Results -9 to 0 of 152

Dev. Posts

Threaded View

  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Concerned4FFxi View Post
    A two hour ability is better, the reason for the embrava nerf and perfect defense nerfs, are because they are already powerful two hour abilities and when the DEV decidied to change all two hours to one hour recast they said those two abilites will have to be nerfed because they would be even more overpowered as 1 hour abilites. Conclusion, if the recast time for an ability were longer than the ability itself can be greater, I.E. balance.
    Yeah, no shit, the point in lowering their power at the same time as lowering their recast is because as a 1-hour recast you would be able to use to powerful of abilities to quickly in succession, but wait, we already do that with CORs and such anyways, so really its a balancing tactic as well. If you can not understand that then its your problem not mine, but I can assure you SE never intended us to do events relying on two jobs SP abilities while we bring 5 CORs to reset them when needed, that was all the player bases idea, and part of why it does need balanced. Basically your saying you prefer them leave them as they were because you get stronger abilities with no penalty at all because even though they set the higher timer, no one actually gives a damn about that timer when you can reset it anyways.
    (1)
    Last edited by Demon6324236; 03-28-2013 at 05:59 AM.