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  1. #11
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Yeah, no shit, the point in lowering their power at the same time as lowering their recast is because as a 1-hour recast you would be able to use to powerful of abilities to quickly in succession, but wait, we already do that with CORs and such anyways, so really its a balancing tactic as well. If you can not understand that then its your problem not mine, but I can assure you SE never intended us to do events relying on two jobs SP abilities while we bring 5 CORs to reset them when needed, that was all the player bases idea, and part of why it does need balanced. Basically your saying you prefer them leave them as they were because you get stronger abilities with no penalty at all because even though they set the higher timer, no one actually gives a damn about that timer when you can reset it anyways.
    We are saying the same thing, again and again. You keep talking about COR and all that shit has nothing to do with what I'm saying. All your doing is saying the obvious about events and reusing our two hour. That has nothing to do with what I'm saying, please stop. Here it is one more time:

    I prefer two hour abilities to stay as two hour abilities. I'd be happy if they made them 24hour abilities. The logic is simple, and can't be agrued. The longer the ability recast, the more that ability can offer due to balancing it's recast timer. There is no agrueing this, the DEV has said it about balance, and we all read the embrava nerf info, your not breathing any light into this.

    Also note, I stated that smn and sch two hours were overpowered compared to the other job abilites, and i stated that I would have prefered keeping two hours as two hours (because if it's a two hour then the effect of the ability can last longer, they said they shorted the duration of embrava and pd because it's no longer a two hour ability AND was overpowered) and increasing the other 20 jobs two hours so that their could have been balance.

    Not you, nor I, have said anything that the DEV didn't already post. All your doing is trying to come out on top in an arguement, that isn't even an arguement... It's you going off topic about resetting a job ability while hating on me, meantime I'm asking for a one/two/24 hour job ability that's worth using.

    Summary: I prefer two hour abilities that are worth using, over watered down 1hour. I prefer improving the other 20 job's two hours, so they can be balanced with the old pd and embrava. That's it. It's not a discussion about tactics or resetting abilities.
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    Last edited by Concerned4FFxi; 03-29-2013 at 02:02 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.