I really hope the "special weaknesses" in Legion are things like the Naraka being made weaker to blunt damage rather than some sort of proc system. Not really a matter of easier or harder, I just like how Legion is a very straightforward combat event where success depends on mechanics universal to the whole of FFXI rather than a mechanic specific to Legion.

Quote Originally Posted by Camate View Post
Attack/Defense Ratio Adjustments
This is in regards to the post I made previously about future battle system adjustments.
We will be making adjustments based on the content described under the "Regarding Defense" header. After the adjustment, in the case that a player's defense is significantly lower compared to a monster’s attack power, the amount of damage received will be higher than what it is currently.

Example:

For the below values:
Monster attack damage value = 100
Monster attack power = 1000
Your defense = 250

The damage received will be as follows:
Pre-adjustment amount of damage received = 200
Post-adjustment amount of damage received = 400
*This is just a simple calculation to make it easy to illustrate the change.

To go along with the above, the below two adjustments will also be made:

The maximum value for damage dealt from the attack defense ratio will be adjusted so they are identical for both single-handed weapons and two-handed weapons.
The defense reduction penalty for "Counterstance" will be reduced.
I notice that no changes to Monster-Vs-Player level correction are mentioned here. Is something like that incoming and just not announced yet? Have plans changed in regard to it? Is a change to level correction coming later after seeing how things work with the new attack/defense calculations?

With just the change to attack/defense coming to pass and level correction left as-is, I worry that physical TP moves from high-level high-attack monsters are going to hit like the moon dropping from orbit onto my tenderest of bits.