Sorry for ranting. It's been awhile since I fully read for forums. I think that zerging mobs only as a way of winning the game has always been something that SE has tried to avoid. And that's respectable. I erked me the most was changing the twilight scythe. It just seemed kinda strange. Embrava's nerf is to be expected. But personally I don't think making mobs hit low defense players for twice as much damage is a way to make people be smart players. If you want people to use strategy in everything that they do from leveling to end game. You need to make it more feasible then speed. Burning wins out every time. It's why people did SMN burns and FC burns and RNG burns and TP burns. I loved the old exp parties. and SC's were a whole lot of fun. They are a forgotten art form because of setup time. So personally if you want people to use strategy i feel you need to make some adjustments to things like Skillchains. I mean simply put. What would happen if drop rates were increased via number of landed skillchains vs mobs?
Not substantially but like to a maximum of an additional 10%?


Reply With Quote