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  1. #1
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    It baffles me somewhat that people don't understand why most of these nerfs are needed when they've explained multiple times over the past couple months why these nerfs are coming.

    Attack/Defense Ratio: "We can't just mindlessly ride berserk every time the timer is up now"- that's the point. There's no strategy involved if what the players are facing is "Our defense is so low berserk has no downsides anyway". If they make it so that defense matters again, you need to actually pay attention when to use berserk, when to not use berserk, and when to cancel berserk if its already up. I will agree though, that the only worry I have is stuff like Enraged Hydra that can already do over 1500 damage with Trembling even without berserk up. If the ratio is raised to a 4.0 cap for monsters that means Trembling is going to be doing 3000 damage which is obviously impossible to prevent. You'd need to wear 50% PDT, put up defender and such and you'd still take way more damage than is reasonable.

    Embrava/PD: Don't think it needs to be explained further, these abilities broke the game into "buff, embrava/PD, zerg". There seems to be this misconception running around that they "designed" events around embrava and PD simply because the playerbase using them for eventse. If the playerbase comes up with strategies that involve nothing but embrava, that isn't the designers saying "this event is made with embrava in mind", that's called the playerbase using an overpowered tool that should've never been added in the first place.

    The task is to chop down a tree. They give you an axe, a saw, and a laser cannon. That isn't them designing the tree only to be cut down by the laser beam, its them giving you a tool that completely outclasses the other ones when chopping down the tree was meant to be a task to help you build character. (In b4 someone takes this metaphor too seriously like most people on the internet)

    Still, I agree that the duration should probably be just a bit higher than what it currently is. In the planned state it's hard to take full use of an ability that's meant to be most effective over time. If they just want to make it an "oh shit button" 90 seconds probably is still too short. Most battles last longer than 90 seconds. I think 150 or even 180 seconds would work better.

    Twilight Scythe: Ouch, I understand why this nerf had to be done, but I think it went way too far. The scythe is basically useless now unless you're an entry-level DRK in need of a decent weapon. Probably would get Wroth Scythe before this thing, though.

    The enmity changes are a good start, but all it'll do is allow for maybe 2 minutes before people hit hate cap instead of 45 seconds or whatever. Gonna need something a lot more drastic, and probably also going to need new hate spiking moves for the tank jobs.
    (8)

  2. #2
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Kincard View Post
    Attack/Defense Ratio: "We can't just mindlessly ride berserk every time the timer is up now"- that's the point. There's no strategy involved if what the players are facing is "Our defense is so low berserk has no downsides anyway".
    If there needed to be a down side, there'd still be a down side to Restraint.
    (3)
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    No Moogles were harmed in the making in this post. Stars save the Sibyl!