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  1. #1
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Specie View Post
    I have invested many years into dynamis and value my time spend with my ls and to find out that anyone can just walk in now and lot anything? Has all my time been for nothing?
    Quote Originally Posted by Ilax View Post
    I have the same feeling about it, even thinking to quit the game now, same for many of my friend. I loved the challenge SE gave to us, and really thanks them for it. Just wish SE review that update.
    Ilax, you are not alone. Dynamis and working toward my relic with a group of faithful friends with whom I have been working for years on end is one of the sole reasons I still log into this game. I have been appalled by many of the changes in the game since the advent of Abyssea and the new level caps. I am a particularly goal driven person. I don't enjoy very many video games because they tend to be very focused on the short-term goals. I fell in love with FFXI when I found out how hard a game it really was, when I realized I could have goals that extended several years out and be successfully working toward those goals. I joined a dynamis group a number of years ago and made a lot of friends that way. The dynamis system was challenging if a little repetitive, but I felt things were balanced very well. I particularly liked the fact that it allowed a system for needing many people working together to empower each other, one at a time, to get their relic weapons, the best weapons in the game (at the time). I never took issue with the fact that others were getting their relic before me. We were all enjoying ourselves and taking on the challenge of clearing these zones, or even just getting wins. It took hard work on the part of everyone there.

    In the recent updates, this has largely changed. While there is a key core of my group that has come together, we are small, because the rewards of dynamis have largely been outdated and the new level caps have largely taken the challenge out of these areas. Our core group still works together, and we manage to recruit new people often, though they don't stay long because the experience of working together is so much less rewarding when the challenge is gone. To a large extent the damage has already been done. I have been hoping for a revamping of Dynamis, but not to make it easier and more accessible, but harder and more challenging with the same currency rewards and hopefully a new way to make the relic armor more competitive.

    I am very concerned about the future of Dynamis now after reading this new information. Removing the need for reservation sounds like making it like the WoE, which at least on my server, has been a very failed system. While many people have been discouraged by the fact that traditional Dynamis shells worked by getting one person in the shell the relic before the next stepped up, I found this to be an exceptionally well designed system when it worked among loyal friends. I have been working for a number of months now on my relic with the help of my group, and there are people still waiting in line. It concerns me that these people may never get their chance, if this new system makes the system open to all and we have to compete for currency.

    I am glad to see from the posts here that I am not the only person worried about these changes. I understand the need to make the game accessible to new people to keep it alive and profitable. But this does not mean that everything has to be made easy. Give the new people competitive gear, but don't have it be equal to the gear that people have worked years to obtain. SE, you gave the new people Abyssea, WoE, Campaign, etc. Do you really have to give them Dynamis and the relics too? Please, don't make this a free for all. Let the shells that have been functioning for many years continue.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    11
    I just hope SE wake up and realize there are people who still play this game who DO NOT enjoy WoW. I for one enjoy the challenges in FFXI I have been playing since NA release and I love this game very deeply. Many people say the game is to easy now and I wish to dissagree with that, sure there are some things that are easy(many people with afv3+1 or random afv3+2, but people with full set afv3+2 is kinda rare. also people with e wep lvl 90... ) I enjoy die-ina-mess even tho at times it can be kind of lasting long, but I do enjoy that we all work together to help our friend obtain their relic. Our dyna shell is probably rare in the fact that many of us are close friend so it is nothing like someone is leeching to get their relic weapon, they work their toosh to make the gil to sponsor every week also they don't get to lot af. SE please for the love of Altana if you have any ... I thank you for making the game more enjoyable with small group of friends but please do not devalue this game, I mean I LOVE love love love the challenges in game it makes it worthwhile to play, it makes the feeling of accomplishment really great. If something is easy to obtain the feeling of accomplishment at the end of completion doesn't feel that great T.T. I hope this is a mistranslation in some way. I wouldn't mind if multiple shells could enter at the same time sort of like a bcnm but not be together in the zone seeing each other, I do have faith although for SE tho to make this game more progressive I have hope for the people leading ffxi.
    (0)

  3. #3
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Caria View Post
    Ilax, you are not alone. Dynamis and working toward my relic with a group of faithful friends with whom I have been working for years on end is one of the sole reasons I still log into this game. I have been appalled by many of the changes in the game since the advent of Abyssea and the new level caps. I am a particularly goal driven person. I don't enjoy very many video games because they tend to be very focused on the short-term goals. I fell in love with FFXI when I found out how hard a game it really was, when I realized I could have goals that extended several years out and be successfully working toward those goals. I joined a dynamis group a number of years ago and made a lot of friends that way. The dynamis system was challenging if a little repetitive, but I felt things were balanced very well. I particularly liked the fact that it allowed a system for needing many people working together to empower each other, one at a time, to get their relic weapons, the best weapons in the game (at the time). I never took issue with the fact that others were getting their relic before me. We were all enjoying ourselves and taking on the challenge of clearing these zones, or even just getting wins. It took hard work on the part of everyone there.

    In the recent updates, this has largely changed. While there is a key core of my group that has come together, we are small, because the rewards of dynamis have largely been outdated and the new level caps have largely taken the challenge out of these areas. Our core group still works together, and we manage to recruit new people often, though they don't stay long because the experience of working together is so much less rewarding when the challenge is gone. To a large extent the damage has already been done. I have been hoping for a revamping of Dynamis, but not to make it easier and more accessible, but harder and more challenging with the same currency rewards and hopefully a new way to make the relic armor more competitive.

    I am very concerned about the future of Dynamis now after reading this new information. Removing the need for reservation sounds like making it like the WoE, which at least on my server, has been a very failed system. While many people have been discouraged by the fact that traditional Dynamis shells worked by getting one person in the shell the relic before the next stepped up, I found this to be an exceptionally well designed system when it worked among loyal friends. I have been working for a number of months now on my relic with the help of my group, and there are people still waiting in line. It concerns me that these people may never get their chance, if this new system makes the system open to all and we have to compete for currency.

    I am glad to see from the posts here that I am not the only person worried about these changes. I understand the need to make the game accessible to new people to keep it alive and profitable. But this does not mean that everything has to be made easy. Give the new people competitive gear, but don't have it be equal to the gear that people have worked years to obtain. SE, you gave the new people Abyssea, WoE, Campaign, etc. Do you really have to give them Dynamis and the relics too? Please, don't make this a free for all. Let the shells that have been functioning for many years continue.
    I don't have the time to invest to read more but I do agree with this post a lot. People stay in FFXI because it is one of the few major mmo's out there today that remain difficult. Making everything easy mode, if anything, will lose dedicated subscribers and not be enough oomph to attract replacement subscribers. In short destroying what is monetarily for SE, and will destroy the experience for those who love it for what it is. While I applaud the recent changes as they will allow some people to actually get through everything the game has to offer, removing any and all challenge from the game will devalue the worth of accomplishments to a point where like many mmo's today, it doesn't feel worth doing.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    31
    Quote Originally Posted by Starcade View Post
    Considering the present state of both of Square-Enix' MMO's, are you particularly surprised at this development?

    As for the adjustments, I get the feeling that this is really going to screw up Dynamis for legitimate players.
    Legitimate players? You mean anyone that plays the game exactly as you dictate it should be played?

    The fact is that Dynamis was dying because the content became irrelevant. SE is now changing it so that it might be relevant to more players again.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    34
    just incase:
    mobs will yield exp. everytime mobs yield exp you have a group or alliance loot that noone outside your grourp/alliance can access.

    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    2
    The parts that strikes me as odd follow as "New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry." as well as the"The key items need only be obtained once. It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses." Why this strikes me as odd is because I wonder how this new dynamis will work. If this is instanced (similar to bcnm) how will these "key items" control who can enter? For instance, group of 19 friends want to enter, how can they be sure those 19 friends can enter the same instanced. Or will the new dynamis be capped at 18 ppl per instance similar to KSNM99. If this will not be instanced will more than 1 group be allowed to enter the same zone? A lot of the info provided "Monster distribution will receive drastic revisions." and "Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs)" make me think SE will either make dynamis instanced while giving us less mobs, or give us a boat load more mobs allowing more groups to enter the same zone at the same time. I'm just curious/concerned about the future of relics and dynamis is all. So enlightenment can I have it? --- On a much more biased side note, I agree with Yopop on the note of not taking the speed bump out of dynamis. Some may say my reasoning is elitist or w/e, but I spent a lot of time and gil (can honestly say I never bought any) to get my relic. I had lots of support and friends help me get mine, but all in all I felt like I made a major accomplishment. I felt kind of shot down when SE brought out these over powered E.weps, but I have moved on and even started to make one of those. Just seeing more ppl get an easy ride to something that was so stressful to obtain is sad to see. So hopefully the degree of difficulty needed to obtain these items will be maintained even if they follow through with these adjustments. Simple logic follows the fact that If something is easy to beat you will only replay it so many times before it looses its hold. If you make the game too easy people will find less and less reason to continue paying for something that gives less and less return (value wise).
    (0)

  7. #7
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by hiko View Post
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    that would be killer
    (0)

  9. #9
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by hiko View Post
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    Can you imagine? LS are already fighting for all zone atm, imagine if all LS now fight for dream zone (lol i can see the chaos inc.)
    (0)

  10. #10
    Player kaht's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ilax View Post
    Can you imagine? LS are already fighting for all zone atm, imagine if all LS now fight for dream zone (lol i can see the chaos inc.)
    Dream zones weren't listed on the list of affected areas.
    (0)

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