I hope they make the ajustement so that you take as much damage as currenty. However it's impossible to do so because you can't have an ability that adapts to the oponent's attack. In the end I suspect that they make it a berserk style defense down, maybe more severe. On the other hand if it gets transformed into a defense penaly it's not too bad because protect/defender/food will help it.
We cannot really comment yet but they seem to know what they are doing, and they said they'll reduce the def penalty so we can only hope it will do something. As such, you can expect at least 400+ defense otherwise in their exemple you will still take double damage.
If we assume that CC will get you the same damage taken as currently with their exemple though, they should give it 500 def... Maybe they have ways to cap ratio at 2 for CC. But if that's the case it would make CC+berserk game breaking.
Anyway, this little change to ratio is going to change our way of playing, so instead of dia2 and berserk, players might choose to go for rabbit pies and bio 2. This change could make monk tanking with defender and pdt more efficient than other tank especially with capped counter gear.



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