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  1. #11
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Oddwaffle View Post
    My question is "Will I die instantly using counterstance on Monk (or pretty much every /Mnk)?" Monk is currently a very effective tank in low man events using counterstance. It's not optimum and you can't really have any other healer but Whm. Still it gives variety to the monotony of Ninja and Paladin Tanks or just DD spamming WS.

    Counterstance penalty is HUGE and it ignores several of your defense buffs like Protect. Currently with counterstance, you will take around 400-800 damage per hit from a boss monster, going up to 1-1.5k on TP attacks. The damage taken is moderate on normal monsters (x3 or x4 normal damage) are offset by the countering rate but longer fights or boss fights the only cures that would be effective on Monks are Cure IV/V spamming. Any job with less than 2k HP will have a good chance of getting killed using counterstance with the current Def/Atk vs Bosses. A single critical hit or strong TP attack will most likely put the Monk into red HP. If the Whm is busy casting something else then the Monk will have a chance of getting killed right after. If this adjustment still let counterstance get a defense penalty of anywhere near 50% (and ignores buffs like Protects, food buffs) then it will be a very useless ability that can not be used in any situation because you will either take too much damage to be cured or just get one-shotted.
    I hope they make the ajustement so that you take as much damage as currenty. However it's impossible to do so because you can't have an ability that adapts to the oponent's attack. In the end I suspect that they make it a berserk style defense down, maybe more severe. On the other hand if it gets transformed into a defense penaly it's not too bad because protect/defender/food will help it.

    We cannot really comment yet but they seem to know what they are doing, and they said they'll reduce the def penalty so we can only hope it will do something. As such, you can expect at least 400+ defense otherwise in their exemple you will still take double damage.

    If we assume that CC will get you the same damage taken as currently with their exemple though, they should give it 500 def... Maybe they have ways to cap ratio at 2 for CC. But if that's the case it would make CC+berserk game breaking.

    Anyway, this little change to ratio is going to change our way of playing, so instead of dia2 and berserk, players might choose to go for rabbit pies and bio 2. This change could make monk tanking with defender and pdt more efficient than other tank especially with capped counter gear.
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    Last edited by MarkovChain; 03-17-2013 at 07:29 AM.

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