Dynamis. If you had random other players take control of all my linkshell's characters, they would not have half the success in Dynamis that we have, because they would know jack about its intricacies. I know how to pull the stones in sandy at the east and west ronfaure gates without linking. I know how to pull the Yagudo stones 1 at a time at Yoran-Oran's manor. I know how to use 3 blms to split the pull of 6 vanguard eyes before the Vanguard Dragon in half without sacrificing anyone. I know that Diabolos Diamond doesn't melee, but he does cast spells, use weapon skills when he gets TP, and every 2 minutes he'll use nightmare (20' AoE around his current target) and then follow it up with 1-6 Daydreams (single target charm, 1 minute duration) which you can outrun provided you stay out of range of nightmare when his 2 minute cycle is up, thus reducing the number of people he can charm to 1. I could fill books with the things I know about Dynamis which no one else bothers to learn or remember, and THAT is why my linkshell is so successful. If you take that away:
    •Monster distribution will receive drastic revisions.
    then we have nothing. Every other newbie who doesn't know the difference between an Avatar Icon and Manifest Icon will be able to do just as well us.

    Combined with other factors, this update will be the Mercy Stroke for our linkshell. Trutle is made up of members from several different linkshells. They come to us because our knowlege and skill brings us success. They come to us because we have sponsors who pay for the hourglass. They come to us because we're an established linkshell with a reliable schedule and grizzled veterans who know what they're doing. And perhaps most importantly, they keep coming back because we know how to make Dynamis fun.

    Dynamis does have it's problems. I've sent various feedback slips through the system and talked to a few GMs over the years, though none of my concerns or suggestions ever really got through which gives me little hope that I will be heard here either. The problems with Dynamis boil down to one basic problem: too much difficulty, not enough reward. The fix I wanted to see was to make Dynamis more rewarding, not make it easier and more accessible. Come to think of it, I want Dynamis to be harder if anything. But throughout the years, SE has constantly been applying the wrong fixes to Dynamis. They've increased the relic armor drop rate twice now, and it's gotten to the point where my linkshell frequently has 9 pieces of relic armor in the loot pool which causes all other drops to sort instantly without giving them a chance to get lotted. We don't need easier to obtain AF2- most of us are already maxed out on the stuff. We need better stats on AF2, a way to upgrade it more than just +1, and some new challenges.

    If all of this is implemented exactly as it has been stated in [dev1000], I don't think I will have what it takes to hold my linkshell together any longer, and I will be losing my favorite event in the entire game. So please, think this over a little more.
    (0)

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