dont forget the roars +15% attack on one, and -10 or 15% attack for the target on the other(tho its duration is crap)
What? No. Them increasing the ratio cap means that increasing our defense is still going to have an effect, the problem before was that our defense typically got so low that it didn't matter if we used defense buffs or not.Which means you're doing nothing but PUNISHING US for even daring to use abilities that sacrifice defense for attack while doing NOTHING to allow us to reduce our damage taken by increasing our defense. Furthermore from the looks of things you expect us to be fine and dandy with taking vastly increased damage from anything remotely higher level.
EX: Enemy has 1000 attack
Ratio cap of 2.0: Enemies cap their attack on you at 500 defense. Since most DDs have sub-500 defense without any buffs, people just decided to put up attack buffs whenever they wanted. Defensive buffs don't push you far enough above 500 for it to be worth using.
Ratio cap of 4.0: Enemies cap thier attack on you at 250 defense. If you have, say, 400 defense, then berserking would actually pose a danger, and every point defense from, say, Defender would actually have an effect.
There remains more to be done to fix tanking, of course, but if the change forces people to actually think twice about berserking then it has done its job. Ultimately with just these changes people who are playing smartly will still do offensive buff zergs for themselves out the wazoo, but that's sort of the point? "Smartly" is the operative word here.The defense adjustment wont' change zerging, it'll only make SCH/BLM stunning a requirement at everything.
They like to save bigger announcements for the end of the week, as far as I can tell. Give it time to be discussed over the weekend? Dunno.Ever notice the community reps always drop stuff like this on the players on a Friday afternoon? Or is it just me?
I laugh cuz everybody that is supporting this 2hr adjustment for SCH is like "Ermahgerd over powered Embravas!" and now they think that they're going to get into these parties with shit jobs and get to 100 Fl and get uber items. Ya.... no... it's even more so now enforced "Cookie Cutter" jobs and now it's made FL 100 damn near impossible. "We're going to adjust the mob levels for most level ranges of Nyzul" ya thats great!.... If nyzul didn't have f*cking lamp floors or other things that take time. The problem isn't the killing of mobs on Kill all Floors, the problem is completing a floor and getting anywhere from 1-10 floors when the range needs to be adjusted more so to enforce a higher rate of climb per floor. If you're not at the top by the first few floors, you're not going to win, doesn't matter. Thanks SE for making 100 impossible, thanks for making Thaumus gear and Phorcys unobtainable, and thanks for being over all ignorant about a game system that was flawless. If you're going to make us have to climb the damn floors, make it so you can save at 60, or save every 30 floors, or be only able to save once, grab another tag and pick up at that point and if you don't get to 100 you lose that "saved game". Make it so the content is challenging, not impossible...
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
Wow, if a single event is the only time that the ability is not broken, then perhaps the ability is broken, and the event is as well. In NNI's case, thats what is going on, NNI is broken, and so is Embrava, a single event does not make it balanced by any means. People are not ignorant and think that NNI will be easily winnable, no one said that at all, rather people think its an improvement overall. You know whats awesome about it though? People never stop to think about if no one could win NNI at all. If no one could win NNI, it would probably be adjusted, but people do win, people have always won, and for that reason SE never really needed to change it because it was actually beatable. Legion is the same, people actually do beat it, if people never beat it, perhaps they would have looked into it a bit more.
Content which is unwinable gets much more attention than content that is being completed by players, maybe once this change goes through and people can not complete these events hardly at all if ever, then SE will adjust them more, enough to actually be winnable at a fair rate without relying on cheats, exploits, overpowered abilities, or pure luck.
As for your flawless comment, that is funny enough it made me genuinely laugh, which is rare, thank you for that. However, I have to say it is misguided and incorrect on many levels. While people may take my words the wrong way, I believe Embrava and PD were somewhat bottlenecking SE into making mobs that were overpowered because without making mobs so strong we had to have Embrava/PD to win, it would have been much to easy with them, however if we have to have them to win, its always hard, and in some cases nearly impossible.
Some of these changes are pretty drastic. Shouldn't they be tested on the test server before being implemented in the live worlds? Do they have to come with Adoulin or can they be put off until we're relatively sure they won't do more harm than good? I'm all for making irrelevant jobs relevant, but I wouldn't want that to come at the expense of everything or anything else.
Not everything has to be run through the test server (I mean, we didn't even have the test server for the longest time). The changes are pretty much entirely based on (or otherwise inline with) suggestions from the community, and Adoulin content was designed with these changes in mind. That aside, they have stated that they're unable to push out new versions within a certain time before release (I don't understand this, WOTG had two preparatory updates to make lives easier, both 3 weeks and 1 week before), and I imagine that applies to the test server as well. These changes have been in development for quite some time, so I imagine they're pretty eager to actually push them out.
True, but these aren't just any changes. These are ones they (and we) need to be sure they're implementing properly. If anything should be tested thoroughly it should be these.
But not necessarily carried out in ways we asked for or expected.The changes are pretty much entirely based on (or otherwise inline with) suggestions from the community
No developer can or will test things the way their users can. I think SE has proven this as much or more than anyone. They've often shown a lack of understanding of how we do things and why we do them the way we do. Sorry if I seem insulting, but I just don't trust them not to screw it up.and Adoulin content was designed with these changes in mind. That aside, they have stated that they're unable to push out new versions within a certain time before release (I don't understand this, WOTG had two preparatory updates to make lives easier, both 3 weeks and 1 week before), and I imagine that applies to the test server as well. These changes have been in development for quite some time, so I imagine they're pretty eager to actually push them out.
Its not that SAM is bad, its that SAM is not the best, which this will probably change since they have native defensive options for themselves as well as no defense penalties for their offensive abilities I believe.
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